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DOORS Wiki
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"Oye... who do you think built this place? Players, I mean. "
- El Goblino (altered)
Players is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Inspect items and their skins, Snare end Animations, Crouch animations, transparent animation backgrounds

"Doors, doors, doors all around me."
- The player when opening a door, 2024 April Fools Event or the Voice Acting Modifier

The player is the character that the person playing DOORS controls. They are also the main protagonist of DOORS.

Overview Appearance[]

The Player's appearance depends on what the player wears, however if the items the player wears are to big for in game they will get removed.

The player will always have the R15 body type.

The Player in icons looks completely white with no face with an R15 body type

In trailers of minor updates, the avatars used to depict the players are usually the developer's avatars. While in trailers of major updates, the avatar used to depict one of the players is a character made by the developers called "The DOORS Man™[1]".

Doors Man™ wears a red beanie over his brown hair, a black t-shirt under his red flannel and sports typical jeans and boots. Alongside this he has earrings and a cross necklace. His face is the Roblox face "Furious George" and is accompanied by a stubble.

Door Voice Lines[]

Voice lines were a part of the 2024 April Fools Event. They were added permanently as a Modifier which gives a -20% knob deduction.

Noises heard when player picks up a key

  • "Guys! Guys! Guys! I found the key!"
  • "Ah, I got a key!"
  • "Guys, I found the key!"
  • "I just found the key, key, key, key!"
  • "Yeah! I got the key."
  • "Aw man, got the key, now I can unlock the door."
  • "No locks can stop me!"
  • "I got a key!"
  • "Guess who just got a key?"

The sounds that can be heard by opening the doors.

  • "Welcome to a new room!"
  • "Eeerk!"
  • "New room alert!"
  • "Ladies first!"
  • "Oh, after you."
  • "New room."
  • "Follow me!"
  • "Follow me!" (different tone)
  • "This way everybody!"
  • "C'mon everybody!"
  • "Knock knock, anybody in here?"
  • "Eeerrk!"
  • "Rev up those fryers!"
  • "Make way, I'm entering the room!"
  • "Hello?"
  • "Make way, here I come!"
  • "Let me get the door for you."
  • "Open sesame!"
  • "I'm coming in!"
  • "Door's open."
  • "Eeeerk!"
  • "Eeeeerrrk.."
  • "Errrk! You like my door impression?"
  • "A door! That's the name of the game!"
  • "I hope there's something cool in here!"
  • "Eeerrk! (Uuurk!)"
  • "What I want hides behind another door!"
  • "Oh boy, another door! (Oh boy, another door!)"
  • "One step closer to victory!"
  • "Heheheheah! New room. (Eeh!)"
  • "Any creatures in here?"
  • "I hope there's nothing scary in here. (Oh, uh.. door?)"
  • "Knock knock! Who's there? The door."
  • "New door time!"
  • "I wonder when Floor 2 is coming out."
  • "I hope I don't die in here!"
  • "Live, laugh, new room."
  • "Eerk. Er-errr-rk!"
  • "I hope nothing kills me in here."
  • "Guess who just opened a door?"
  • "Papa's opening a brand new door!"
  • "Mmm, door."
  • "Ding ding!"
  • "Open for business!"
  • "The life of the party has arrived!"
  • "I'm-I'm entering the room?"
  • "Wait, we can go this way."
  • "Another open door."
  • "(puh) I just (puh) op-ened the door! (puh, puh)"
  • "Door noise."
  • "Eeerk"
  • "Rrrreerrk!"
  • "Eerre eerre!" (record scratching)
  • "Ladies first!" (different tone)
  • "Oh, after you!"
  • "Opening the door!"
  • "It's this way!"
  • "Last one to the door is a rotten egg!"
  • "Anybody in here?"
  • "Errrrrrk!"
  • "Open sesame!"
  • "I'm opening the door..?"
  • "Hey, these hinges are a little rusty."
  • "Another room down!"
  • "Doors, doors, doors all around me."
  • "Knock knock, who's there? The door." (different tone)
  • "New room time!"
  • "Let me in here!"
  • "Ooopenin' the doooorr!!"
  • "Doooooooor!"
  • "Hellooooo?"
  • "Hellooooooo!"
  • "Door, door, door, door, door-door-door, door, door."
  • "Door noise."

Noises heard when player picks up an item

  • "Aw yeah, I got an item!"
  • "Item get."
  • "Papa's got a brand new bag!"
  • "Oh yeah!"
  • "Uhh, new item alert!"
  • "I just got something!"
  • "Oh shoot! What's this?"
  • "Awesome! An item!"
  • "Oh yeah! Got an item!"
  • "Got a brand new bag!"
  • "I wonder what THIS does?"
  • "Got a new item!"
  • "Oh yeah! Item."
  • "Got a brand new item."

Noises that can be heard when a player takes damage.

  • "Ouuch!"
  • "Ouch!"
  • "Ouch!"
  • "Uugh!"
  • "Owie!"
  • "Uugh!"
  • "Ugh!"
  • "Ow!"
  • "Eugh!"
  • "Uughh!!"
  • "Ouch!"
  • "That hurt."
  • "Eeeouuch!!"
  • "Eeeouch!"
  • "Eeeouch!!"
  • "Eouch!"
  • "Owie!"

Noises that can be heard when a player dies.

  • "Owwwww!"
  • "Owww!"
  • "Uuhh!"
  • "Eughh!"
  • "Bleh!"
  • "I'm dead!"
  • "DOwwww!"
  • "Dude I just died."
  • "Ohhh no I'm dead!"
  • "Bro, no, bro! I'm dead!"
  • "Oh no, oh nooo!"
  • "Eek! I died."
  • "Oh my gosh I got killed!"
  • "Dude this game sucks!"
  • "Bruh!"
  • "BrUh!"
  • "BrUh!"

Noises that can be heard when a player revives.

  • "I'm back."
  • "I'm back from the dead."
  • "Just spent some robux."
  • "I bought a revive!"
  • "Waaahaa... hoo!!"
  • "Did you guys miss me? (I'm back!)"
  • "Back from the dead."
  • "I.. I'm alive!"
  • "OOOOOO.."
  • "OOOOOO.." (higher tone)
  • "I have risen."

Modifiers Modifiers[]

Tripped
"Enter with 50% health. It can be healed back."
Cannot be used with: 'Tripped And Fell', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +5%
Tripped And Fell
"Enter with 10% health. It can be healed back."
Cannot be used with: 'Tripped', 'Last Few Breaths', and 'Last Breath'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +10%
Last Few Breaths
"Enter with 50% MAX health."
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Breath'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +10%
Last Breath
"All damage (except for non-fatal) results in an immediate death."
Requires 'Not Five Stars'
Cannot be used with: 'Tripped', 'Tripped And Fell', and 'Last Few Breaths'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +20%
Didn't Skip Leg Day
"Movement speed is faster."
Cannot be used with: 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs -50%
Faster, Faster, Faster
"Movement speed is significantly faster."
Requires 'Not Five Stars', No Progress, No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs -75%
MAXIMUM OVERDRIVE
"Movement speed is incredibly fast."
Requires 'Hotel Hell', No Progress, No Rift
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs -125%
My Knees Are Killing Me
"Crouching is significantly slower."
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Legs Are Killing Me'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +5%
My Legs Are Killing Me
"Movement speed is significantly slower."
Cannot be used with: 'Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +10%
Injuries
"Missing health will also reduce speed."
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Knobs +5%

Achievement Related achievements[]

Welcome

Welcome
Enjoy your stay!
Join for the first time.

Welcome Back

Welcome Back
Are you enjoying your stay?
Join another day.

Group Member

Group Member
You're one with the cool kids now!
Join the LSPLASH group (and get a free revive)!

Buddy System

Buddy System
Everything's better with friends!
Play a run with a friend.

Trivia Trivia[]

  • It's heavily implied that the player has died many times but keeps coming back judging by both Curious Light's and Guiding Light's dialogues,[2] as well as with how the feature appears to be strongly connected to the Guiding Light in various ways.
  • Players will all use the R15 avatar.
  • The player names every entity themselves, besides those who can name themselves, being El Goblino, Jeff, Bob, Timothy, and Grampy[3]
    • This can be seen when dying to an entity for the first time, as Guiding Light will state that "You died to who you call..."
      • Surprisingly, this only happens with Halt, Figure, Ambush, Dread, Gloombats, Rush, and Grumble. This may imply that Guiding Light may name the other entities or that it doesn't acknowledge that the player named it.
    • This seemingly excludes subfloor entities, as the Curious Light only tells names that were either thought of by itself (A-60, A-90, A-120, the Lookman, and Haste), or in the unique case of Blitz, were thought of by someone else who it simply refers to as "she". Who is heavily implied to be Guiding light
  • There is a secret where if a player either takes too long to load or the game chooses not to load their avatar (most commonly because of big avatars), they get a custom "I ❤ DOORS" merch skin.
  • There are many times where the player will think to themselves:
    • Prior to the Floor 2 update, interacting with the radio in Jeff's Shop would cause the player to state that "Pressing and twisting all the buttons and knobs seems to do nothing."
    • When interacting with a normal painting, the player will state the title of the said painting, e.g. "This painting is titled "Perch"".
      • An exception to this painting rule is the paintings leading up to Seek's chase, which, when interacted with, results in the player stating: "This isn't a painting."
      • Another exception to this painting rule is the painting "Spacetime" (the Door 60 painting) which, when interacted with, results in the player stating that "This painting doesn't seem to have a title."
  • There is a possibility that the player is not the first to arrive at The Hotel. As there is a chance El Goblino says "Oye... why do all you humans come through here anyway? What- what's so important about room 100, düd?", suggesting that El Goblino has already seen other humans heading to the end of The Hotel.
  • Certain badge descriptions might be seen as how the player feels about entities and gameplay.
    • The player finds Ambush loud and obnoxious as seen in the "Unbound" achievement description.
    • The player doesn't like dealing with Halt as seen in the "Two Steps Ahead" achievement description.
    • The player hates Screech as seen in the "I Hate You" achievement description, in which they scream at it.
    • The player figured out that the Crucifix wouldn't work on Figure for long in the "All Figured Out" achievement description.
    • The player doesn't find Giggle's pranks funny as seen in the "Not Funny" achievement description.
    • The player shows fatigue and experience of pain and numbness in their legs as seen in the "A-1000" achievement description, as they claim that they “can't feel their legs".
  • The player appears to be ambidextrous, as they pick up gold and use essential items with their left hand while holding and using non-essential items in their right.
  • The players have a certain amount of oxygen, if this value reaches 0, they will die. The oxygen decreases in the next scenarios:
    • Inside a firedamp room, the player can survive for 52.7 seconds before running out of oxygen.
    • Underwater, in a flood, the player can survive for 21.25 seconds before running out of oxygen.
    • Touching Seek's Goop in the Dam, the player can survive for 3.35 seconds before running out of oxygen, (although, the player will die from damage in most cases before running out of oxygen).
    • Being near a screaming Mandrake in The Outdoors.
      • If the player isn't in any of these scenarios, the oxygen will increase up to 100 slowly (15.4 seconds to go from 0 to 100).
    • Sally also sets the player's oxygen to 5% when jumpscaring them.
    • The ambience of losing oxygen and after Sally's jumpscare sounds similar to ambience from Tattletail when Mama Tattletail is active.
  • According to Guiding Light's death messages, the player starts hallucinating when picking up Glitch Fragments, causing them to see glitched entities. If glitched entities "kill" the player successfully, death messages can reveal to us that we actually died to a heart attack.
    • Curious Light, however, seems to be able to see what we saw, saying there must be a tear, and even finally stating they have to fix that.

Bugs Bugs[]

  • The player's camera/vision can see through walls, if they crouch and stick to a wall they can see through the walls
  • This can be used to counter Dupe
    • This glitch is rarer and almost impossible to do in The Mines

Gallery Gallery[]

Brick[]

Diamond Plate[]

Fabric[]

Marble[]

Glass[]

Grass[]

Metal[]

Neon[]

Plastic[]

Sand[]

Water[]

Wood[]

Clown Shoes[]

Gallery References[]

  1. https://x.com/RediblesQW/status/1808387932778123709
  2. "Anyways, I hope you don't mind trying again. It would be helpful." "Alright, hurry back. We're not done yet." "See you next time." "Well… I’ll see you later, right? You’ll come back? Haha.. of course you will. You always do." - Curious Light
  3. "as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)" – RediblesQW, Discord
vte
DOORS Wiki
Entities
Overview
Lobby
Curious LightSeekTimothySally

The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoidWorld Lotus

The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoidWorld Lotus
Achievement
Floor 3, Upcoming
Unknown

The Backdoor
Curious LightBlitzHasteLookman

The Rooms
Curious LightA-60A-90A-120

The Outdoors
Curious LightBrambleCawsEyestalkGrampyGroundskeeperMandrakeMonumentSnareSurgeWorld Lotus

BATTLE MODE
Guiding LightCurious LightA-90AmbushBlitzDreadDupeEyesGiggleHideLookmanRushScreechVoid
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCg==SCJVEREECH)
Door Locations
Overview
Lobby
InteriorExterior

The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room

The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator

The Backdoor
Room -51Two Gates RoomRoom -01

The Rooms
A-0000Exit RoomsA-1000

The Outdoors
Greenhouse CourtyardThe ClearingThe MillThe Hedge Maze

RETRO MODE
ElevatorThe ReceptionSeeking Wall RoomThe LibraryJeff's ShopThe CourtyardThe Electrical RoomThe Winners Room

BATTLE MODE
ElevatorThe ReceptionThe Grand HallwayThe Dining HallThe GreenhouseThe BridgesThe Sewers
Usage Mechanics
Interact
General

Achievements Admin Panel Climbing Containers Controls Death Screen Dialogue Doors Floors Heartbeat Control Minigame Hiding Interactables Items Looting Lotus Rebirthing Modifiers Revives Rift Room Mechanics Saves Seeds Shops

Player
Player

Damage Health Inventory Movement Speed Status Effects

Currency
Currencies
Boosts Codes Gold Knobs Stardust

Items

A-90's Stop Sign Alarm Clock Aloe Backdoor Room Key Bandages Bandage Pack Batteries Battery Pack Big Bomb Bomb Book Boxing Gloves Bread Breaker Pole Buddy Bulklight Candle Candy Candy Bags Cheese Compass Crucifix Donut Electrical Room Key Evil Dollar Flashlight Fuse Glitch Fragment Glowstick Gold Blaster Green Herb Gween Soda Hiding Box Hotel Room Key Holy Hand Grenade Iron Key Knockbomb Lantern Laser Pointer Lighter Lockpick Lotus Lotus Petal M249 Mini Shield Potion Moonlight Candle Moonlight Float Multitool Nanner Nanner Peel NVCS-3000 Paper Puzzle Painting Retro Keyink=Rift Jar Rift Jar Shakelight Shears Shield Potion Skeleton Key Smoothie Starlight Bottle Starlight Jug Starlight Vial Straplight Throwable Prop Tip Jar Vitamins

Puzzles Miscellaneous

Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools EventThe Takeover EventThe Halloween Spotlight Event
History
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
Alpha ReleaseThe Hotel+ Update2023 April Fools UpdateThe Modifiers UpdateThe Hunt Update2024 April Fools UpdateThe Mines Update2024 Trick Or Treat EventThe Content Update2025 April Fools UpdateThe Great Outdoors UpdateThe Halloween Spotlight Update
Overview
Collaborations
MakeshipYoutoozThe RoomsPLS DONATETower Heroes CollabUntitled Tag Game CollabTales Of Tanorio CollabEpic Desk