This article is about Hide, the entity. You may be looking for hiding, the mechanic. |
"And stay out!"
- Eviction Notice Achievement description
Hide is a miscellaneous hostile entity, residing in every hiding spot that can be found (closets and beds) in The Hotel and The Mines. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression.
Appearance
It was unknown what Hide physically looked like until The Mines update, it was originally interpreted as a large white dot.
As of The Mines update, Hide is a red face with many eyes and a split mouth that looks as if it's screaming, overall somewhat resembling a paw with many toes. It has multiple tendrils that look similar to the ones seen on the player's screen during its attack, and a red mist-like highlight with ghostly screaming faces surrounding it as an aura.
Behavior
When a player remains in a hiding spot for too many minutes or hours, their screen will suffer from a pulsating red, bloody glow, accompanied by loud ringing. The words "Get Out" will begin flashing on the screen, and sounds outside the closet will become "muffled.". This chaotic visual is accompanied by a much more rapid and intensifying heartbeat and static sound effect. If a player remains in their hiding spot, Hide will push a player from their hiding spot, dealing 40 damage, and leaving them vulnerable to hostile entities such as Rush, Ambush, A-60 and A-120 ("Room For More" modifier only).
- Occasionally, Hide's "Get Out" frame may become stuck on the player's screen while they are in the hiding space.
Once pushed out, the player cannot hide in any other hiding spots for about 10 seconds. Attempting to enter a hiding spot within this time frame will leave the player with the message "Something is stopping you from hiding...". The red visual effects will remain for a moment after being pushed out.
In The Mines, Hide will appear in the last spot that you hid in, preventing you from hiding in that specific spot until you hide somewhere else, to which it will appear at instead. Attempting to enter a hiding spot occupied by Hide will damage you and stop you from entering a hiding spot again, similarly to its attack when pushing you out.
- Hide becomes more aggressive as the player progresses and will begin pushing players out much more quickly. This change is more noticeable and more likely to be lethal, after Door 50.
- Hide will not attack players in door 50 and 100, but after 18 Minutes and 30 seconds, the player will leave the closet without damage. Hide doesn't exist at all in The Rooms and The Backdoor.
- In Door 50, Hide will begin to push people out of closets once the library exit door is open.
- It will also push players out after a very long time.
- In Door 100, Hide will push players out of closets if Door 100's lever has not been pulled. Once the lever is activated, Hide will no longer be in any closet.
- Before Hotel+, Hide would also be absent on Door 99. This mechanic has been removed because The Electrical Room was redesigned.
- In Super Hard Mode, if Figure was killed by a Holy Hand Grenade before the exit door was opened, Hide would no longer be active for the rest of the run.
- During 2024 April Fools Event or Retro mode, Hide is disabled.
- Hide will "combo" with entities such as Rush, Ambush and Jack.
- If Rush or Ambush kills the player after Hide pushes them out, Guiding Light will mention that Hide pushed the player out, which caused their death.
- Guiding Light will provide a special death message about the combo between the two entities.
- This also appears for Jack when it prevents the player from getting into a closet.
SUPER HARD MODE!!!
- Hide appears significantly quicker throughout the entire game. It can also disappear completely using a Holy Hand Grenade in Door 50.
Modifiers
- If the "Rent's Due" modifier is enabled, Hide will push the player out significantly faster than usual, generally within 5-6 seconds. (Bugged after The Mines update) Hide behaved the same way in Super Hard Mode.
- If the "Trick or Treat" modifier is enabled from The Haunt event, eating the "No Hiding for You" candy, will spawn Hide on your screen, dealing its regular damage. It will also prevent you from hiding for a bit like usual.
Modifiers
Bugs
- After the Floor 2 Update, if you use the Rent's Due modifier, its previous mechanic of making Hide appear as fast as possible has been accidentally removed. This will allow players to essentially get a free 15% knob bonus when doing runs in The Hotel.
Trivia
- Originally, the infamous DOORS exploiter named Lolcat leaked the Floor 2's Hide appearance back in March on a community post.
- Hide may have been inspired by the conceptual locker monster that was planned to be added to Rooms, the game that was a major inspiration for DOORS. Just like Hide, the locker monster would punish players who take too long in their lockers.[1]
- If this is the case, then Hide happens to ironically not be present in The Rooms, which could also be referencing the fact that Rooms' locker monster ended up being unimplemented.
- Hide could be based on the idea of closet monsters and monsters under the bed, who are often depicted as having glowing eye(s) in the dark, similarly to the white eyes seen in its badge.
- Hide canonically does not have its "Eviction Notice" sign in the DOORS game, however, it does appear in the achievement image: "Eviction Notice" and in Hide's character appearance in Tower Heroes with two white eyes.
- Hide can also be unlocked as a follower in Tower Heroes using this design.
- Hide has a 1/100 chance to spawn in Tower Heroes, replacing Jack.
- A Youtuber by the name of CaptainJackAttack messaged RediblesQW a question of Seek's origin, and he confirmed that Hide is the one who prevents any hiding spots from appearing/working during Seek's chase.
- Hide had no canonical appearance before The Mines' release, and we had only one hint to its appearance—the white eye what we can see in the badge for getting kicked out by it from a closet.
- Ghostly_Wowzers, a DOORS developer, had stated that Hide's full appearance is "...up to the players imagination."[2]
- In the update adding The Mines, Hide’s behaviour was changed to instead activate a heartbeat minigame similar to the one previously used by Figure if a player hid for too long. Upon winning the minigame, Hide would kick the player out of the closet without damaging them. If a player lost the minigame, Hide would kick them out of the locker with the usual effects. If a player left during the minigame and immediately hid again, the minigame would start again immediately.
- Due to fan backlash, the heartbeat minigame was entirely removed about one and a half days later, although LSPLASH states the developers are looking into reimplementing it more intuitively.[3]
- If you enter and leave the closet in the first room of Floor 2, Hide won't spawn in that closet, but it will still kick you out, if you stay too long in one.
Related Achievements
Eviction Notice
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History
Gallery
References
- ↑ "At some point I considered adding a locker monster so that players who stayed in lockers too long would be punished but it never came to be." – Nicorocks5555, pinned comment
- ↑ Q: "Is there more to hide's physical form? or is he just a pair of eyes?" A: "its up to the players imagination" – Ghostly_Wowzers, Fandom
- ↑ https://discord.com/channels/458441314023899159/1005299297006399518/1279661603784101889
- ↑ https://www.roblox.com/library/16465887390/Images-face1