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"You're just getting started."
- One of Many Achievement description
The Death Screen (a. k. a. Overview) appears after dying in a run or escaping a floor. It shows players how to avoid the entity that they died to with a message from Guiding Light or Curious Light, while right after also telling players their statistics from the round, for example: rooms survived, the cause of the death, the knobs gained, etc.
Overview
There are two parts to the death screen - the top, with statistics of the run, and the bottom, where there are different values that add to the total knobs that a player gets for the run.
The top will tell players what entity they died to (unless they escaped) and the door they reached in that same run. If a player beats Floor 1 after The Mines update, they will be teleported to The Mines to continue their run.
The bottom will count up the amount of knobs they get, using the following info:
- Rooms survived: 1 knob for every room.
- Floors escaped: 50 knobs for every floor.
- Leftover gold: 1 knob for every 20 leftover gold.
- Spent gold: -1 knob for every 20 gold spent at the Jeff Shop.
- Boosts active: Multiplies earned knobs by the boost factor, depending on Modifiers.
- If active, modifiers used in the run will be displayed to the right of the screen.
- Playing with friends: Multiplies earned knobs by [1 + 0.1 for every friend, resulting in 1.3x for 3 friends] (2.1x [11 friends] if in a Private Server).
There is a button to hide the menu so players can spectate (left), a button to leave the game (right), and a button to play again when all players have won or died - so they can play another game with the same players (center). The button to play again will display a 30-second timer before taking players to a new game, and they can opt in to play again by clicking the button, turning their profile picture into a green check. Anyone who disconnects will have a red unplugged icon over their avatar.
If a player beats The Hotel, the "Died to ___" text will be displayed as "Continuing Run" instead, with a staircase icon. All members of the party will then be teleported to The Mines after a 15-second intermission, however players can vote to skip straight there by using a vote button in the same place as the "play again" button. Any players that died in The Hotel will be revived upon entering The Mines, albeit with much lower health. If players beat The Mines, the text will be displayed as "To Be Continued" with an icon of rising stairs.
In a multiplayer game, if a player dies and revives, other dead players at that time will see a pink revive icon as the reviver's profile picture.
Guiding Light
The Guiding Light[1] will call to a player when dying to an entity, providing tips for them and giving the entity's name. The more players dies to a specific entity, the more helpful the tips will be. Players can skip this interaction by clicking through the messages.
As of The Mines update, the dead player's screen changes to a pitch black room that seems to be filled with water, with Guiding Light's moonlight symbol at the top of the screen, which emits a bright blue light, and the player's avatar is floating in said water, after Guiding Light's death messages, the camera returns to where the player died/switches to spectating any other player remaining alive.
Trivia
- In the rare event that the game cannot find out what entity killed the player, it will list "Unknown" as the reason for their death. This is purely as a fallback for the server to prevent a script from glitching out. This death reason has no meaning to the in-game lore or progression, and the entity "Unknown" does not exist.
- When this happens, Guiding Light will not appear upon death.
- In some cases, this is caused when players fall out of the map, but Glitch fails to teleport players back to the recent room.
- In this scenario, the player will always be awarded 949 Knobs while displaying a x5.3 boost.
- There is a bug where the player doesn't gain any knobs after this.
- There is a way to force this, albeit the conditions are rare. You may use a Crucifix while being attacked by 2 entities at the exact same time, causing the game to become confused and not being able to tell which you died to.
- There is a bug where the player doesn't gain any knobs after this.
- When Modifiers are active, Guiding Light will not appear to give tips after the player dies, and they will be sent straight to the death screen.
- In some rare cases, when hitting the "Return to Lobby" button, a picture of Drip Goku may flash on the screen followed by a vine boom as an Easter egg. This has a (.00013%) chance to happen.[citation needed]
- This has since been removed in The Mines update, and replaced with Drip Seek.
- The maximum number of numbers to have on the death screen is currently five, consisting of Doors Survived, Escaped Floor (or Floors Escaped before the Hotel+ Update), Knobs Collected, Boosts Active, and Playing with Friends.
- When the Hotel+ update was released, the death screen replaced the YOU DIED message with the death icon
instead. The same is for Curious Light's death screen.
- Early in the game's release before the game had the Play Again button, there used to be only a Return to Lobby button.
- Prior to the Hotel+ update, the "To Be Continued" text displayed a blue star as the icon next to it, rather than an arrow.
- This is likely to be a reference to Guiding Light, as it is often depicted with the same blue star.
- LSPLASH has stated that NormallyAve recreated the death screen's overview fully, but it has not been implemented yet.[2]
- The "You died!, failed to load data" message can also appear after completing the game (Floor 1 or 2). This is likely due to how the message for the failure to load data is a placeholder for both deaths and wins.
Related Achievements
One Of Many
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Ten Of Many
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Hundred Of Many
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Back From The Dead
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Gallery
References
- ↑ After dying to Seek, the game over screen mentions that "[its] lights shall guide you". Additionally, this Guiding Light is also visible in many parts of the game.
- ↑ "one was a full rework of the death dialogue system so that it's much easier to add more specific dialogue to more specific situations. for example you can get a death message that covers all of this happening in one death: you died to Rush, you've already escaped the Hotel, you tried using a Starlight Vial but didn't survive, you accidentally stepped in Snare [...]"