| "Oye, thank goodness Bob said something, or I'd be toast, hombre." - El Goblino Candy was removed on the conclusion of the 2025 Trick Or Treat Event, making it no longer in-game. This article serves as a record for something that was removed or archived. |
"I think we should head back now."
- "Far From Home" Achievement description
Candy is a currency and group of items added to DOORS in the 2024 Trick Or Treat Event exclusive mainly to the "Trick Or Treat" floor and the now removed "Trick or Treat" modifier. Candy can be collected by opening Candy Bags, knocking on a Treater's door, or finding them in containers in the "Trick or Treat" floor, giving players random effects upon consumption.
During Trick or Treat events, players have a "candy counter" that tracks the total amount of candy they've consumed and converts it into candy currency. Some candy effects contribute more to the counter than others (Can-die added 5 to the counter instead of 1). Starting with the Trick or Treat 2025 event, players can buy Halloween-themed Item Skins in the Lobby Shop with candy.
Usage[]
Upon eating a candy, players will experience one of 47 effects, which are listed below. There are 27 appearance types of candy. At the start of each new floor, candy effects are randomly determined and do not pertain to appearance type (this does not apply to the Life Saver, Star Burst, or Can-die effects, which have unchanging appearances). Therefore, a certain appearance type of candy will have a different effect in each run. Before that type as been consumed in a run, they appear in the inventory with the name "???".
List of Candy effects[]
Positive[]
- Good Aftertaste: Gradually heals 25 HP.
- Great Aftertaste: Gradually heals 50 HP.
- Decent Candy: Instantly heals 5 health.
- Good Candy: Instantly heals 10 health.
- Tasty Candy: Instantly heals 20 health.
- Delicious Candy: Instantly heals 40 health.
- Chocolate Coin (formerly Made With Gold): Gives gold based on the current amount up to 250.[verification needed]
- Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
- Star Burst or any starlight item used to reset said boost, but they don't do so anymore.
- Cough Drop: Grants 30 Star Shield that does not decay over time, it can stack until it covers the entire health bar.
- Star Burst or any starlight item will make the Star Shield decay.
- Duplication: Duplicates all items, and drops them on the floor. Other candies and minor items cannot be duplicated. Duplicated items share their counts and charge levels.
- Glow In The Dark (formerly Glowing): Gives a bright, light purple/magenta glow, similar to one of a glowstick, for 30 seconds. It also does not attract Gloombats.
- Life Saver (formerly Guidance): Instantly heals 50 HP, makes the player temporarily glow, and highlights any entities (if any).
- Temporarily highlights and permanently illuminates Figure and the Grumbles, as well as any Room Keys, Fuses, Generators, levers, Library Books, Anchors, Breaker Poles, Electrical Room Keys, Mandrakes, and gate power buttons, allowing them to be seen through walls for 1 minute and 15 seconds.
- The effect can stack; with each candy eaten, the light will become brighter.
- Money Walks: Gives 1 gold per step for 30 seconds while moving. (Regardless of movement speed)
- Climbing does not count as walking.
- Prize Inside: A random item gets dropped, except for Starlight Jugs, or event items (like Battle Mode).
- It also won't drop resources (bandages, batteries), minor items or candy.
- Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one.
- Rock Candy: The consumer will become very slow and will receive God Mode for 2 seconds.
- Damage from the candies "Brittle" and "Mid Candy" will still count regardless of rock effect.
- Sugar Rush (formerly Energized): Sets all items in the player's inventory to 100% charge/durability (this also affects the Shears). Gives the player a speed boost for a total of 8 seconds.
Neutral[]
- Mid Candy (formerly In The Middle): Sets the health to 50% of the max health. The candy reduces health to exactly 50%. If health is less than 50%, the candy will not deal damage and it will heal you to 50% instead.
- Brittle: Decreases max health by 20 (capped to a minimum of 20), but also gives a permanent, but small, Speed boost (+2 walking speed); can stack.
- Hard Candy: Increases max health by 30, but lowers base speed (-2 walking speed); can stack.
- The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
- You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the Shakelight inside containers or being sold at the Jeff Shop.[citation needed]
- Nothing?: Jack is guaranteed to spawn once in any of the next 20 doors in its blood room form.
- Star Burst (formerly Volatile Starlight): This is exclusive to Curious Light candies. It either heals or damages (Maximum is 80% and Minimum is 20%) for a random amount to the player and then grants them either the Starlight Vial or Starlight Bottle effect, in that order, although at the exact same time visually.
- If the player dies to the damage produced, the death will have an explosion effect (like the Firedamp leak explosion).
- Not recommended to use if you have already eaten one or more Brittle candies because the risk of serious damage will immediately kill you, so think twice before eating it.
- Nausea: Gives a speed boost for 20 seconds, but also causes the camera to rotate wildly for 10-20 seconds.
- Whoopsie (formerly Terminal Velocity): Flings the consumer forward, in the direction they're facing at a fast speed, making them ragdoll for a few seconds.
- If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them.
- However, this candy can allow you to skip sections like The Nest.
- Since the Halloween Spotlight update, the flinging speed has been reduced and is no longer possible.
- If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them.
- Investment: Taking it once removes all Gold from the player, and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x.
- World's Spiciest Gummy: Makes the player burn. The consumer's health will rapidly deplete, while also providing a orange glow and speed boost.
- If the player eats the candy while being wet or underwater, its effects will be removed.
- Sour Roulette: Sets the player's HP to , or of the player's MAX HP.
- I Can't Stop: Gives a massive speed boost for ~3 seconds (+50 walkspeed), but also forces you to move forwards for ~2 seconds.
Negative[]
- Can-Die: Exclusive to Modifier candies with the Modifiers symbol on them. Deals 100 damage and produces a loud bang, similar to the explosion caused by a Firedamp leak. Counted as 5 candies toward the candy counter.
- Bad Aftertaste: Deals 5 damage per second 5 times, causing 25 damage in total.
- Horrible Aftertaste: A stronger, but slower version of Bad Aftertaste. Deals 5 damage every 3 seconds 8 times, amounting to 40 damage in total.
- Eye Spy (formerly I Spy): Spawns 2 sets of Eyes that can teleport.
- Earmuffs: Muffles most sounds for 30 seconds.
- Things like collecting coins, eating other candies, jumpscares, taking damage, etc. will not be muffled.
- Psst...: 4 Screeches will spawn for the next 15 seconds, which also makes it possible for more than 1 Screech to be active at the same time.
- Any Screech that is active when any other successfully jumpscares the player won't deal damage when jumpscaring the player.
- Run From It: Spawns Dread, setting the time to 12:00.
- The effects of this candy do stack. If multiple consumed in the same room, the surplus will spawn Dread in the following rooms instead of spawning multiple instances of the entity in the same room.
- Look, Man: Spawns the Lookman. It also allows it to spawn in the next 2 rooms.
- Butterfingers: Will make any droppable items drop from the Inventory. This effect lasts for a few seconds which results in the items being dropped again upon being picked up before said time passes.
- Expired Candy: Instantly deals 20 damage.
- Jinkies!: Greatly blurs the vision for 30 seconds.
- Outlines of interactables and non-HUD icons will not be blurred when under the effect.
- Silky Smooth: Spawns Timothy, dealing 10 non-lethal damage.
- Room For More (formerly Room For More?): Spawns A-90 after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy.
- Sugar Crash (formerly Out Of Battery): Decreases speed for ~5 seconds and sets every item charge/uses to 1(%)/1 except for the Lighter, whose charge is set to 5%. This affects the Candle too, but not the Shears
- However, since the Halloween Spotlight update, the Shears' uses is now set to 1.
- Tax Deductions: Takes away 30% of Gold.
- Bad Candy: Instantly deals 10 damage.
- Confusion: Inverts walking controls for 10 seconds. For example, when walking with the effect on forward, the effect will make the player walk back.
Removed[]
- Lights Out: Breaks all the lights in the current room the player who consumed the candy is in and all the ones before it.
- Infested: Spawns a swarm of Gloombats.
- If spawned in The Library (Door 50), Figure will automatically attack all of them before they are able to break any lights.
- Not Crazy: Starts playing more ambience noises in quick succession.
- No Hiding For You: Activates Hide's effect, which deals 40 damage and prevents hiding for 10 seconds.
Related achievements[]
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Sugar Rush
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Sugar Crash
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Good Haul
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Trivia[]
- Candies greatly resemble Pills from The Binding of Isaac, being consumable items that grant random effects assigned to particular variants of the item per run.
- Some candy effects also resemble some pill effects, among other consumables, from Isaac. These include:
- Duplication: Jera
- Sugar Rush: 48 Hour Energy
- Cinnamon: Speed Up
- Cough Drop: Balls of Steel
- Regurgitate: Vurp
- Brittle: Health Down + Speed Up
- Hard Candy: Speed Down + Health Up
- Expired Candy: Bad Trip
- Rock Candy: Paralysis + Algiz
- Jinkies!: Retro Vision
- Some candy effects also resemble some pill effects, among other consumables, from Isaac. These include:
- Several candy effect names are references:
- "Run From It" is a reference to the phrase: "Dread it, run from it, destiny still arrives".
- "I Spy" is a reference to the game “I spy with my little eye”.
- After the Halloween Spotlight Event, it was renamed to "Eye Spy", which is a possible reference to the Minecraft achievement of the same name.
- "Room For More" is a reference to a modifier of the same name.
- "I Can't Stop" is a reference to A-Train.
- "You Finally Turn Green" is a reference to the Smiling Friends episode "Pim Finally Turns Green".
- "Jinkies!" is a reference to Velma's catchphrase from Scooby-Doo. Velma wears glasses which she frequently loses, rendering her almost blind, which the candy's effect references.
- "World's Spiciest Gummy" might be a reference to Lil' Nitro's World's Hottest Gummy Bear.
- 3 candies have the symbols of Guiding Light, Curious Light, and Modifiers.
- The Moon symbol candy will always give Life Saver, the Starlight symbol candy will always give Star Burst, and the Modifier Symbol candy will always give you Can-die.
- Life Saver can't be eaten during Seek's chase sequence, likely due to the fact that Guiding Light's presence is already there.[citation needed]
- After being killed by an entity spawned by candies, the entity dying to on the overview shows “Candy” instead of the entity name.
- "Glow In The Dark" & "You Finally Turn Green" effects do not not provoke Gloombats.
- If two "Regurgitate" candies are eaten in a row, they will spew out the candy that was eaten before the "Regurgitate" candies.
- Upon entering The Mines with candies in your inventory, their icon and model will disappear, even when dropped, making them invisible.
- When eaten, their eating animation plays but no effects will be applied.
- They cannot be stored into the Rift, but will eject the items out of the Guiding rift when attempted.
- Eating the "You Finally Turn Green" candy will turn the Straplight green if you're currently wearing it, but if you equip it and unequip it again, it will be normal again.[1]
- After Eating "World's Spiciest Gummy" walking into water will actually get rid of the fire effect, along with the speed boost.
- It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to Figure during said Glitch).
- You are able to hear candy being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
- Candies and Vitamins share same animations.
- The "Prize Inside" candy has a set amount or fuel each item will always have when being dropped:
- 2 Lockpicks
- 3 Vitamins
- 10 Glowsticks
- 100% Lighter
- 100% Flashlight
- 5/10 Bandage Pack
- 2/4 Battery Pack
- 5/5 Shears
- 100% Candle
- Moonlight Candle
- 100% Shakelight
- 100% Bulklight
- 100% Straplight
- 100% Laser Pointer
- 1 Alarm Clock
- 1 Crucifix
- 1 Skeleton Key
- 1 Starlight Vial
- 1 Starlight Bottle
- 1 Tip Jar
- 1 Donut
- 1 Aloe
- The candies meshes and model filenames are all called:
- Candy Apple: AppleCandy (Model) / CandyApple (Mesh)
- Caramel Apple: CaramelApple (Model) / CandyApple (Mesh)
- Star Burst: CandyCurious (Model) / StarCandy (Mesh)
- Life Saver: CandyGuiding (Model) / GoodCandy (Mesh)
- Can-Die: CandyRed (Model) / EvilCandy (Mesh)
- Chocolate Bar: ChocolateBar (Model) / ChocolateBar (Mesh)
- Cookie: CookieChocolate (Model) / Cookie (Mesh)
- Green Gumdrop: Dot1 (Model) / Gumdrop (Mesh)
- Yellow Gumdrop: Dot2 (Model) / Gumdrop (Mesh)
- Blue Gumdrop: Dot3 (Model) / Gumdrop (Mesh)
- Pink Gumdrop: Dot4 (Model) / Gumdrop (Mesh)
- Seek Candy: EyeCandy (Model) / EyeballCandy (Mesh)
- Blue Gummy Bear: Gummi2 (Model) / GummyBear (Mesh)
- Pink Gummy Bear: Gummi4 (Model) / GummyBear (Mesh)
- Candy Corn: Horrible (Model) / Candycorn (Mesh)
- Black Licorice: Licorice1 (Model) / Licorice (Mesh)
- Red Licorice: Licorice2 (Model) / Licorice (Mesh)
- Lollipop: Lollipop2 (Model) / Pop (Mesh)
- Green Wrapper Candy: Mint3 (Model) / SpiralCandy (Mesh)
- Pink Wrapper Candy: Mint5 (Model) / SpiralCandy (Mesh)
- Strawberry Candy: ThatOneCandy (Model) / StrawberryCandy (Mesh)
- Green Normal Candy: Wrapper1 (Model) / RUCandy (Mesh)
- Yellow Normal Candy: Wrapper2 (Model) / RUCandy (Mesh)
- Blue Normal Candy: Wrapper3 (Model) / RUCandy (Mesh)
- Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh)
Related Modifiers[]
"2024 Halloween event. Find and eat Candy to get random effects!"
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Bugs[]
- If a player eats the "Whoopsie" candy and hides, it will bug themselves in hiding spots.
- It used to be possible for "Lights Out" to fail to break some lights in a room, leaving them intact and functioning.
- This also happens when the "Electrical Work" modifier is used.
- There is currently a bug where Star Burst (with the Starlight effect) will set a player's speed back to the default regardless of a player's actual base speed. This can be exploited by eating many Hard Candies, then Star Burst, resulting in a normal walking speed but with the damage resistance from the Hard Candies.[citation needed]
- "Sugar Crash" and "Sugar Rush" effects do not affect equipped items.
- If a player uses a speed boost item ("Star Burst" candy, Vitamins, Starlight Vials/Bottles/Jugs...) and also eats "Rock Candy" right before the speed from the first item disappears they will get an infinite speed boost until death or next floor.
- Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against A-120 or at the end of a Grumble chase.[2]
- Eating an "Eye Spy" Candy and opening the next door at the same time will make the 2 Eyes spawn in the next room and possibly the next few rooms.
Strategy[]
- The "Sugar Crash" and "Sugar Rush" effects only affect items in the inventory, meaning a "Sugar Crash" candy can be safely consumed if all items with charges are dropped beforehand.
- As "Can-die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Star Burst", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy".
- As "Can-die" counts as 5 candies toward the counter, it is quite useful for grinding candies on the leaderboard, especially when combined with another candy that can help the player survive.
- "Can-die" can also be survived if you time the heal from a "Good Aftertaste" or "Great aftertaste" to add health as soon as you take the damage.
- Consuming "Life Saver" in The Library, The Electrical Room or The Nest can be very beneficial for finding objective items quickly.
- Caution is advised if one eats an "Earmuffs" candy in a dark room, as hearing Screech's warning will be harder.
- Unknown candies can be given to a friend if one doesn't want to find out what it does themselves.
- "Duplication" candies can be incredibly useful for gaining additional Crucifixes and other supplies to share amongst a party.
- "Whoopsie" candies can be used in very long rooms to reach the next room faster.
- If the "Run From It" candy is eaten in The Electrical Room, Figure and Dread may de-spawn, this may prompt Glitch to spawn.
- If the “Run from It” candy is eaten and a crucifix is in the inventory (much easier to get utilizing “Money Walks”, "Investment", and “Prize Inside“ candies), one can easily achieve the crucifix and/or normal Dread badges.
- Eating multiple "Brittle" and "Cinnamon" candies can grant a drastic permanent speed boost.
- Eating a "Brittle" candy and a "Hard Candy" one after the other will cancel the change in move speed, but grant a net +10 max health as "Hard Candy" gives 30 max HP while "Brittle" takes away 20.
- "Whoopsie" candies can be used to speed up or even skip certain triggers in big rooms like basements, the Electrical Room or the Nest itself.[3][4]
- Rush can be avoided in the Hotel by using the candy to fling oneself looking up to go over the roof while Rush passes through the room.
- Seek's chase triggers in can be skipped with a well placed fling.[5]
- If in The Mines, the first Seek isn't activated, when reaching the minecart section (which is impossible to avoid with the candy), Guiding Light won't appear.
- Door 150 can be skipped by flinging oneself while aiming the camera higher than the bridge.[3]
- However, These methods are not reliable and may cause out of bounds glitches and even soft-locks.
- "Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush).
Gallery[]
References[]
- ↑ https://youtu.be/jGuhl0b7fiY
- ↑ https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22
- ↑ 3.0 3.1 https://youtu.be/RlkD8oJKdP4 - A player using a Terminal Velocity candy to completely skip the Nest.
- ↑ https://youtu.be/LWKVVAkVESc - A player using 2 Terminal Velocity candies to easily get all the switches before pulling the lever without having to deal with Figure at all.
- ↑ https://youtu.be/Wd_AtTaZ2TU


































































