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The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
Not to be confused with one of the other Three Architects, Moonlight (Disambiguation) or Curious Light.

"My lights shall guide you."
- Guiding Light referring to herself.

Guiding Light, also named Moonlight after the names of some items and previously by a painting in The Outdoors, is a mysterious blue light, one of The Three Architects, and one of the main deuteragonists of DOORS known for her helpful and welcoming nature.

Overview Appearance

Guiding Light appears as a simple glowing, light blue (or cyan) aura/light with small bright cyan sparkles emanating from her. She is associated with a glowing cyan moon, which is seen in the "Spacetime" painting and the symbol seen in the middle of multiple sigils throughout the main floors and when the player dies. Her appearance changes when she's seen creating or regenerating something (such as a Minecart), in which she appears as a glowing cyan-ish blue burst.

Behavior Behavior

Guiding Light assists players throughout the game, below is a list of the different ways she helps the player.

Finding essential minor objects

When the players struggle to find a required item to go to the next door such as Keys or Fuses, Guiding Light will illuminate the object's location and the location it should be used (such as a Generator or a Door, helping the player to find it, then showing the location where the object should be used.

Seek encounters

In Seek's chases, Guiding Light helps the players by illuminating the correct path to take, such as the correct Doors or where to crouch and jump, and shuts the door(s) behind the players at the end of each chase. In The Dam, Guiding Light applies a glow effect on the Valves that need to be turned. Furthermore, according to her dialogues, she also placed the valves in the room.[1]

Figure encounters

In the Figure's encounters, Guiding Light helps players in various ways.

In The Library, Guiding Light distracts the Figure by breaking a lamp to prevent it from attacking the players. She also adds a moon symbol to the Book containing useful information to help players escape, and closes The Library door after the players have escaped.

In The Electrical Room, Guiding Light illuminates the Breaker Poles dispersed throughout the room.

Finally, in The Shafts, Guiding Light seals the doors to prevent the Figure from passing through them.

Post-Death

Each time a player dies, Guiding Light provides useful information on how to avoid dying to the entity responsible. This guidance appears underwater, where the player swims and looks towards Guiding Light. The tips become increasingly precise as the player dies to the same entity.

Notes

  • Some objects that Guiding Light will highlight and emit sounds to include levers, switches in The Electrical Room, Books in The Library, fuses and keys.
  • Guiding Light will highlight the "frame" of each puzzle painting in the Meeting Room to show players where to place them.
  • If a player dies in a dark room, any items they had in their inventory will be highlighted by Guiding Light (This also goes for any player dying in The Rooms and The Backdoor, although Guiding Light is evidenced not to present in these sub-floors due to this being her only appearance in them. This is widely thought to be a bug, although it has not been changed in nearly two years.)
  • Items relating to Guiding Light in some way (i.e. the Moonlight Candle, Crucifix or Moonlight Float) do not function while in The Rooms, stating they "feel lighter than usual" when held.
    • This is seemingly due to Guiding Light not being present in The Rooms, and instead Curious Light.
      • The Moonlight Candle will not lose fuel but will not light up as well while held in The Rooms because of this.
      • There is a bug where if a player has held the Moonlight Candle in The Rooms, she refuses to blow the Moonlight Candle out once traveled back to The Hotel.
  • Guiding Light will still highlight doors or objects even if players have escaped from the dark room or found the item without her help.
  • Guiding Light will not directly give tips on some entities (e.g. Eyes) when a player first dies.
  • Before an update, Rush could extinguish Guiding Light's highlights, though the particles would still remain.
  • Prior to The Hunt update, Guiding Light will light a Dupe door with a dimmer glow in a dark room. Now, Guiding Light's glow will have the same brightness between the normal door and the Dupe door.
  • If any modifiers are active, Guiding Light will not give any death messages (excluding SUPER HARD MODE!!! and Trick Or Treat).
  • If 'Gone Fishing' is active, Guiding Light will not light up keys, doors (including those in the Seek chase), books, breaker switches, etc. Some things are still highlighted (like crawlspaces in Chase sequences)
  • Before the Hotel+ Update, when Guiding Light illuminated doors, items, or other objects, the lighting was slightly brighter and more particles were visible.

SUPER HARD MODE!!!

  • Guiding Light does not light up any doors and items.
  • However, she lights up/interacts with crawlspaces in Seek's chases, library books, blowing out the Candle, the lever in The Electrical Room, breaker switches and the Crucifix
  • Guiding Light had unique death messages, all of which do not help players at all, such as just emojis, making fun of players or saying she's going to play a different Roblox game.

RETRO MODE

  • Guiding Light appears as a Rift in The Electrical Room almost near the end.

BATTLE MODE

  • Guiding Light appears really quick in dark rooms.

HOTEL-

  • Guiding Light appears much quicker in dark rooms.
  • When Guiding Light highlights doors, items or other objects, the lights are slightly brighter and more particles can be seen.
  • Guiding Light won't highlight library books if waiting long enough in The Library.

Speech Death messages

Canon messages

Cause Addressal Advice
Rush First Hotel Death
You died to who you call Rush...
Pay attention to any cues that may hint at its attack.
Second Hotel Death
You died to Rush again...
Pay attention to the lights. They are related to its attack.
Third Hotel Death
It seems you are having trouble with Rush...
The lights will always flicker when it is near.
Whenever this happens, find a hiding spot.
Kicked out by Hide
First, second or third Hotel or Mines death addressal
Remember, minimize how long you hide for!
Entering a hiding spot occupied by Hide
First, second or third Mines death addressal
Remember, only hide when necessary.
First Greenhouse Death
First, second or third Hotel death addressal
In the greenhouse, there are no lights that can flicker.
You must rely on sound queues.
Second Greenhouse Death
First, second or third Hotel death addressal
In these final rooms, there are no lights that can flicker.
Listen closely and stay near hiding spots. It’ll save your life.
Trapped by Snare
What a predicament... You died to Rush, because you were stuck.
That was Snare who trapped you. You'll need a light source to scan for them.
Starlit by Starlight Vial
First, second or third Hotel or Mines death addressal
I saw you drinking something before your demise, but I can assure you that stuff isn't strong enough.
First Mines Death
You died to who you call Rush...
Due to winding tunnels in the Mines, it can now attack from the front.
Also look out for earthquakes! It's another potential sign that Rush is approaching!
Second Mines Death
You died to Rush again...
Remember that it can now attack from the front!
However, it can still attack from the last room, like you're used to.
Also look out for earthquakes! It's another potential sign that Rush is approaching!
Third Mines Death
It seems you are having trouble with Rush...
It can attack from either in front of you or behind, so make sure to listen closely for where it's coming from!
Remember, earthquakes occur and lights flicker when Rush is approaching!
Attacked by Giggle
First, second or third Mines Death addressal
You also died because of a Giggle.
Keep an eye out for any that may be hiding.
Hide Hotel Death
You died to Hide...
Minimize the time you spend hiding.
You may need to hop in and out of a hiding spot repeatedly to avoid Hide.
Mines Death
You died to Hide...
Hide now sits in the last hiding spot you were in.
You might need to switch hiding spots every now and then!
Eyes First Death
You died to Eyes...
They don't like to be stared at.
Second Death
You died to Eyes again...
They emit a very unique blue light. Use this to your advantage.
Third Death
It seems you are having trouble with Eyes...
They have a unique audio cue. Once you hear it be prepared.
Use their blue light to work out their location. Look away from them at all times.
Screech First Death
You died to Screech...
It likes to lurk in dark rooms.
If you suspect that it is around look for it and stare it down.
Second Death
You died to Screech again...
It lurks in dark rooms.
It will almost never attack you if you're holding a light source.
However, if you suspect that it is around, look for it and stare it down.
Seek Obstacles
You were caught by Seek...
The obstacles have crawlspaces. Crouch into them! My lights shall guide you.
First Death
You seem to have gotten lost, and died to Seek...
Look both ways before you progress!
Second Death
You died to Seek again...
Remember. Look both ways very quickly!
I know it may seem hard but trust me, you will get the hang of this!
Fake doors never have a sign. Remember this as you check the doors!
Third Death
You seem to have gotten lost again...
You must look both ways very quickly.
If you do not see the real door on neither the left or right, it must be the door ahead.
End Hallway
You almost made it!
Don't waste any time. You'll need it all!
Hands
You were almost there!
Stay away from the hands next time.
Fallen Chandeliers
You almost made it!
Stay away from the fallen chandeliers. They will burn you.
Mines Chase
You were caught by Seek...
Don't waste any time! Optimize your path as much as you can!
Minecart Chase
You were caught by Seek...
You have to dodge obstacles and tilt your minecart to the correct path. Follow the lights!
You've made it this far! Keep going!
The Dam
You were caught by Seek...
Don't waste any time! Optimize your path as much as you can!
Try to lower Seek's slime!
I've placed and highlighted valves around the Dam to help you.
You have to jump on top of the scrap on Seek’s slime to get to them.
Halt First Death
You died to who you call Halt...
You must run away from it!
However, it may appear in front of you at any time...
Second Death
You died to Halt again...
As you run, it may appear in front of you at any time.
When it does, turn around and keep running!
This process will repeat multiple times.
Ambush First Death
You died to who you call Ambush...
Pay attention to any cues that might hint at its arrival.
It is a tricky one. Use what you have learned from Rush!
Second Death
You died to Ambush again...
It gets you when you least suspect it!
It has a unique scream. Once you hear it, be prepared!
Third Death
It seems you are having trouble with Ambush…
You might need to hop in and out of your hiding spot a couple of times.
First time kicked out by Hide
You died to Ambush because you couldn't hide.
Ambush and Hide prove to be a tricky duo.
Remember; you don't have to hide when Ambush is away!
Second time kicked out by Hide
You couldn't hide from Ambush again.
I know it may seem difficult, but trust me, you will get the hang of this!
You will need to hop in and out of your hiding spot.
Figure First Death
You died to who you call the Figure...
It cannot see, but it will use sounds and vibrations to its advantage.
Second Death
You died to the Figure again...
It may be blind, but its other senses far surpass yours.
If you have to walk near it, do so while crouching!
Third Death
You died to the Figure yet again.
Any sounds can trigger its exceptional senses.
Do not come too close. It can sense your heartbeat.
If it backs you into a corner, hide!
Death after Door 51 is open
You were almost there!
Once the door is open, you must run out of the room!
Pursuit
You died to the Figure. You almost made it to that elevator!
Once the elevator breaker is fixed, run to the elevator!
While Hiding
You died to the Figure while hiding...
You must control your breathing!
Void First Death
You died to the Void...
Stick together next time!
Second Death
You died to the Void again...
It attacks if you stay too far back... Stick together next time!
Dupe First Death
You died to Dupe...
Dupe will trick you by hiding behind fake doors.
Make sure to look closely at doors you pass through!
Second Death
You died to Dupe again...
Dupe will trick you by hiding behind fake doors.
Its doors always have the wrong number. Keep track of the room number.
Third Death
You died to Dupe yet again...
Dupe will trick you by hiding behind fake doors.
If you pay attention, you can also hear its breathing.
Its doors always have the wrong number. Keep track of the room number.
Dread First Death
You died to who you call Dread...
Try not to stall. Keep moving forwards!
Second Death
You died to Dread again...
Dread strikes at midnight. Check clocks to see the time.
If there are no clocks, watch out for the air turning cold.
Third Death
You died to Dread yet again.
If Dread attacks, try to get out of the room as fast as possible.
It won't follow you into the next room.
Gloombats First Death
You died to a swarm of what you call Gloombats...
A single Gloombat by itself is no issue, but can become a threat when in swarms.
Second Death
You died to a swarm of Gloombats again...
Gloombats stick together in large groups.
They are not naturally hostile to humans… usually.
Third Death
The Gloombats got you again...
They are quite easy to avoid.
Gloombats hate light. Don’t use light sources when they’re around.
Fourth Death
You keep dying to the Gloombats…
Don’t use any light sources when Gloombats are around.
They hate light, and will try to attack it.
Giggle First Death
You died to a Giggle...
Giggles tend to cling to ceilings.
Keep an eye out for any that may be hiding.
Second Death
You died to a Giggle again...
Giggles tend to cling to ceilings.
They also have sensitive eyes.
Keep an eye out for any that may be hiding.
Third Death
You died to another Giggle…
Giggles hide on ceilings. Look for them, listen to them. They tend to make noise.
They also have sensitive eyes.
Try shining a light at one, and you might be able to blind it.
You can chuck a Glowstick at it too.
Grumble First Death
You were eaten by what you call a Grumble...
Grumbles are matured Giggles.
They usually stay close to their nest, but always patrol for intruders.
Second Death
You were eaten by another Grumble...
If a Grumble is chasing you, look for a hiding spot.
They will always patrol to protect the queen.
If there are no hiding spots around, try finding a crawlspace or a tight corner.
Memorize the layout of the nest. Knowing where to hide will make escaping Grumbles easier.
Third Death
You were eaten by another Grumble...
If a Grumble is chasing you, look for a hiding spot.
If there are no hiding spots around, try finding a crawlspace or tight corner.
You can also shine a light on them to slow them down.
Memorize the layout of the nest. Knowing where to hide will makes escaping Grumbles easier.
Killed by Queen Grumble in The Nest
First, second or third death addressal
Also, that was Queen Grumble! It's faster than the rest, so watch out!
Killed by Queen Grumble in The Sewage Pipes
You were eaten by another Grumble...
Queen Grumble and Seek seem to be fighting over you!
You have to run away from both of them! Follow the lights!
Firedamp Any Death
You died to a Firedamp leak...
Firedamp is not safe to breathe. It's also very flammable.
Try not to stay around it for too long.
Minecart First Death
You were hit by a minecart...
Don't stand in the way of fast moving heavy objects.
Second Death
You were run over by a minecart again...
Look both ways before crossing the tracks!
Third Death
You were struck by another minecart...
Try not to linger on the tracks.
Fourth Death
You were struck by another minecart…
Don’t stand in front of the minecarts. They will hurt you on collision.
Drowning First Death
You drowned...
You need oxygen to breathe... that's what I thought. Good to confirm.
Keep your head above the waves. There's no breathable oxygen underwater.
Second Death
You drowned again...
Don't keep your head underwater. You'll lose consciousness and die.
If you need to go underwater, make sure to come up for air.
SCJVEREECH
AROxMBUSH
RNIUSHCg==
First Death
Hmm...
I'm terribly sorry. I'm not sure what happened to you.
You just... died.
Second Death
Hmm...
Again, I'm not sure what happened to you.
I think something’s causing you to see things...
Third Death
I think I've figured this out.
Something is causing you to see things... and it seems to have induced a heart attack.
Hotel Death First Death
Oh... hello. It’s you…
You’ll get used to this place before long.
Second Death
The Hotel isn't a simple place...
Mines Death Any Death
So… you've conquered the Hotel, and made it this far. Congratulations, and welcome.
You made it this far! Keep going!
OR
You’ve done great! Don’t give up!

Non-canon messages

Cause Addressal Advice
Developers What.. the heck.. just happened? I think something's wrong...

Sorry about that, Kreek.

Trollface & Timothy Uhh... Alright.
2023 April Fools Event N/A
well that just happened N/A
k N/A
You died... to... um... idk :3 N/A
MAN IM DEAD 💀💀💀🦕🦕🦕 N/A
😭😭😭 N/A
LOL N/A
can you guys get markiplier to play now N/A
hi :3 N/A
hewwo :3 N/A
NEVER LET BRO COOK 🔥🔥🔥🗣️🗣️ N/A
AND THE CROWD GOES MILD 🔥🔥🔥🔥 N/A
BRO DOESN'T UNDERSTAND ANYTHING 💯💯💯🔥🔥🔥🗣️🗣️ N/A
teehee ^w^ N/A
You died to who you call Bald Kreek... N/A
ItsThump is not a developer N/A
you proud of yourself? N/A
Look behind you. N/A
wow... N/A
LOOL bro what are you doing N/A
try again N/A
GG GO NEXT N/A
great job!! N/A
bro 💀💀 N/A
You have hidden talent 🔥🔥 keep it hidden 🔥🔥 N/A
true N/A
umm... yea N/A
STOP 💯💯🔥🔥 N/A
yup N/A
april fools! did i get you N/A
Not quite but we up 💯💯 N/A
GO AGANE N/A
💀 N/A
┻━┻︵ヽ(`▯´)ノ︵ ┻━┻ N/A
o3o N/A
T_T N/A
Started from bottom still there 🔥🔥🔥🗣️🗣️ N/A
>3< N/A
nice one N/A
o_o N/A
alright then N/A
good job N/A
erm... N/A
AND THE CROUD EXCHANGES WEIRD GLANCES 🔥🔥🔥🔥 N/A
🥺 N/A
>w< N/A
<(0_0)> N/A
hi N/A
;-; N/A
nah... what was bro doing 😭😭😭 N/A
You died to who you call banana peel... N/A
bro... N/A
yea you just suck. sorry N/A
BROO ONTO NOTHING ‼‼🔥🔥🔥 N/A
wow... N/A
AND THE CROWD WANTS TO GO HOME 🔥🔥🔥🔥 N/A
O_O N/A
;w; N/A
what? N/A
;_; N/A
this game sucks. im going to play unofficial N/A
this game sucks. im going to play rooms N/A
this game sucks. im going to play find everything N/A
this game sucks. im going to play sisyphus simulator N/A
this game sucks. im going to play vocab havoc N/A
this game sucks. im going to play doors but ohio TEEHEE!! 😂😂🤣🤣🤣😂🤣🤣🤣🦗🦗🦗 N/A
this game sucks. im going to play weaponry N/A
this game sucks. im going to play shovelware's brain game N/A
this game sucks. im going to play isle N/A
this game sucks. im going to play tower heroes N/A
this game sucks. im going to play SLIDE DOWN A Rainbow SLIDE Obby! 🌈 N/A
this game sucks. im going to play ragdoll universe N/A
this game sucks. im going to play pls donate N/A
this game sucks. im going to play drop the number N/A
this game sucks. im going to play adopt me and raise an aquamarine hairball simulator N/A
this a new quote! it was written on 8/24/2023, 5:48 AM (i have a good sleep schedule). tell all your friends about it! N/A
i'm suprised you're still playing this mode N/A
Bruh N/A

Removed messages

Cause Addressal Advice Removal
Glitch That is odd. I cannot figure out who you died to. However, I did notice you lagged back from your friends.


Stay close together!

Removed as Glitch has been repurposed in The Hotel+ Update.
Anti-cheat bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh Bruh bruh bruh bruh bruh... bruh bruh bruh bruh bruh bruh just letting you know ambush killed you infinite times so all your revives are gone sorry Removed for unknown reasons.
Figure You died to the Figure. You almost made it to that exit! The small room makes it easier for it to sense your heartbeat.

You must hide from it until it exits the room!

Removed as The Electrical Room was redesigned in The Hotel+ Update.
Hide You died to Hide... Minimize the time you spend hiding.

If you need to hide, try to control your heartbeat!

You may need to hop in and out of a hiding spot repeatedly to avoid Hide.

Hide's mechanics have been changed on September 1, 2024.

Trivia Trivia

  • Guiding Light has no officially disclosed name. The origin of the community's name for the entity comes from the name of her version of the death screen's background music ("Guiding Light"). However, the developers have also begun to refer to the entity as the Guiding Light, although Redibles says the conjectured names of the Lights in square brackets (i.e. "[Guiding Light]"), as if replacing the actual names that he would be saying.[2]
    • The developer console also refers to “Gone Fishing” as “NoGuidingLight”. Although it is mainly referring to the light’s purpose of guiding the player.
  • The Moonlight Candle's file name calls Guiding Light "Moonlight."
    • A painting in The Outdoors, depicting the Guiding Light's symbol, also used to call her "Moonlight"
  • Another entity similar to Guiding Light known as Curious Light appears in subfloors.
    • Ghostly Wowzers has confirmed that both Guiding Light and Curious Light have major roles in the lore of the game.[3]
  • Besides only appearing in Dark Rooms, Locked Rooms, The Library, The Electrical Room, the Painting Puzzle Room, Seek's chase sequences, The Nest, The Dam, the Death Screen and likely in similar areas in Floor 3, Guiding Light does not appear anywhere else in-game.
  • Guiding Light is one of the entities that is guaranteed to spawn in every run, due to the puzzle-exclusive items, keys, crawlspaces (Seek's chase) and doors that she highlights, with the others being Figure, Seek, Grumbles, Rush, Jeff, El Goblino, Bob, and Snare (in The Greenhouse, even if players weren't trapped).
  • There are multiple variations of the same death message depending on where and how players died (e.g. dying to Seek's hands).
    • As of The Mines Update, Guiding Light gives an introduction to the player on their death message similar to Curious Light though the difference being that Guiding Light only introduces herself at the players first or second death to an entity and then gives death messages normally.
    • As of The Mines update, Guiding Light's death messages were slightly tweaked for consistency with the updated mechanics. This even caused some removed death messages to get added back, for example the death message of dying to Rush in The Greenhouse where Guiding Light said that "In the greenhouse, there are no lights that can flicker".
    • The YouTuber KreekCraft had a unique death message on a previous stream. During the stream, KreekCraft was being trolled by the developers, such as Screech appearing repeatedly, several instances of Ambush, and A-60 appearing in The Hotel.
    • Before the Hotel+ Update, if a player tried to exploit, Ambush's jumpscare would play and Guiding Light would say "bruh" repeatedly, as well as mention Ambush killing players infinite times, making them lose 100 Revives. After the Hotel+ Update, Guiding Light would play Ambush's regular death message.
  • If players were to have died to Glitch before its role of bringing players back to their group was given to Void, Guiding Light was unable to determine who they died to, but would still recommend players to stick with their group.
    • This was because Glitch used to be non-canon. Void, however, is canon, and Guiding Light is able to tell who players died to if killed by it.
  • The texture for Guiding Light particle was originally called "sanseyelol".
    • This also happens to be the texture for Eyes' sparks and Halt's eyes.
    • It was later renamed to "why are you guys commenting on this", with the description saying "bro...".
    • If a player presses the Read More button, it says "use code SCREECHSUCKS".
  • In the Tower Heroes Event, Guiding Light was given an evil counterpart conjecturally given the name Red Light by the community. Since the event is non-canon, the Tower Heroes' Red Light is considered as a different character than the Red Light occasionally seen in the actual game.
  • After the Hotel+ Update, Guiding Light was made much brighter.
    • After the Modifiers Update, Guiding Light's color was made a deeper shade of blue.
  • Wowzers might have confirmed that Guiding Light will never get an Achievement in-game.[4]
    • However, this is likely just stating that Guiding Light will not get an achievement in the Hotel+ update, which she didn't.
  • The text encoded on the sigil when the Crucifix is used says "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou". This is referring to Guiding Light as one of the three architects. The other architects are strongly implied to be Curious Light and the unnamed Red Light.
  • Guiding Light can technically appear in subfloors in rift form, through the Rift Jar.
    • However, this is most likely non-canon due to how none of Guiding Light's items work in subfloors barring the Rift Jar. It is possible this exclusion was made in order to have rifts in subfloors.
    • Guiding Light can also appear in subfloors by enabling the Trick or Treat modifier and then eating the Guidance candy.
  • Guiding Light has an ability to interact with objects.
    • During the beginning cut scene of The Library, a lamp falls over distracting the Figure. The lamp is illuminated with blue light and emit blue particles for a short duration, which suggests that Guiding Light knocked it over to create a diversion for players.
    • When players roll a Minecart off into a pit or against wooden planks without breaking them, the Guiding Light will create a new minecart for the player. The minecart can be seen quickly fading into existence, surrounded by blue light.
      • During the first Seek chase in The Mines, when the player falls at room 146, the Guiding Light also can be seen creating the ridden minecart there as well.
    • At the end of events such as The Hotel's Figure encounters, Seek chases, and The Nest, Guiding Light shuts the doors, briefly showing a sigil similar to that of the Crucifix's, but with an 8-pointed star instead, and no encoded message. Guiding Light also creates these same sigils during The Mines' Figure encounters, however she simply appear idly over the doorframes instead of closing the doors, not letting the Figure pass through, but still allowing players to enter.
    • Guiding Light states that she was the one who placed the valves around the Dam, similarly to Curious Light stating it placed the Backdoor's timer levers.
  • A small tweak was made to the message Guiding Light gives players if they die to Seek at the segment where they have to crouch under obstacles, changing “The lights shall guide you” to “My lights shall guide you”.
  • Guiding Light has knowledge on other entities in the main floors and how to survive them.
  • Upon death, if death was caused by more than one entity guiding light will both mention those two entity's. (For example: Seek and the Queen Grumble in the second seek chase of floor 2)
  • Judging by her reaction when dying from a Glitch Fragment entity, Guiding Light is unaware of Glitch's existence and its entities and cannot see them, unlike Curious Light.
  • The large statue in The Courtyard is theorized by some to be a depiction of Guiding Light's "physical form".
  • One of Curious Light's death messages reads "She said we should call that one Blitz." The one Curious Light refers to as "She" is likely Guiding Light based on the painting in The Outdoors titled "Her".
    • However, it has been stated that Guiding Light doesn't name the entities. In the death messages, Guiding Light frequently refers to a lot of entities' names as "Who you call", such as "You died to who you call Ambush." This implies that they are not the real name of the entities and that they are just named by the Player, which has been confirmed to be true by the developers.[5]
    • Additionally, Guiding Light messages refer to hostile entities as “it/it’s/its/etc.”, implying that these entities do not have a confirmed gender.
    • As of The Halloween Spotlight Event, the Moonlight Painting is now called "Her" implying her gender is female, and that "She" could be her.
  • Guiding Light most likely doesn't understand humans very well because of the line 'You need oxygen to breathe... that's what I thought. Good to confirm.'
    • In addition, one of Curious Light's messages in the Backdoor when you die to the vacuum is, "The vacuum has no oxygen, and I'm told you need oxygen to survive." This appears to suggest that Guiding Light could have been the one who told Curious Light that humans need oxygen, albeit this would mean that Guiding Light did not know this fact for certain.
    • It's possible that Guiding Light may have assumed this based on how breathing oxygen is a common trait among land animals
  • It’s likely that Guiding Light is aware that Curious Light exists. This is implied through the usage of Starlight items.
    • In the Detour badge, a blue glow is found near the Starlight symbol, further implying Guiding and Curious Light know each other.
    • Since The Halloween Spotlight Event, the "Starlight" painting in The Outdoors has been renamed to "Me," implying that Curious Light created them. Since Curious also created the painting "Her" featuring the Moonlight symbol, it confirms that the two know each other.

Bugs Bugs

  • There is a glitch where Guiding Light would display a normal death message in SUPER HARD MODE. However, it is very rare and only displays the addressal.
  • After The Hunt Update, a possible bug causes Guiding Light to not emit sound cues for Keys sometimes.
  • Sometimes in the minecart chase against Seek, Guiding Light can lag behind the player, preventing her from revealing the correct path.
    • This has been fixed since The Content Update.
  • After dying to RNIUSHCg==, Guiding Light won't say anything and the Death Screen will instantly appear.

Patched Bugs

  • A glitch existed in which Guiding Light would appear at Door 1.[6] This bug was patched in The Hotel+ Update.

Modifiers Related modifiers

Gone Fishing
"Most glowing hints are disabled."
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +5%
Soundproofing
"Keys, books and other similar pickups no longer emit a shimmering noise."
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +5%

Achievement Related achievements

Interconnected

Interconnected
Enjoy, future me!
Preserve an item in a Rift.

Lost In Translation

Lost In Translation
That is NOT what I put in there.
Transform an item in a Rift.

History History

December 20, 2024
Guiding Light now resembles a gust of wind during Seek chases in The Mines.
August 30, 2024
Has a new death screen.
January 28, 2023
Fixed Room 100 death messages being irrelevant.
August 20th, 2022
Guiding Lights in the Seek chase are now easier to follow on lower graphics.
August 11th, 2022
Will now guide players who are in dark rooms for too long.
August 10th, 2022
Introduced.

Gallery Gallery

Gallery References

vte
DOORS Wiki
Entities
Overview
Lobby
Curious LightSeekTimothySally

The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoidWorld Lotus

The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoidWorld Lotus
Achievement
Floor 3, Upcoming
Unknown

The Backdoor
Curious LightBlitzHasteLookman

The Rooms
Curious LightA-60A-90A-120

The Outdoors
Curious LightBrambleCawsEyestalkGrampyGroundskeeperMandrakeMonumentSnareSurgeWorld Lotus

BATTLE MODE
Guiding LightCurious LightA-90AmbushBlitzDreadDupeEyesGiggleHideLookmanRushScreechVoid
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCg==SCJVEREECH)
Door Locations
Overview
Lobby
InteriorExterior

The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room

The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator

The Backdoor
Room -51Two Gates RoomRoom -01

The Rooms
A-0000Exit RoomsA-1000

The Outdoors
Greenhouse CourtyardThe ClearingThe MillThe Hedge Maze

RETRO MODE
ElevatorThe ReceptionSeeking Wall RoomThe LibraryJeff's ShopThe CourtyardThe Electrical RoomThe Winners Room

BATTLE MODE
ElevatorThe ReceptionThe Grand HallwayThe Dining HallThe GreenhouseThe BridgesThe Sewers
Usage Mechanics
Interact
General

Achievements Admin Panel Climbing Containers Controls Death Screen Dialogue Doors Floors Heartbeat Control Minigame Hiding Interactables Items Looting Lotus Rebirthing Modifiers Revives Rift Room Mechanics Saves Seeds Shops

Player
Player

Damage Health Inventory Movement Speed Status Effects

Currency
Currencies
Boosts Codes Gold Knobs Stardust

Items

A-90's Stop Sign Alarm Clock Aloe Backdoor Room Key Bandages Bandage Pack Batteries Battery Pack Big Bomb Bomb Book Boxing Gloves Bread Breaker Pole Buddy Bulklight Candle Candy Candy Bags Cheese Compass Crucifix Donut Electrical Room Key Evil Dollar Flashlight Fuse Glitch Fragment Glowstick Gold Blaster Green Herb Gween Soda Hiding Box Hotel Room Key Holy Hand Grenade Iron Key Knockbomb Lantern Laser Pointer Lighter Lockpick Lotus Lotus Petal M249 Mini Shield Potion Moonlight Candle Moonlight Float Multitool Nanner Nanner Peel NVCS-3000 Paper Puzzle Painting Retro Keyink=Rift Jar Rift Jar Shakelight Shears Shield Potion Skeleton Key Smoothie Starlight Bottle Starlight Jug Starlight Vial Straplight Throwable Prop Tip Jar Vitamins

Puzzles Miscellaneous

Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools EventThe Takeover EventThe Halloween Spotlight Event
History
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
Alpha ReleaseThe Hotel+ Update2023 April Fools UpdateThe Modifiers UpdateThe Hunt Update2024 April Fools UpdateThe Mines Update2024 Trick Or Treat EventThe Content Update2025 April Fools UpdateThe Great Outdoors UpdateThe Halloween Spotlight Update
Overview
Collaborations
MakeshipYoutoozThe RoomsPLS DONATETower Heroes CollabUntitled Tag Game CollabTales Of Tanorio CollabEpic Desk