| "Oye, thank goodness Bob said something, or I'd be toast, hombre." - El Goblino Battle Mode still exists, but The Takeover Event achievements and challenges are no longer in-game. This article serves as a record for something that was removed or archived. |
| "Oye... who do you think built this place? Battle Mode, I mean. " - El Goblino (altered) Battle Mode is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Much more information is needed. |
Battle Mode is a floor where players compete against each other while dodging a wide variety of entities and traversing multiple rooms from different floors.
It serves as an updated version of RANKED MODE, incorporating new content and features from the main game as they are released. Unlike RANKED MODE, it runs on the current game version.
The mode was first introduced in The Takeover, an official Roblox event. It functioned as the core mode of the event and was subsequently integrated into the game as a permanent feature.
Overview[]
Battle Mode is the replacement for RANKED MODE, the 2025 April Fools Event floor, being an improved version of it with new elements and changes, and a permanent addition to the main game, functioning in the current game version and subplace, unlike its predecessor.
Players get points through different methods and the main goal of the mode is to outlast or eliminate all the other players in the server.
The mode traverses through multiple rooms and subrooms of almost every floor combined: The Hotel, The Mines, The Backdoor, The Outdoors and even rarely RETRO MODE, with The Rooms being rarer still. And several entities from different floors can also spawn, some of them with exclusive differences or mechanics that don't exist in their original floors.
Differences from a classic run[]
- Players spawn with 300 MAX HP, increased movement speed, and the ability to slide and jump.
- Each player has a score defined by Points. Players gain Points through different actions.
- There is a 7 minutes timer at the start. Once it reaches 0 every player's MAX HP will be set to 5.
- Some rooms from The Hotel, The Mines, The Backdoor, The Outdoors, RETRO MODE and The Rooms can spawn. At the same time, subrooms from every floor can also spawn regardless of the room they are in.
- Rooms that typically contain generators do not contain them anymore.
- Some rooms that are rare in classic runs are common here.
- Containers can't be interacted with unless they contain a Key.
- "Jeff's Jingle - DNB Remix" plays looped once the game starts. It is affected by the Game Music Volume setting.
- Stat Pads randomly spawn on the floor and can give temporal extra movement speed, healing, star shield or temporal God Mode when stepped on.
- There is a chance the exit of a room is an exclusive door, a punchable door, that can only be opened by breaking it by punching it three times or sliding through it. After it is broken, it is split in two parts that can be used as Throwable Props.
- Gold and items can spawn on the floor as well. Some items can appear floating instead of just laying on the ground, with a blue glow.
- Players receive God Mode temporarily when being teleported by Glitch or Void.
- The following entities and hazards can spawn. Some of them have differences compared to their behavior in their original floors:
- Rush: Deals 100 damage instead of 125.
- Ambush: Deals 75 damage instead of 100.
- Blitz: Deals 75 damage instead of 100.
- Eyes: Moves constantly bouncing off walls. Despawns after opening 3 doors instead of 1. Can teleport as in The Mines.
- Lookman: Can spawn in any room.
- Screech: Gives less time to react as players open doors. Can spawn in lit rooms as it does in The Mines.
- Dupe: Can spawn in any room.
- Hide: Takes less time to kick players out of hiding spots as players open doors with no limit[2]. Its physical form is always present too, as in The Mines.
- Jack: Can spawn in any room (blood room).[needs verification]
- Shadow: Can spawn in any room.[needs verification]
- Dread: Time moves much faster.
- Snare: Can only spawn in rooms from The Greenhouse.
- Void: The amount of non-voided rooms is always 6. Also triggers when players end up in places they typically cannot and when being sucked by Vacuum. Always deals 50 damage, instead of 20-40.
- Giggle: Deals 21 damage when landing (instead of 10), and can only bite the player a maximum of 2 times (instead of 3).
- A-90: Can only spawn via A-90's Stop Sign, the item, and deals 50 damage instead of 90.
- Firedamp: Explosion deals 50 damage instead of instakilling and also damages nearby players, not only the player that caused it. Can be present in any room.
- Vacuum: Players that are sucked are teleported out by Void, which will deal 50 damage.
- Floods: No differences.
- Minecart: Moves faster than normal when pushed.
- Glitch: Glitch Fragments can't spawn.
- Guiding Light death messages are disabled.
- Mid-Run Rift Rooms are not locked and do not contain the Rift.
List of Items[]
Below are items that are exclusive to Battle Mode (and RANKED MODE, its predecessor, excluding the Boxing Gloves).
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The Bomb is an item added during the 2025 April Fools Event, and readded during The Takeover Event. It acts as a throwable object and appeared during 2025 April Fools Event.
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The Big Bomb is an item added during the 2025 April Fools Event, and readded during The Takeover Event. It acts as a better counterpart of the Bomb.
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The Knockbomb is an item added during the 2025 April Fools Event, or RANKED MODE, and readded during The Takeover Event or Battle Mode. It acts as another counterpart to the Bomb.
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The Nanner and Nanner Peel are items added during the 2025 April Fools Event,or RANKED MODE, and readded during The Takeover Event or Battle Mode. The Nanner takes the appearance of a banana and can be eaten, while the Nanner Peel can be thrown on the ground for players to fall and slip upon it.
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Pottasium Power
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The Gold Blaster is an item added during the 2025 April Fools Event, or RANKED MODE, and readded during The Takeover Event or Battle Mode. It acts as a gun, likely renamed to keep the games' age rating within the 5+ range.
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The Hiding Box is an item added during the 2025 April Fools Event, and readded during The Takeover Event. It takes the appearance of a cardboard box and acts as a portable one-time-use hiding spot.
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The Throwable Prop is an item added during the 2025 April Fools Event, and readded during The Takeover Event. It acts as a throwable object.
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A-90's Stop Sign is an item added during the 2025 April Fools Event, and readded during The Takeover Event. It takes the appearance of a stop sign with A-90's hand on it.
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The Boxing Gloves are an item added during The Takeover Event. It takes the appearance of a red pair of boxing gloves with white spikes on it.
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Ring Out
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Pros[]
- Can target multiple people at once.
- Can stun any players it hits.
- Can punch people out of bounds.
- Can stun a Giggle.
Cons[]
- Discarded upon use when dealing damage.
- Can only carry one at a time.
Gallery[]
Additionally, the following non-exclusive items can spawn:
- These items can spawn floating in the air with a blue outline and glow, as the exclusive items do:
- Additionally, these items can spawn normally on top of tables or in other regular spawn locations:
- Flashlight, Lighter, Lockpicks, Vitamins, Crucifix (wall-mounted and above door), Tip Jar (Rift sub-room), Donut (Rift sub-room).
- Batteries and Bandages can rarely also spawn.
Point Methods to Obtain[]
| Name | How to Get | Points Gained |
|---|---|---|
| Gold | Pick up Gold | Equivalent to Gold gained |
| Beat X Player(s) | Die (or win) after X Player(s) died during the run. | 200 per beaten player |
| Opened Door | Be the closest player alive to the next door when it is opened | 10 |
| Unlocked Door | Unlock a door | 50 |
| Prop Hit | Hit a player with a Throwable Prop | 25 |
| Speed Boost | Getting a speed boost from a speed boost stat pad | 5 |
| I Am Speed | Gaining a lot of speed by running into lots of Speed Pads or using speed boost items and gaining speed by running into some Speed Pads; get 9+ speed | 5 per pad 5 if use the second method |
| Assist Rush | Sabotage the player before Rush damages them | 100 |
| Assist Ambush | Sabotage the player before Ambush damages them | 75 |
| Assist Hide | Sabotage the player before Hide damages them | 40 |
| Assist Eyes | Sabotage the player before Eyes damages them | 3-10/tick |
| Assist Dupe | Sabotage the player before they walk into a Dupe room or knock the player into Dupe room | 40 |
| Assist Screech | Sabotage the player before Screech damages them | 40 |
| Assist Snare | Sabotage the player before they walk on a Snare or knock the player onto a Snare | 20 |
| Assist Giggle | Sabotage the player before they walk underneath a Giggle | 21 on land, 7 per bite |
| Assist Blitz | Sabotage the player before Blitz damages them | 75 |
| Assist Vacuum | Sabotage the player before they walk into Vacuum room or knock the player into Vacuum room | 50 |
| Assist Lookman | Sabotage the player before they are damaged by Lookman | 20 |
| Assist A-90 | Have someone get hit by an A-90 you summoned or ragdoll the player during A-90's attack | 50 |
| Assist Firedamp | Sabotage a player before they die to Firedamp from suffocation | 100 |
| Assist Dread | Avoid Dread whilst getting another player to die to Dread | 100 |
| Assist Void | Sabotage the player before they get attacked by Void | 50 |
| Crucifix | Use a crucifix | 100 |
| Gold Blaster | Hit someone with a Gold Blaster | 100 per player hit |
| Big Bomb | Explode someone with a Big Bomb | 75 per player hit 25 on direct hit |
| Bomb | Explode someone with a Bomb | 50 per player hit 25 on direct hit |
| Knockbomb | Hit someone with a Knockbomb | 25 per player hit 25 on direct hit |
| Stole Hiding Spot | Steal a hiding spot from a player | 25 per player in range |
| Sick Slide | Slide down something down and try not to get stopped by something | 10+ |
| Health Overflow | Use a Heal Pad while on max Health | 10 |
| Star Shield Overflow | Use a Star Shield Pad while on max Star Shield | 25 |
| Survived Room | Survive a room, unlock a door whilst being the 2nd+ player to be close to the door (unless you opened the next door), or break down an iron door | 5 |
| Direct Hit | Hit someone by throwing any throwable item at them (Knockbomb, Bomb, Big Bomb, Nanner Peel; doesn't include Throwable Prop) | 50 |
| Survived Screech | Dodge Screech's attack | 10 |
| Blocked Damage | Block damage with invincibility | Equivalent to damage blocked |
| Sportsmanship | Take a Giggle off another player | 50 |
| Stop Sign | Use A-90's Stop Sign (without directly hitting someone, or this point method won't be shown) | 25 per player alive, not awarded if used to directly hit on someone |
| BONK! | Directly hit someone with A-90's Stop Sign | 25 |
| Nanner Peel | Have someone slip on a Nanner Peel you placed | 25 on slip
25 on direct hit |
| Minecart | Hit someone with a minecart you pushed; speed dependent | 50 (high speed)
25 (low speed) |
| Firedamp | Trigger Firedamp with a Lighter, Bomb, or a Big Bomb | 50 (lighter explosion)
25 (Bomb explosion) |
| KNOCKOUT! | Punch someone with Boxing Gloves | 50 per player hit |
| Eliminated Player | Kill a player directly or through an assist | 100 |
Stat Pads[]
Stat Pads will give certain effects to the player when they are stepped on.
| Image | Boost | Duration/Power | Notes |
|---|---|---|---|
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Speed Boost | +3 Walkspeed |
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Heal | +10 Health |
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Star Shield | +25 Star Shield |
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God Mode | 5 seconds |
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Related achievements[]
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THE TAKEOVER: NOOB
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THE TAKEOVER: PRO
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THE TAKEOVER: MASTER
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THE TAKEOVER: EXTREME
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Winner
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Pointers
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Winner Winner
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In Plain Sight 2
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High Roller
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A Triple
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Party Wipe
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The One Who Dealt It
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Finders Keepers
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Ring Out
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Potassium Power
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Battler
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Trivia[]
- As the players progress through the floor, certain entities become increasingly more difficult to dodge.
- Dread will spawn sooner, at a minimum of 10[5] seconds beyond Door 70.
- Hide will kick players out of their hiding spots more quickly; beyond Door ~150[verification needed], it will kick players out before they are capable of manually exiting the spot.
- Screech will bite players more quickly. In very late doors, it can rarely attack before even indicating its presence with its "psst" sound cue or before it is possible to react to it.
- Battle Mode will be permanent and all related badges will be obtainable even after the event ends. Badges related to The Takeover Event will be limited.[6]
- The main UI doesn't move according to the player movement as it used to happen in PARTY MODE.
- This event came as a surprise as it was announced very late and wasn't teased at all.
Gallery[]
References[]
- ↑ https://youtu.be/bM9cPCx9p0o?t=1764
- ↑ Being able to kick players out of their hiding spot before they can even exit by themselves manually.
- ↑ https://ragdoll-universe.fandom.com/wiki/Heavy_Pistol
- ↑ https://ragdoll-universe.fandom.com/wiki/Toy_pistol
- ↑ In the majority of rooms. The time might vary in some rooms.
- ↑ https://x.com/DoorsRoblox/status/1966556889577357340
























































































