| "Oye... who do you think built this place? Doors (feature), I mean. " - El Goblino (altered) Doors (feature) is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Page establishment, more pics for the gallery, unviversals renders for doors/variations and better description. (Needs whole overhaul) |
Doors are features located on all floors. They work as an essential progression mechanic for the player. They are the eponymous core progression mechanic of the game, as they allow the player to progress deeper into their run.
Types of Doors[]
- Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor.
- Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
- Specific Side - Leads to another section of the current room
- Random Side - Leads to a random side room (or into the vacuum), sometimes replaced by Damaged doors
- Decorative - Does nothing
- Damaged/Blocked - replaces Random Side doors sometimes
- Elevator/Ending - Leads to another Floor
- Dupe Doors - Initially labeled doors but once opened, Dupe will attack the players, dealing 40 damage.
List of Doors[]
Doors tend to have a unique appearance on each floor, below is a list of all doors organized by initial floor.
The Hotel[]
| Image | Name | Design | Type | Location | More Info |
|---|---|---|---|---|---|
| Labeled Hotel Doors | A wooden door with a pull handle and a label on it displaying the number of the door. | Main | Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. | can spawn locked/firedamp | |
|
Unlabeled Hotel Doors | They appear as a wooden door with no label/number attached to them along with a pull handle. | Side | Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. | n/a |
|
Office Doors | Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. | Specific Side | Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. | n/a |
| Library Doors | Library Grand Doors appear to be two big doors with both having pull handles. | Main | Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. | when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock | |
| Greenhouse Doors | They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. | Main | Greenhouse Doors; hence their name, only spawn in The Greenhouse | can spawn with a firedamp behind it | |
|
High Voltage Doors | These are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white sticker at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. | Specific Side | High Voltage Doors are only found in the Electrical Room. | always locked needing an Electrical Room Key (or Lockpick) but can also be opened by Figure bashing on it. |
|
Barricaded Doors | These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. | Damaged | Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. | Replaces Unlabeled Hotel Doors. |
|
Infirmary Doors | Infirmary Doors consist of a design of wooden door with a skeleton key lock on it, a player needs a skeleton key to go through the door. | Specific Side | This door is only found in The Infirmary in a corridor. | Always locked needing a Skeleton Key. |
| Courtyard Basement Door | A wooden square door with two handles that opens to a room that is similar to the lever room found in the hotel | Specific Side | The Courtyard | Always covered by vines. | |
| TBA | Lever Doors | These doors have a metal fence blocking the way through. These doors are opened by going into a side room and flipping a lever. This opens a middle gate and allows the player to walk through. | Specific Side | Basement Rooms in The Hotel and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. | Can only be opened by levers. |
|
The Rooms Entrance | The design consists of a regular Rooms Door, but with a skeleton key lock on it requiring the player to have a skeleton key and 2 lockpicks to go through the door, and a label with “A-000”. | Elevator | At Door 60 in The Hotel. | Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key. |
|
Rift Door | A dark blue door with many light blue cracks coming from the skeleton key lock in the middle. | Side | Anywhere Unlabeled Hotel Doors can appear. | Always locked needing a Skeleton Key. |
The Mines[]
| Image | Name | Design | Type | Location | More Info |
|---|---|---|---|---|---|
|
Labeled Wooden Doors | A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. | Main | They are are only found in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. | can spawn locked/firedamp |
|
Labeled Minecart Doors | Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. | Main | They only appear in some locations inside of The Mines. the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). | opened via ramming into it while riding in a minecart |
|
Unlabeled Wooden Doors | They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. | Side | Several types of rooms within The Mines. | Can spawn covered/blocked in vines |
|
Generator Doors | TBA | Specific Side | TBA | Can only be opened via a Generator button. |
|
Sewer Doors | The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. | Main | They are the most common type of door that a player will encounter after they have escaped The Nest. | TBA |
|
Grate Doors | The design consists of a metal grate door with eight openings and two large handles. | Specific Side | They are found during the Seek chase in The Sewage Pipes. | Players will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed. |
|
Damaged Wooden Doors | These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components | Damaged | They sometimes replace Unlabeled Wooden Doors in certain rooms. | Replaces Unlabeled Wooden Doors. |
|
Damaged Sewer Door | TBA | Damaged | They sometimes replace Dupe in certain rooms. | Replaces Unlabeled Sewer Doors |
| TBA | Castle Entrance | TBA | The entrance to floor 3. | The end of The Mines. | n/a |
|
Wooden Boards | TBA | Specific Side | Various rooms throughout The Mines | Opened by minecarts instead of players |
The Rooms[]
| Image | Name | Design | Function | Location |
|---|---|---|---|---|
(Placeholder) |
Handleless Doors | Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. | These doors are the main doors of The Rooms. | The most common type of door that a player will find in The Rooms. |
(Placeholder) |
Exit Doors | Identical to the Handleless Doors but with an exit sign instead of a number plate. | Exit Doors serve as portals to exit The Rooms. | the Exit Rooms |
(Placeholder) |
Locked Metal Doors | The design of a big metal door with a hallway behind it that is only accessible with the Admin Panel. | Does nothing other than to serve as a decoration. | Spawns in only one room, that being A-000. |
(Placeholder) |
Curious Gateways | TBA | A portal from subfloor to main floor and vice versa. | Appears when entering The Rooms or exiting The Backdoor. |
(Placeholder) |
The Rooms Ending Doors (placeholder name) | Just a Wooden rectangle. | Teleports the player back to The Hotel. | Spawns in the last room of The Rooms. |
The Backdoor[]
The Outdoors[]
| Image | Name | Design | Function | Location |
|---|---|---|---|---|
| TBA | Outdoors Door | Their design is a metal bar gate with a circular pattern near the top. | Used to enter the next room or a side-room. | The most common type of doors that a player will encounter in The Outdoors. |
| TBA | Large Outdoors Gate | They appear as large metal gates similar in design to the basic doors, with a red button to the side. | They can lead into side-rooms or progress further in the current room. They require a button on the side to open. | Appears in several types of rooms. |
| TBA | Outdoors Cabin Wooden Door | A wooden door with a vertical plank design and a circular door knocker. | Used as entrances to small cabins. Also acts as the first door opened when entering The Outdoors. | First room of The Outdoors and any rooms with cabins. |
| TBA | Locked Outdoors Crypt Door | Appears as a small gate similar to the basic Outdoors door, except with a keyhole in the center. | Serves as the entrance to small rock structures Crypts containing Petals. | Various rooms. |
Event[]
Lobby[]
Modifiers[]
| Image | Name | Design | Function | Location |
|---|---|---|---|---|
|
Weird Door[1] | Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. | Functions like any other labeled door. | Door only found in the two SUPER HARD MODE!!! rare excusive rooms: the "Hedge Maze" and the "Take a Seat" room. |
|
Retro Labeled Doors | Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. | Used to enter the next room. | The only type of doors that a player will encounter in Retro Mode. |
|
Labeled HOTEL- Door | The design is pretty much same as The Hotel one, with the exception of the light on top and slightly different numbered door sign font. | Used to enter the next room. | HOTEL- |
Battle Mode[]
| Image | Name | Design | Type | Location | More Info |
|---|---|---|---|---|---|
|
Powerup Door | TBA | Used to enter the next room by punching it or sliding through it. | BATTLE MODE |
Trivia[]
- Before Hotel+ (or while having HOTEL- enabled), there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
- An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
- Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making Glitch appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
- The Old Greenhouse entrance Door was just the one we have now just without the number.
- The Greenhouse Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
- Labeled non-locked doors can be opened by entities, currently the only entities that can do this are Rush (and its clones), Gloombats and Seek.
- A-60 and Jeff the Killer used to be able to do this previously, but they can't anymore
- If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the key won't exist and lockpicks don't work. When the room is completely loaded, the padlock will disappear.
- The labeled door behind the metal gate that requires a generator to be activated (with all three fuses) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
- There is a door exclusive to two very rare rooms in SUPER HARD MODE!!!, the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before The Hotel+ Update.[2]
- These doors, curiously, have the classic light bulb on top on them, but it is inside the wall and is not visible without exploits.
Gallery[]
References[]
- ↑ In-game file name is "WeirdDoor".
- ↑ https://youtu.be/8wGQTnTi3rI?si=gqGrFPkt82ptWoF9&t=133



































































