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The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.
This article is about Guiding Light. You may be looking for one of the other Three Architects.

Speech "One of The Three Architects marked by Celestials assists You."
- Text seen on the Crucifix's hexagram, refers to the Guiding Light

Guiding Light is a mysterious light blue aura and the overarching protagonist of DOORS known for its helpful and welcoming nature. It serves as a friendly entities to assist players in navigating the environment. Initially making its appearance in The Hotel, this entity serves a primary function of aiding players. It does this by highlighting and emitting sounds to important objects and explaining the behavior of entities via death messages.

Overview Appearance

The symbol commonly associated with the Guiding Light.

Guiding Light appears as a simple glowing, cyan aura/light with small bright cyan sparkles emanating from it. It is often associated with a glowing cyan moon, which is seen in the "Spacetime" painting and the symbol seen in the middle of the Crucifix's sigil.

Behavior Behavior

Guiding Light will highlight objects required to progress (such as Room Keys) after 20 to 70 seconds passes. In a dark room, it will also highlight the door to the next room. The Guiding Light will also highlight the correct passages in Seek's chase sequences. As well as highlighting, the Guiding Light will also emit quiet sounds in some cases, to further alert players of an item or object's location.

When a player dies, the Guiding Light will appear as its symbol above, while the player is floating in water, and give them a death message. The death messages will differ based on the specific entity responsible for killing players, as well as the number of times players has previously died to that same entity. In most cases, the Guiding Light will give a simple explanation as to how the entity works and how players can avoid it in a future run.

The Guiding Light also seems to be willing to keep the player from dying, as seen in The Mines where, during Seek’s first chase, Guiding Light summons a minecart to stop the player from falling to their death, while also fulfilling its role in The Hotel; directing players to the correct path. It also pushes over a lamp in The Library to save the player from Figure after they open the door.

When chase sequences such as the Seek and Queen Grumble chases conclude, the Guiding Light will close a doorway and place a barrier showing its signature crescent symbol onto a door to prevent these entities from attacking the player further. This barrier behavioral pattern also applies to rooms in The Mines and The Hotel where one encounters Figure, such as The Library.

Notes

  • Some objects that Guiding Light will highlight and emit sounds to include levers, switches in The Electrical Room, Library Books in The Library and Room Key, lever (door 61).
  • The Guiding Light will highlight Dupe's trick doors with the same glow as the real door, but it will be dimmer than the real path.
  • The Guiding Light will highlight the "frame" of each puzzle painting in the Meeting Room to show players where to place them.
  • If a player dies in a dark room, any items they had in their inventory will be highlighted by the Guiding Light (This also goes for any player dying in The Rooms and The Backdoor although Guiding Light is not present in these sub-floors. This could possibly be a bug, but it has not been changed for over a year.)
  • Items relating to the Guiding Light in some way (i.e. the Candle or Crucifix) do not function while in The Rooms, stating they "feel lighter than usual" when held.
    • This is seemingly due to Guiding Light not being present in the rooms and instead Curious Light.
      • The Candle will not lose fuel while held in The Rooms because of this.
      • There is a bug where if a player has held the Candle in The Rooms, it refuses to blow the Candle out once traveled back to The Hotel.
  • The Guiding Light will still highlight doors or objects even if players have escaped from the dark room or found the item without its help.
  • Before an update, Rush could extinguish the Guiding Light's highlights, though the particles would still remain.
  • Guiding Light will not directly give tips on some entities (e.g. Eyes) when a player first dies.

Modifiers

  • If any modifiers are active, the Guiding Light will not give any death messages (excluding SUPER HARD MODE!!!).
  • In SUPER HARD MODE:
    • The Guiding Light will not highlight doors and items.
      • This makes Seek's chase sequences harder (in intersecting rooms) and finding keys in dark rooms a lot harder.
      • It will still interact with the following:
        • Crawlspaces in Seek's chase sequences.
        • Library Books in Room 50.
        • Blowing out the candle.
        • The lever and breaker switches in Room 100.
        • The crucifix.
    • When a player dies in SUPER HARD MODE!!!, the Guiding Light delivers unhelpful messages such as spamming emojis, making fun of a player, or telling them it's going to play a different Roblox game.
      • The message "GO AGANE" is a reference to one of El Goblino's chatting dialogue "Oye, Hombre... If you die, GO AGANE! Always go agane"
      • The same applies to the Curious Light, but this can only be seen by hacking to spawn either A-60 or A-120, as attempting to enter The Rooms will send players to Survive and Kill the Killers in Area 51!!!.
  • If 'Gone Fishing' is active, the Guiding Light will not light up keys, doors (including those in the Seek chase), books, breaker switches, etc. Some things are still highlighted (like crawlspaces in Chase)

Modifiers Guiding Light Modifiers

Gone Fishing
"Most glowing hints are disabled."
Knobs+5%


Soundproofing
"Keys, books and other similar pickups no longer emit a shimmering noise."
Knobs+5%


Super Hard Mode Modifications

  • Guiding Light does not light up any doors and items.
  • However, it lights up/interacts with crawlspaces in Seek's chases, library books, blowing out the candle, The lever in The Electrical Room, breaker switches and the crucifix
  • The Guiding Light had new death messages, all of which do not help players at all, such as just emojis, making fun of players or saying it's going to play a different Roblox game.

DoorBugs

  • A glitch existed in which the Guiding Light would appear at Door 1.[1]
  • There is a glitch where the Guiding Light would display a normal death message in SUPER HARD MODE. However, it is very rare and only displays the addressal.
  • After The Hunt Update, a possible bug causes Guiding Light to not emit sound cues for Room Keys sometimes.
  • Sometimes in the minecart chase against Seek, Guiding Light can lag behind the player, preventing it from revealing the correct path.

Trivia Trivia

  • The Guiding Light has no officially disclosed name. The origin of the entity's name comes from the name of the death screen's background music ("Guiding Light"). However, the developers have also begun to refer to the entity as the Guiding Light, although Redibles says the conjectured names of the Lights in square brackets (i.e. "[Guiding Light]"), as if replacing the actual names that he would be saying.
  • Another entity similar to Guiding Light known as the Curious Light appears in The Backdoor and The Rooms.
  • Besides only appearing in Dark Rooms, Locked Rooms, The Library, The Electrical Room, the Painting Puzzle Room, Seek's chase sequences, the Death Screen and likely in similar areas in The Mines, the Guiding Light does not appear anywhere else in-game.
  • The Guiding Light is one of the entities that is guaranteed to spawn in every run, due to the puzzle-exclusive items, keys, crawlspaces (Seek's chase) and doors that it highlights, with the others being Figure, Seek, Rush, Jeff, El Goblino, Bob, Window (in the Lobby) and Snare (in The Greenhouse, even if players wasn't trapped).
  • There are multiple variations of the same death message depending on where and how players died (e.g. dying to Seek's hands or Figure's minigame).
  • The YouTuber KreekCraft had a unique death message on a previous stream. During the stream, KreekCraft was being trolled by the developers, such as Screech appearing repeatedly, several instances of Ambush, and A-60 appearing in The Hotel.
  • If players were to have died to Glitch before its role of bringing players back to their group was given to Void, the Guiding Light was unable to determine who they died to, but would still recommend players to stick with their group.
    • This was due to Glitch being non-canon. Void, however, is canon, and the Guiding Light is able to tell who players died to if killed by Void.
  • The texture for the Guiding Light particle was originally called "sanseyelol".
    • This also happens to be the texture for Halt's eyes and Eyes' sparks.
    • It was later renamed to "why are you guys commenting on this", with the description saying "bro...".
    • If a player presses the Read More button, it says "use code SCREECHSUCKS".
  • In the Tower Heroes Event, the Guiding Light was given an evil counterpart conjecturally given the name Mischievous Light. It is unknown if the Mischievous Light itself was meant to be the same entity as the unnamed "Red Light" character.
  • After the Hotel+ Update, the Guiding Light was made much brighter.
    • After the Modifiers Update, the Guiding Light's color was made a deeper shade of blue.
  • Wowzers might have confirmed that the Guiding Light will never get an Achievement in-game.[2]
    • However, this is likely just stating that Guiding Light will not get an achievement in the Hotel+ update, which it didn't.
  • Before the Hotel+ Update, if a player tried to exploit, Ambush's jumpscare would play and the Guiding Light would say "bruh" repeatedly, as well as mention Ambush killing players infinite times, making them lose 100 Revives. After the Hotel+ Update, the Guiding Light would play Ambush's regular death message.
  • The text encoded on the sigil when the crucifix is used says "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou". This is presumably referring to the Guiding Light as one of the three architects. The other architects are strongly implied to be Curious Light and the "Red Light".
  • Guiding Light has an ability to interact with objects.
    • During the beginning cut scene of The Library, a lamp falls over distracting Figure. The lamp is illuminated with blue light for a short duration, which suggests that the Guiding Light knocked it over to create a diversion for players.
    • During and at the end of Seek's chase, one can notice Guiding Light moving along with the doors and the door after the end showing its pentagram. This suggests that the Guiding Light is the one closing and holding the door after the chase, as it no longer disappears after it has ended.
    • During the first Seek chase in The Mines, when the player falls, its suggested that Guiding Light pushes the minecart that saves the player by how its illuminated with blue light for a brief period.
  • Ghostly Wowzers has confirmed that both the Guiding Light and the Curious Light will have a major role in future updates.[3]
  • A small tweak was made to the message Guiding Light gives players if they die to Seek at the segment where they have to crouch under obstacles, changing “The lights shall guide you” to “My lights shall guide you”.
  • The Guiding Light has knowledge on other entities in the Hotel and how to survive them. This probably makes the Guiding Light one of the smartest entities in the game.
  • The large statue in The Courtyard could possibly be a depiction of Guiding Light's physical form.
  • One of Curious Light's death messages says that "She said we should call that one Blitz." Some of the community theorizes that this unknown character to be Guiding Light and its gender as female. However, not enough information is yet given to fully justify the theory.
    • Additionally, the Guiding Light messages refer to hostile entities as “it/it’s/its/etc.”, implying that these entities do not have a confirmed gender.
  • As of The Mines Update, Guiding Light gives an introduction to the player on their death message similar to the Curious Light though the difference being that Guiding Light only introduces itself at the players first or second death to an entity and then gives death messages normally.
    • Additionally, all players' death messages were reset after the update as if Guiding Light is communicating with the player who died for the first time.
  • As of The Mines update, Guiding Light's death messages were slightly tweaked for consistency with the updated mechanics. This even caused some removed death messages to get added back, for example the death message of dying to Rush in The Greenhouse where Guiding Light said that "In the greenhouse, there are no lights that can flicker".
  • In their death messages, the Guiding Light frequently refers to a lot of entities' names as "Who you call" for example "You Died to who you call Ambush" implying that they are not the real name of the entities and is just named by the Player, and it’s used to refer to them.
  • Guiding Light most likely doesn't understand humans very well because of the line 'You need oxygen to breathe... that's what I thought. Good to confirm.'
    • In addition, one of Curious Light's messages in the Backdoor when you die to the vacuum is, "The vacuum has no oxygen, and I'm told you need oxygen to survive." This implies that Guiding Light could have been the one who told Curious Light that humans need oxygen.

Achievement Related Achievements

Interconnected

Interconnected
"Enjoy, future me!"
Preserve an item in a Rift.

Lost In Translation

Lost In Translation
"That is NOT what I put in there."
Transform an item in a Rift.

Speech Death Messages

Canon Messages

Cause Addressal Advice
Rush First Hotel Death
You died to Rush...
Pay attention to any cues that may hint at its arrival.
Second Hotel Death
You died to Rush again...
Pay attention to the lights. They are related to its arrival.
Third Hotel Death
It seems you are having trouble with Rush...
The lights will always flicker when it is near.

Whenever this happens, find a hiding spot!

Kicked out by Hide
What a predicament... You died to Rush, because you couldn't hide.
Remember, you only have to hide once Rush is near.
First Greenhouse Death
You died to Rush...
In the Greenhouse, there are no lights that can flicker.

Therefore, you can only rely on sound.

Second Greenhouse Death
You died to Rush...
In these rooms, there are no lights that can flicker.

Listen closely for Rush and stay near hiding spots.

Trapped by Snare
What a predicament... You died to Rush, because you were stuck.
That was Snare who trapped you. You'll need a light source to scan for them.
Starlit
You died to who you call Rush...
I saw you drinking something before your demise, but I can assure you that stuff isn't strong enough.
First Mines Death
You died to Rush...
Due to winding tunnels in the Mines, it can now attack from the front.

Also look out for earthquakes! It's another potential sign that Rush is approaching!

Second Mines Death
You died to Rush again...
Remember that it can now attack from the front!

However, it can still attack from the last room, like you're used to.

Also look out for earthquakes! It's another potential sign that Rush is approaching!

Third Mines Death
It seems you are having trouble with Rush...
It can attack from either in front or behind, so make sure to listen closely for where it's coming from!

Remember, earthquakes occur and lights flicker when Rush is approaching!

Attacked by Giggle
You died to who you call Rush...
Hide now sits in the last hiding spot you were in.

You might need to switch hiding spots every now and then!

You also died because of Giggle.

Keep an eye out for any that may be hiding.

Hide You died to Hide... Minimize the time you spend hiding.

You may need to hop in and out of a hiding spot repeatedly to avoid Hide.

Eyes First Death
You died to the Eyes...
They don't like to be stared at.
Second Death
You died to the Eyes again...
They have a unique audio cue. Once you hear it be prepared. Use their blue light to work out their location. Look away from them at all times.
Third Death
Its seems you are having troubles with Eyes...
They emit a very unique blue light, Use this to your advantage.
Screech First Death
You died to Screech...
It likes to lurk in dark rooms.

If you suspect that it is around look for it and stare it down.

Second Death
You died to Screech again...
It lurks in dark rooms.

It will almost never attack you if you're holding a light source.

However, if you suspect that it is around, look for it and stare it down.

Seek Obstacles
You were caught by Seek...
The obstacles have crawlspaces. Crouch into them! My lights shall guide you.
First Death
You seem to have gotten lost, and died to Seek...
Look both ways before you progress!
Second Death
You died to Seek again...
Remember. Look both ways very quickly!

I know it may seem hard but trust me, you will get the hang of this!

Fake doors never have a sign. Remember this as you check the doors!

Third Death
You seem to have gotten lost again...
You must look both ways very quickly.

If you do not see the real door on neither the left or right, it must be the door ahead.

End Hallway
You almost made it!
Don't waste any time. You'll need it all!
Hands
You were almost there!
Stay away from the hands next time.
Fallen Chandeliers
You almost made it!
Stay away from the fallen chandeliers. They will burn you.
Mines Chase
You were caught by Seek...
Don't waste any time! Optimize your path as much as you can!
Minecart Chase
You were caught by Seek...
You have to dodge obstacles and tilt your minecart to the correct path. Follow the lights!

You've made it this far! Keep going!

The Dam
You were caught by Seek...
Don't waste any time! Optimize your path as much as you can!

Try to lower Seek's slime!

I've placed and highlighted valves around the Dam to help you.

Halt First Death
You died to who you call Halt...
You must run away from it!

However, it may appear in front of you at any time...

Second Death
You died to Halt again...
As you run, it may appear in front of you at any time.

When it does, turn around and keep running!

This process will repeat multiple times.

Ambush First Death
You died to who you call Ambush...
It is a tricky one.

Use what you have learned from Rush!

Second Death
You died to Ambush again...
It gets you when you least suspect it!

It has a unique scream. Once you hear it, be prepared!

Third Death
You died to Ambush.
You might need to hop in and out of your hiding spot a couple of times.
First time kicked out by Hide
You died to who you call Ambush, because you couldn't hide.
Ambush and Hide prove to be a tricky duo.

Remember; you don't have to hide when Ambush is away!

Second time kicked out by Hide
You couldn't hide from Ambush again.
I know it may seem difficult, but trust me, you will get the hang of this! You will need to hop in and out of your hiding spot.
Figure First Death
You died to who you call the Figure...
It cannot see, but it will use sounds and vibrations to its advantage.
Second Death
You died to the Figure again...
It may be blind, but its other senses far surpass yours.

If you have to walk near it, do so while crouching!

Third Death
You died to the Figure yet again.
Any sounds can trigger its exceptional senses.

Do not come too close. It can sense your heartbeat.

If it backs you into a corner, hide!

Death after Door 51 is open
You were almost there!
Once the door is open, you must run out of the room!
Pursuit
You died to the Figure. You almost made it to that elevator!
Once the elevator breaker is fixed, run to the elevator!
Void First Death
You died to the Void...
Stick together next time!
Second Death
You died to the Void again...
It attacks if you stay too far back... Stay together next time!
Dupe First Death
You died to Dupe...
Dupe will trick you by hiding behind fake doors.

Make sure to look closely at doors you pass through!

Second Death
You died to Dupe again...
Dupe will trick you by hiding behind fake doors.

Its doors always have the wrong number. Keep track of the room number.

Third Death
You died to Dupe yet again...
Dupe will trick you by hiding behind fake doors.

If you pay attention, you can also hear its breathing.

Its doors always have the wrong number. Keep track of the room number.

Dread First Death
You died to who you call Dread...
Try not to stall. Keep moving forwards!
Second Death
You died to Dread again...
Dread strikes at midnight. Check clocks to see the time.

If there are no clocks, watch out for the air turning cold.

Gloombats First Death
You died to a swarm of what you call Gloombats...
A single Gloombat by itself is no issue, but can become a threat when in swarms.
Second Death
The Gloombats got you again...
They are quite easy to avoid.

Gloombats hate light. Best not to use any when they're around.

Third Death
You keep dying to the Gloombats...
Don't use any light sources when Gloombats are around.

They hate light, and will try to attack it.

Giggle First Death
You died to a Giggle...
Giggles tend to cling to ceilings.

Keep an eye out for any that may be hiding.

Second Death
You died to a Giggle again...
Giggles tend to cling to ceilings.

They also have sensitive eyes.

Keep an eye out for any that may be hiding.

Third Death
You died to a Giggle again...
Giggles tend to cling to ceilings.

They tend to have a hard time keeping quiet so listen out for their... giggles.

They also have sensitive eyes.

Grumble First Death
You were eaten by what you call a Grumble...
Grumbles are matured Giggles.

They usually stay close to their nest, but always patrol for intruders.

Second Death
You were eaten by another Grumble...
If a Grumble is chasing you, look for a hiding spot.

They will always patrol to protect the queen.

If there are no hiding spots around, try finding a crawlspace or a tight corner.

Memorize the layout of the nest. Knowing where to hide will make escaping Grumbles easier.

Third Death
You were eaten by another Grumble...
If a Grumble is chasing you, look for a hiding spot.

If there are no hiding spots around, try finding a crawlspace or tight corner.

You can also shine a light on them to slow them down.

Memorize the layout of the nest. Knowing where to hide will makes escaping Grumbles easier.

Firedamp You died to a Firedamp leak... Firedamp is not safe to breathe. It's also very flammable.

Try not to stay around it for too long.

Minecart First Death
You were hit by a minecart...
Don't stand in the way of fast moving heavy objects.
Second Death
You were run over by a minecart again...
Look both ways before crossing the tracks!
Third Death
You were struck by another minecart...
Try not to linger on the tracks.
Drowning You drowned... You need oxygen to breathe... that's what I thought. Good to confirm.

Keep your head above the waves. There's no breathable oxygen underwater.

Non-Canon Messages

Cause Addressal Advice
Developers What.. the heck.. just happened? I think something's wrong...

Sorry about that, Kreek.

Trollface & Timothy Uhh... Alright.
2023 April Fools Event N/A
well that just happened N/A
k N/A
You died... to... um... idk :3 N/A
MAN IM DEAD 💀💀💀🦕🦕🦕 N/A
😭😭😭 N/A
LOL N/A
can you guys get markiplier to play now N/A
hi :3 N/A
hewwo :3 N/A
NEVER LET BRO COOK 🔥🔥🔥🗣️🗣️ N/A
AND THE CROWD GOES MILD 🔥🔥🔥🔥 N/A
BRO DOESN'T UNDERSTAND ANYTHING 💯💯💯🔥🔥🔥🗣️🗣️ N/A
teehee ^w^ N/A
You died to who you call Bald Kreek... N/A
ItsThump is not a developer N/A
you proud of yourself? N/A
Look behind you. N/A
wow... N/A
LOOL bro what are you doing N/A
try again N/A
GG GO NEXT N/A
great job!! N/A
bro 💀💀 N/A
You have hidden talent 🔥🔥 keep it hidden 🔥🔥 N/A
true N/A
umm... yea N/A
STOP 💯💯🔥🔥 N/A
yup N/A
april fools! did i get you N/A
Not quite but we up 💯💯 N/A
GO AGANE N/A
💀 N/A
┻━┻︵ヽ(`▯´)ノ︵ ┻━┻ N/A
o3o N/A
T_T N/A
Started from bottom still there 🔥🔥🔥🗣️🗣️ N/A
>3< N/A
nice one N/A
o_o N/A
alright then N/A
good job N/A
erm... N/A
AND THE CROUD EXCHANGES WEIRD GLANCES 🔥🔥🔥🔥 N/A
🥺 N/A
>w< N/A
<(0_0)> N/A
hi N/A
;-; N/A
nah... what was bro doing 😭😭😭 N/A
You died to who you call banana peel... N/A
bro... N/A
yea you just suck. sorry N/A
BROO ONTO NOTHING ‼‼🔥🔥🔥 N/A
wow... N/A
AND THE CROWD WANTS TO GO HOME 🔥🔥🔥🔥 N/A
O_O N/A
;w; N/A
what? N/A
;_; N/A
this game sucks. im going to play unofficial N/A
this game sucks. im going to play rooms N/A
this game sucks. im going to play find everything N/A
this game sucks. im going to play sisyphus simulator N/A
this game sucks. im going to play vocab havoc N/A
this game sucks. im going to play doors but ohio TEEHEE!! 😂😂🤣🤣🤣😂🤣🤣🤣🦗🦗🦗 N/A
this game sucks. im going to play weaponry N/A
this game sucks. im going to play shovelware's brain game N/A
this game sucks. im going to play isle N/A
this game sucks. im going to play tower heroes N/A
this game sucks. im going to play SLIDE DOWN A Rainbow SLIDE Obby! 🌈 N/A
this game sucks. im going to play ragdoll universe N/A
this game sucks. im going to play pls donate N/A
this game sucks. im going to play drop the number N/A
this game sucks. im going to play adopt me and raise an aquamarine hairball simulator N/A
this a new quote! it was written on 8/24/2023, 5:48 AM (i have a good sleep schedule). tell all your friends about it! N/A
i'm suprised you're still playing this mode N/A
Bruh N/A

Removed Messages

Cause Addressal Advice Removal
Glitch That is odd. I cannot figure out who you died to. However, I did notice you lagged back from your friends.


Stay close together!

Removed as Glitch has been repurposed.
Anti-cheat bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh Bruh bruh bruh bruh bruh... bruh bruh bruh bruh bruh bruh just letting you know ambush killed you infinite times so all your revives are gone sorry Removed for unknown reasons.
Figure You died to the Figure. You almost made it to that exit! The small room makes it easier for it to sense your heartbeat.

You must hide from it until it exits the room!

Removed as The Electrical Room was redesigned.
Figure You died to the Figure while hiding... You must control your breathing! Heartbeat Minigame was removed.
Hide You died to Hide... Minimize the time you spend hiding.

If you need to hide, try to control your heartbeat!

You may need to hop in and out of a hiding spot repeatedly to avoid Hide.

Heartbeat Minigame was removed.

History History

August 30, 2024
Has a new death screen.
January 28, 2023
Fixed Room 100 death messages being irrelevant.
August 20th, 2022
Guiding lights in the Seek chase are now easier to follow on lower graphics.
August 11th, 2022
Will now guide players who are in dark rooms for too long.
August 10th, 2022
Introduced.

Gallery Gallery

Gallery References

vte
DOORS Wiki
Behavior Entities
Player
The Lobby
Curious LightSeekTimothyWindow
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGlitchHaltHideJackJeffRushScreechSeekShadowSnareTimothyVoidWindow
Usage
The Mines
Floor 2
Guiding LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGlitchGloombatsGrumbleHaltHideJackJeffQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzGlitchHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120Glitch
Door Locations
Player
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe GrottoThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage PipesThe DamThe Woods
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Usage Mechanics
Interact
General

Icons ladder Climbing Dresser ContainersXbox Button X ControlsBEHAVIOR0 Death ScreenSpeech DialogueHIDING HidingReceptionBell InteractablesINTERACT LootingMODIFIERS ModifiersReviveicon RevivesRift Door100 RiftLockdoor Room MechanicsCURRENCY Shops

Health
Player

DAMAGE DamageHEALTH HealthBetterInventoryIcon InventorySpeedboosticon Movement SpeedHerbherbherb Status Effects

Currency
Currencies
KnobBoost BoostsKnobs CodesGold GoldKnobs Knobs
Usage
Items

ALARMCLOCK Alarm ClockBandage BandagesImages-icon bandagepack Bandage PackChug Jug of Starlight Icon Barrel of StarlightBattery BatteriesBatteryPackORIGINAL Battery PackBottleStarLightNew Bottle of StarlightIcon Handheld Flashlight BulklightIcon candle CandleBreakerSwitch Circuit Breaker SwitchesIcon crucifix2 CrucifixElectrical Room Key Electrical Room KeyFlashlight backdoor update FlashlightFuse icon FusesGlowstick Icon2 GlowstickCrucifixApril Holy Hand GrenadeLaserPointerIcon Laser PointerLibrary Book Library BookIcon lighter2 LighterIcon lockpick2 LockpickMini shield icon real Mini Shield PotionScanner Icon NVCS-3000PossesedCandleIcon Possessed CandlePuzzle Painting Puzzle PaintingIcon key2BackdoorKeyRetro Key Room KeyIcon Shakelight ShakelightShearsIcon ShearsBig sheild pot Shield PotionIcon skeletonkey2 Skeleton KeySolution Paper Solution PaperAnglehead Icon StraplightStar Vial Vial of StarlightIcon vitamins Vitamins

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History
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2023 April Fools EventTower Heroes Event2024 April Fools EventTHE HUNT - First EditionTales Of Tanorio Event
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AchievementsCodesContainersDamageFloorsGame MechanicsGame SettingsHealthInteractablesItemsList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPaintingsRemoved ContentSecretsSoundtracksThe Three ArchitectsUpcoming ContentUpdate Logs
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DOORSGhostly_Wowzersjasper_creationsLightning_SplashLSPLASHNormallyAverageRediblesQWUpdate Logs
Overview
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MakeshipThe RoomsPLS DONATEYoutoozTower Heroes EventTales Of Tanorio Event
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