"That hurt."
- The player when taking damage, 2024 April Fools Event or the Voice Acting Modifier
Damage is a type of negative affliction caused by certain entities and hazards onto players. The amount of damage determines how much health is subtracted from the player's current total.
The amount of damage will differ between entities. Some entities are capable of instantly killing players, regardless of the amount of health and star shield of the player, setting their damage to infinity.
Certain entities and hazards in the game inflict "non-lethal damage". This kind of damage cannot reduce the player's health below a certain amount. Additionally, on all floors and subfloors, all damage will be non-lethal[1] until the first numbered door is opened (except damage from instakills).
When a player's health is equal or less than 1 HP, they will die and can’t continue on unless revived.
Overview
Instakill Entities
Instakill Hazards
|
Damageful Entities
Damageful Hazards
|
Items
|
Harmless Entities |
Bugs
- Currently, there is a bug where the damage noise never plays, because the original sound was moderated by Roblox.
- This sound still plays in certain runs, possibly because some servers haven't updated yet.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Capped to a minimum of 2 HP.
- ↑ 2.0 2.1 2.2 2.3 Capped to a minimum of 3 HP.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Ignores Star Shield.
- ↑ Maximum of 3 bites.
- ↑ 5.0 5.1 Maximum of 2 bites.
- ↑ Figure dealt small fast damage before the Hotel+ when being touched if it couldn't jumpscare the player for any reason (for example, if it is currently jumpscaring another player).

