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"You died to Dread again... Dread strikes at midnight. Check clocks to see the time."
- Guiding Light
Dread is a minor entity in DOORS, appearing in The Hotel and The Mines.
Appearance[]
Dread appears as a white and light deformed blue sponge-shaped face with many hollowed-out spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes dread can appear with an inverted texture.
However, when Dread is being crucified, most of its tentacles are gone and there are more holes in its sponge-shaped face.
Behavior[]
Dread only spawns if a player stays in a single room for 10 minutes without being AFK (Until clock hits Midnight in The Hotel). You can tell if Dread is about to spawn as all the lights will slowly begin to break, followed by the now audible sound of the players' breathing, less contrast. With the modifier, "Electrical Work", the player will experience slight blur after some time.
When Dread spawns, it will darken players' screens, causing them to exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If Dread reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. Dread has small whispers, and they get louder as Dread gets closer to the player.
If Dread spawns and a player opens the door to the next room before Dread kills them, Dread will immediately de-spawn and grant the "Dead Of Night" achievement.
Notes[]
- Players can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout The Hotel. However, the most efficient way to keep track of time is to use the Alarm Clock item obtained at doors 49 and 50, as it will always keep its hand speed no matter how far into the run one is. Dread will always spawn when the hands reach midnight. (Reminder that this method will not work if the player is AFK, as the hands will stop moving after no inputs are detected)
- Every time someone opens a door, the clock will reset, keep moving through rooms to easily avoid having Dread spawn.
- Players can crucify Dread.
- Dread, like Screech, A-90, Halt, and Haste, is a client-sided entity, meaning that in multiplayer, each player encounters a "different" Dread.
- However if any player crucifies Dread, Dread will stop chasing every player, and everyone will be able to see the Dread that the player crucified.
- Dread is the only entity that can kill players during the crucifixion.
- This is because Dread can only be crucified if the player stares at their transparent image while holding the crucifix.
- Dread, like Screech, A-90, Halt, and Haste, is a client-sided entity, meaning that in multiplayer, each player encounters a "different" Dread.
- Rush, Ambush, Screech, and Eyes can spawn while Dread is active.
- If Rush and Dread both spawn, flickering lights will not be visible or audible.
- Most sounds' frequencies are reduced significantly while Dread is active.
- Every room will darken when Dread spawns and will remain as such while it is active.
- This will always happen unless the modifier "Electrical Work" is active, as the lights never break with this modifier.
- When Dread spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle.
- The music that plays while Dread chases players, lasts for roughly 2 minutes; it doesn't loop. Thus, if Dread chases a player for longer than 2 minutes, no music will play.
- This means that players can indefinitely be chased by Dread, due to being able to be chased after the soundtrack ends.[1]
- Players are able to revive after being killed by Dread.
- When crucifying Dread, it will scream, but it is hard to hear due to the Crucifix's sound effects.
- Dread will not appear if the game detects the player as AFK at any point while waiting for Dread to spawn.
- Dread can appear after Door 50 after a wait of 10 minutes, thus making Door 50 slightly harder.
- Dread can spawn in The Nest, but it takes 1 hour for him to spawn.[2]
- Dread can spawn more than once during a run.
- Crucifying Dread gives the "It's Not My Time" achievement rather than the "Dead Of Night" achievement.
- Dread's scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "Nightmare Yelling, Bursts of Distorted Scream."
- While trying to crucify Dread, Screech may spawn causing the player to crucify it instead and subsequently die to Dread. Therefore, it is advised to look around you at all times while Dread is attacking as to avoid Screech's attack.
- Dread can still spawn in every room[needs confirmation] , even rooms such as The Nest[3], The Dining Hall[4] and Door 60[needs confirmation], however the in-game time (clock) will move a lot slower than in normal rooms, taking 1 actual hour (or a little longer, depending if the player was AFK at any point) for it to spawn.
Jumpscare[]
1st Person[]
Dread will flash visible for 1 second in the screen before fading out. The camera fully freezes and so does the player. After a short time, static screens with multiple holes will flash and the player immediately dies.
3rd Person[]
The players' animations freezes shortly before they fall face down to the ground and ragdoll.
Trivia[]
- Dread was originally a scrapped entity but was officially added after The Hunt Update.
- Dread was originally teased in a sneak-peek for the Hotel+ Update.[5]
- Dread is one of the first scrapped entities to make a comeback.
- Dread and Eyes are the only entities who change their appearance while being crucified.
- The asset for the image of Dread getting banished by the crucifix is called "guys this might be scary".
- Dread is the first and currently only entity that has a frowning mouth; all the other entities either are smiling, have a neutral expression, or don't even have a mouth.
- Dread is the only entity that now has new death messages in the update, which Guiding Light will give any messages to the player.
- During the April Fools 2024 event and with "Voice Acting" modifier, Dread will say "Dread Reaction" repeatedly during the chase.
- Dread's whispers are currently the quietest sound in the game.
- Dread was meant to kill players when they were AFK for too long.
- This mechanic now applies to The Mines, as Dread will kill you if you take too long.
- Dread used to appear after 45 minutes in-game, prior to its revamp, only on Door 13.
- Dread's behavior is similar to Haste's behavior as it spawns after a specific time period.
- If you slow down Dread's soundtrack end audio to the speed 0.55, you can hear one of Halt's whispers.
- Dread's scream for being crucified is actually quite hard to hear, due to the sounds of the Crucifix.
- Dread is the only entity to kill players that don’t have a Crucifix when crucified.
- The tempo of Dread's theme increases the longer you are being chased.
- Dread was revamped during the Mines update.
- It is likely that ProKameron was the first player to encounter Dread in The Mines.[6]
- Dread is barely able to be seen while it chases you. However, it moves at a slow speed, giving the players an opportunity to escape it.
- El Goblino indirectly mentions Dread in one of his dialogue, "We gotta be outta here by midnight", which can be associated with Dread.
- Dread was actually added for the purpose of not letting players stay in the same room for too long doing nothing. No developer would want people to join their game but do nothing.[citation needed]
- Dread's opacity was increased in the Mines update.
- Dread clock goes faster after Door 50 (7 → 5 seconds for the seconds handle to make a full rotation) Unless you're in rooms with big encounters (Reception room, Library and etc.)
- In-game time (clocks) has a complex behavior, with Dread being related to it.
- Every time a numbered door is opened, the in-game time will be reset to 11:00.
- Normally, 1 in-game hour will take 10 actual minutes.
- However, in rooms with big encounters (the Nest, Halt...), 1 in-game hour will take 1 actual hour.
- Normally, 1 in-game hour will take 10 actual minutes.
- The in-game time will always keep moving, even if there isn't any clock with the time.
- Dread should always spawn at 12:00, however, if the game detects the player was AFK, Dread's spawn will get delayed, depending on for how long they were AFK.
- Every time a numbered door is opened, the in-game time will be reset to 11:00.
Related achievements[]
Dead Of Night
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It's Not My Time
|
History[]
Gallery[]
References[]
- ↑ https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s
- ↑ https://www.youtube.com/live/OY1OV3rQxyU?t=5696s
- ↑ https://www.youtube.com/live/OY1OV3rQxyU?si=vugcaTi6OnxM7LAo&t=5696
- ↑ https://youtu.be/HlSJscsZ0Eo?si=FiEsnRPMRDUBDD_c&t=452
- ↑ https://twitter.com/DoorsRoblox/status/1599267251223412738
- ↑ https://youtu.be/xPmylVsMq5U?t=2346