Seek Sludge
Instant Death|sound1=Moving |date_added=August 30, 2024|creator(s)=RediblesQW}}
- 1 Appearance
- 2 Behavior
- 3 Trivia
- 4 Related Achievements
- 5 History
- 6 Gallery
- 7 References
Seek Sludge is a small Seek blob, similar to Dam Seek. It has 2 long arms, 2 big hands with 3 fingers on each, and it has 3 Seek eyes.
During the second phase of Dam Seek, the sludge will come out of the flood, and try to grab the player. It will slowly follow the player, until they reach a safe spot, in which it will submerge back into the flood. Whenever it comes into contact with a player, it will drag the player down into the flood, instantly killing the player.
- Seek sludge is inspired off of Hole from the Tower Heroes event
Doors Entities but good
Entities are the main roadblocks that players must face in order to advance. They all differ in mechanics and difficulty, along with some being encountered more rarely than others. Certain audio cues or visual imagery can warn you before an entity spawns in.
- This seemingly also excludes entities in Subfloors, as Curious Light will either name entities itself (such as the Lookman and Haste), or share names given by others, like Blitz's name.
- During Retro Mode and SUPER HARD MODE!!!, some entities are reskined. (Figure to Noob figure and john doe Figure, Rush to a bunch of reskins, seek to jeep seek, jack to soyjack on SHM!!!, and rush to retro rush, ambush to retro ambush, screech to retro screech, eyes to retro eyes on retro mode)
Medium rare nothing
Nothing. i hope i know how to make Blog Posts soon. this is the only time in life i'm going to do this (wait its not nothing cause of this)
Queen Screech assets for later
https://sketchfab.com/3d-models/doors-grumble-free-model-a48b6cd1b9934ea9be9acaf8b3de8be1
https://sketchfab.com/3d-models/screech-doors-roblox-feb5a9bffe4c442a832094d2eb39a11a
https://sketchfab.com/3d-models/seek-73f0ba543018412989bc90cc74a68975
LIST of ITEMS (As of September 1, 2024)
For scrapped/removed items, see Removed Content.
Items can be bought at the start of each run and can occasionally be found in containers. They offer small or drastic advantages to the user, such as making dark rooms easier to go through or getting rid of an entity temporarily. They do not save the next time you play and can only be used in the run you bought/found them. (Unless you put them in Rift(s).)
Rob's Ideas
NotRobertJunkis ideas for doors
IDEA - SLEEPING: Walk up to a clean bed and click e instead of hiding, you sleep, After a few seconds you will see guiding light and guiding light will wake you up (YOU CAN ADD MORE STUFF WHEN YOU SLEEP OR SMTH)
Modifier Ideas
THIS IS CURRENTLY WIP.
Most of these modifier ideas are for Floor 2, but some of them are for Floor 1, and some of them are for both (assuming that some of the already-existing modifiers get added to Floor 2 during its modifier update)
This will make it so both Seek chases will start and end on the same room number, however the Seek chase still isn’t optional. Can be combined with It Can Run Too.
Dread will spawn way quicker, even in rooms it’s not supposed to spawn in. This means you must pick up the pace during The Library and The Electrical Room.
You're probably only going to encounter Giggle around 5 times in a full run.
Speaks for itself really.
Giggle will spawn in more rooms that it can spawn in during vanilla runs. Giggle now increases …
The Real List Of Entities
Entities are the main roadblocks that players must face in order to advance. They all differ in mechanics and difficulty, along with some being encountered more rarely than others. Certain audio cues or visual imagery can warn you before an entity spawns in.
pizza: the attack of the pizzas
Uhhhhhhhh An Idiot Maked Pizza And Made It 😈😈😈🧨💥🧨🧨🧨💥💥💥😈😈🦅🦅🔊🔊🔊
BLITS?!??!?!?!?
WIP (God This Blog Post Sucks)
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BEYOND KNUTH’S NOTATION FOR UNIMAGINABLE NUMBERS WITHIN COMPUTATIONAL NUMBER THEORY
Citation: Leonardıs, Antonino, Gianfranco D'atrı, and Fabio Caldarola. "Beyond Knuth's notation for unimaginable numbers within computational number theory." International Electronic Journal of Algebra 31.31 (2022): 55-73.
PDF access: https://dergipark.org.tr/en/download/article-file/2194470
Literature considers under the name “unimaginable numbers” any positive integer going beyond any physical application. One of the most known methodologies to conceive such numbers is using hyper-operations, that is a sequence of binary functions defined recursively starting from the usual chain: addition - multiplication - exponentiation. The most important notations to represent such hyper-operations have been considered by Knuth, Goodstein, Ackermann and C…
The "True" List of Items
A Better Version of the List of Items, the True Version of all of the reliable sources of supplies in the game. This will be outdated once The Mines or any kind of Sub-Floor releases so stay tuned!
Note: Don't actually take this seriously! This is just for fun!
Real Page: Items
Disclaimer: The Rooms, 2023 April Fools Event, 2024 April Fools Event and "Secret" Items don't have separate categories, so all of the Items there are merged into one category.
- Regular: Normal Items that help you throughout the Hotel.
- Key: Keys that help you unlock any type of door.
- Puzzle: Items that are for puzzle-solving.
- Consumables: Items that regenerate anything such as the player's health.
test
i am trying this feature nothing important
heres some pro code for roblox if you want
for SERVER:
while true do
end
List of Items (but cooler)
Items are helpful objects that can be bought throughout runs and can occasionally be found in drawers. They offer small or drastic advantages to the user, such as making dark rooms easier to go through or protecting them from an entity. Most items cannot be used in future runs, unless one or two are stored in the Rift(s).
The "True" List of Entities
This is the "True" List of Entities if you're wondering.
Note: don't it as seriously true, it's just more stylish.
This is not finished and is in the works.
Real Page: List of Entities.
Categories are types of sections; they are used for each entity and where they fit in the most.
Note: Secret Entities don't have main or reccuring.
- Main: The Main antagonists of protagonists of the floor.
- Recurring: Minor antagonists in the floor.
- Miscellaneous: Extra antagonists that show up rarely.
- Hazards: Things that are capable of damaging players but aren't considered as entities.
- Friendly: Entities that deal no damage at all, minor protagonists.
- Non-Canon: Entities that aren't part of the official game without any extensions.
- Reskinned: Entities that act the sam…
Sup: me
Hi there, I'm pencil! I love art! I think imma draw some art here, maybe some infinite hallways, maybe screech
:)
Hello
It's been a while since I was not active on this wiki. Now, will show my biography! (except my real name ofc)
Name: ______
Gender: Man
Hobby: Grinding in blox fruits
Should we care less about the game and more about the LORE?
I mean, think about it. We have been playing this game over, and over, and over. While we wait for The Mines, What is the most accurate lore for DOORS?
What do the developers want us to think? That we were just visiting The Hotel and finding our Hotel room? How much lore is in DOORS, and why are they showcasing such little of it? Will The Mines have more answers? Were we called here? Are we just a regular human being that just wanted a small break from life and then it suddenly turned into a heck hole of a Hotel? There are too many possibilities. It feels like the world's most complicated and hardest puzzle. I need help from you all. We need some answers developers. As soon as possible.