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Speech "You seem to have gotten lost, and died to Seek... Look both ways before you progress!"
- Guiding Light

Seek is one of the main hostile entities in DOORS, as a secondary antagonist of The Hotel, the main antagonist of The Mines, and possibly even the main antagonist of DOORS as a whole. Seek appears in a chase sequence from The Grand Hallway in The Hotel two times, (both as a mini-boss), and appears in The Caverns, The Sewage Pipes, (both as a mini-boss too), a boss fight in The Dam, and during the ending cutscene in The Woods, all located within The Mines.

Overview Appearance

As an entity made of what appears to be black slime or goo containing multiple eyes, Seek is able to change forms at will,[1][2] and has no true form. However, it currently takes on two distinct appearances at different parts of the game.

During chase sequences, a small puddle of Seek takes the form of a featureless humanoid figure with a single eye. A dim red light is emitted from its body and its eye. For mobile players, Seek looks like a humanoid slimy figure, whereas a console or PC player sees Seek with a red outline from some angles. When played with low graphics, Seek is simply black, and does not emit any red or white reflections; this also applies to setting the in-game technology to "Voxel" or "ShadowMap" using Bloxstrap.

Inside The Dam, a much larger amount of Seek takes the form of a massive pool of the substance filling the reservoir in the middle of the room. A large mount of goo covered in eyes appears on the surface of this form, alongside debris and smaller, eyeless mounds. During the battle, arms, "Seek worms"(Worms made from "Seek goo"), a small mound with eyes and hands appears from the pool as attacks.

Arms

In the last room of the Hotel's chase, arms will burst out of the windows. They have the same texture and will grab and kill the player on contact. These arms will later retract into the windows before the door closes.

Seek had a more bent down and mangled form, seeming way more twisted and broken than the current one, the eye was 2D and would keep flashing red and it was slightly taller than the current Seek. It also used the Undead Zombie Mesh.

Behavior Behavior

The Hotel

Seekpainting2

Seek's crescendo: A room with black eyes and a "This Isn't a Painting." painting.

Seek's first appearance is labeled "Seek's crescendo", it’s the "cycle" that precedes all Seek encounters, during which Rush, Halt, Ambush, Eyes, Screech, Timothy, Dupe, and Void are now able to spawn (prior to The Hunt update, some entities like Rush and Ambush weren’t able to spawn in “Seek’s Crescendo”). When a room affected by the crescendo is entered, the lights will flicker (unless the room is dark), the flickering is similar to Rush’s light flicker, but weaker, although sometimes the lights will flicker strongly, signaling that Rush is coming.

Seek's crescendo may begin as early as Door 25, and lasts 2-5 rooms before the start of a Seek chase. Seek's crescendo commences when black eyes begin to appear on walls and on all the paintings. The black eyes will increase in number as players progress, and will abruptly stop when players reach The Grand Hallway.

Seek in the ground

Seek rising from the ground, in his Puddle.

The Grand Hallway

When at least one player reaches the near-end of The Grand Hallway, a cutscene will play, during which, Seek emerges from black goop on the floor and runs towards the players starting the chase. All players will be teleported to the near-end of The Grand Hallway.

The first chase lasts for 6 rooms, and may begin between Doors 29 and Door 42. It consists of (in order): a large crawlspace, an octagonal maze room with three doors (only one of which is an actual door), a small crawlspace, a second maze room, and then a second version of the Grand Hallway described above. It is extremely rare, but possible that the first seek chase doesn’t occur.

The second chase lasts for 6 rooms and will begin between Doors 69 and 75. It consists of five maze rooms, and then the second version of the Grand Hallway.

Fallen Chandelier

A fallen chandelier

The last room of both chases is a unique version of The Grand Hallway. Long, black, slimy arms will burst through the windows; players who make physical contact with them will be dragged out of the Hotel, causing an instant death. Three chandeliers will fall onto the floor and catch on fire; dealing 45 damage to players who make contact with them. Players who died to Seek will be instantly killed and converted into black goo.

Throughout chases, Guiding Light will highlight the correct doors and crawlspaces.

Seek's chase will conclude when the players reach the end of the second Grand Hallway, after which the hallway's exit door will be closed by Guiding Light. A red light will glow from behind the door, and Seek will bang on the door three times.

Players are able to use a Crucifix on seek, although it cannot banish the entity, it will only stun it for several seconds before Seek escapes it and continues running.

The Grand Hallway can be dark, yet all rooms after it in the chase will be lit up.

The Mines

In this floor, Seek's crescendo appears to only encompass the room prior to the chase sequence. The chases also take place over set doors prior to the bossfights. The Guiding Light takes the form of a trail of blue particles in these chases.

Both Seek chases in The Mines begin in a long, flooded ravine, with a pipe overhead leaking black goo. When the players reach the near-end of this room, more goo will begin to leak from the pipe, blackening the water and after which Seek will rise from the water before giving chase. This room always spawns at Door 140 and 195 respectively.

The Caverns

The first half of the Seek chase occurring in The Caverns consists of caves with broken bridges that players have to jump over. Players will have the ability to jump enabled for this half of the Seek chase. In Room 145, players will enter a cutscene in which the player fails to jump over a broken bridge and grabs onto a plank of wood which breaks. The player then falls onto a moving Minecart, created by Guiding Light.

The second half of the chase takes place in a mineshaft, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with Guiding Light showing the correct path. If players select the wrong track or do not select a track in time, the minecart will follow the incorrect track and crash into a wall or fall into a pit, resulting in the player’s death.

The final room of the first chase consists of a platform with lockers each side and a gate and buffer stop that prevents the minecart from advancing, after that Guiding Light closes the door behind us, therefore ending the Seek chase. The buffer stop raises and the minecart then starts moving again and continues on the rail, the players automatically turn right (no movement required) and avoid Queen Grumble. After that, a cutscene is played in which the player falls into The Nest.

The Caverns Seek chase lasts for 9 Doors, starting from Door 140 and ending at Door 149. It is the first Seek chase to always be consistent in its door numbers

The Sewage Pipes

The second chase takes place in Doors 195-199 in a sewer area and is entirely on foot, with obstacles including crossing sewage channels using debris, traversing empty pipes with multiple dead ends, and running across pipes with gaps that must be jumped over. Oddly, Guiding Light does not appear until Door 196 is opened in this chase.

The Dam

After reaching Door 199, the player will have one final room to catch their breath before entering Door 200, leading to The Dam and a bossfight with Dam Seek. When the players enter the room, Seek goop will start to flood the Dam within door 200. To defeat Dam Seek in this area, the players must turn valves highlighted by the Guiding Light in order to activate the drainage systems and drain Seek out of the area. In order to do so, they must jump across debris on the surface of Seek, as it uses multiple attacks to try to kill them. Falling into the goo will cause the player to take 10 damage per tick until they get out, and will also inflict the same debuff as Floods, which slows the player down slightly. There are 3 phases on the bossfight, during the first phase the players will have to turn 2 valves in order to drain Seek, during this phase hands made of seek goop will emerge from the seek mass and attempt to slap the player. In the second phase, small seek blobs will appear alongside with the hands previously mentioned, they will follow the players when they’re parkouring over the debris and will attempt to attack them, and in the last and 3rd phase giant seek worms will leap out of the seek goop and will attempt to fall over the players.

The Woods

Seek appears once more in the ending cutscene of The Mines, using a hand of black goo to attack and cover the Queen Grumble, who had emerged from the ground and left the protection of The Nest. Seek's humanoid form then rises from the goo that has covered the Queen Grumble, as the castle doors close.

Notes

General

  • Due to the speed boost players are given during Seek chases, Seek will always run slower than players. (A little less common when It Can Run Too modifier is active.)
  • All other players will be rendered invisible from a player's screen during Seek chases.
    • If a player is holding an item (e.g. lighter), the item will still be visible and will appear to be floating.
    • This also applies to some extent in The Dining Hall.
  • Seek does not actually "chase" players. Instead, it runs towards the next progressive door, and players behind its concurrent room are instantly killed.
    • Seek will run until it reaches the end of the chase, even if all players have died.
    • Thus, Seek can kill players through walls. Its hitbox is slightly smaller than Rush's.
  • Seek screams when it is in the first and last rooms of chases.
  • If players die during a Seek chase, they will not be able to revive until the chase concludes. This is to prevent players from dying instantly when using a revive.
  • Even when playing with game music turned off, a thunderstrike sound can be heard within the last octagon-shaped room.
  • Seek's arms will go back into the windows and chandeliers will disappear after the chase.
  • If a Modifier that decreases movement speed is active, Seek's movement speed will be reduced in order to make it possible to survive Seek.
  • Prior to the Hotel+ update, Seek's second chase lasted eight rooms, using a similar format to the current one.
  • Prior to The Hunt update, lights flickered during Seek's crescendo and paintings with Seeks eyes used to appear with Rush or Ambush being unable to spawn.
    • After the The Hunt update, the lights do flicker when Seek's Crescendo happens, but entities can spawn. This means that it is now possible for Rush to spawn during Seek's Crescendo and the light flickering of both can combine which can trick players.
  • Between The Backdoor and The Mines updates, the second Seek chase used an eight-room format similar to the first chase, but with two maze rooms added before the corrupted Grand Hallway.
  • You couldn't hide from Seek during its chase as the closets would kick players out during the chase. As of right now, it will not kick the player out of the closet but instead have Seek kill them while hiding instead.
  • Seek's final crescendo room may have a chance to be a dark room.
  • As of The Mines update, Rush does not stop at the next unopened door but instead goes through to the next, making it and the following one or two rooms dark. Therefore, if Rush spawns late enough during Seek's crescendo, it is possible that Seek's hallway or even the rooms in the chase will be dark rooms.
    • This also means that it is possible (given the right circumstances) for Screech to spawn during Seek's chase.

Jumpscares

1st Person

Seek will run quicker to the screen until its eye is face to face with the player. The screen will also turn dark red while Seek's eye shakes on the screen. Shortly thereafter, the screen will fade to red and the player will die.

3rd Person

Seek will run over the player, also knocking them down.

The player's body parts will rapidly be consumed by black goo while Seek also lets out a slightly modified scream.

Modifiers

  • If the "Power Shortage" or "Lights Out" modifier is enabled, rooms during Seek's Chase will be made significantly darker, including any blue aura emitted by Guiding Light anywhere during the chase.
  • If the "It Can Run Too" modifier is enabled, Seek will be able to run much faster, meaning you will have to be quicker, and more careful and vigilant during the chase sequence if you do not have Vitamins or a Crucifix.
  • If the "Gone Fishing" modifier is enabled, Guiding Light removes the doors when approaching an intersection room but will still highlight crawl spaces.
  • If the 'I'm Everywhere' modifier is enabled, Screech can attack during Seek chases.
  • Seek has only 1 modifier available in the game as of "The Floor 2" update.
    • This modifier is: It Can Run Too: Seek runs unfairly fast. (+5% Knobs)
  • If the "Always Watching", "Seeing Double" or "Four Eyes" is enabled, Eyes will spawn in every room during the Seek chase.
  • If the "Bad Ventilation" is enabled, during Seek's chase will be harder when finding the right door to enter since Guiding Light is almost unseeable with the fog unless the player is good at finding Guiding Light's hints.
  • For some reason, the modifier "It Can Run Too" doesn't have a badge requirement (e.g. Take a Breather), this essentially allows the player to use this modifier even the player haven't used the Crucifix on Seek for the first time.

Super Hard Mode

  • In Super Hard Mode, Seek drove a classic green ROBLOX jeep. Despite no visible model changes being present, the animation was changed to being stiff, resembling a Robloxian driving a car.
  • Seek had a smaller hitbox, presumably for leniency if the player was too slow or took the wrong turn.
  • Seek also had a higher speed than in the normal game.
  • Both of its chase sequences were slightly longer.
  • Guiding Light would not highlight the doors when approaching an intersection room but would still highlight crawl spaces.
  • Its screams were replaced with the car's horn, and its muffled screams when killing a player were replaced with a louder car horn.

Modifiers Modifiers

It Can Run Too
"Seek runs unfairly faster."
Knobs+5%


GalleryDifferent Forms

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

OverviewAppearance

This version of Seek is a massive pool of goo created by several massive sewer pipes spraying the substance into the hole in the center of the room. Floating on the surface of this goo is some debris, a massive lump of goo with eyes all over it, and slightly smaller, eyeless lumps.

BehaviorBehavior

This version of Seek is stationary, with multiple other forms appearing from it to attack. If a player touches the goo, they take damage over time. (10 damage per tick)

Gallery Gallery

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

OverviewAppearance

Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.

BehaviorBehavior

They appear at the Hotel in the windows on Seek's Chase to try to capture the player. They also appear in The Mines coming out of the flood in attempt to hit the player.

Gallery Gallery

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

OverviewAppearance

This sub-entity appears to be a mass of black goo in the shape of an extremely large worm, covered in eyes and having a hole resembling a leech's mouth with a glowing red light inside of it.

BehaviorBehavior

During the third phase of Dam Seek, it telegraphs a red spot near the player, signifying where it will land. The spot tries to predict where the player moves. Once it is about to attack, it will slightly show its mouth, before leaping to the telegraphed spot, instantly killing any player it lands on.

Gallery Gallery

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

OverviewAppearance

Seek Sludge is a small Seek blob, similar to Dam Seek. It has 2 long arms, 2 big hands with 3 fingers on each, and it has 3 Seek eyes.

BehaviorBehavior

During the second phase of Dam Seek, the sludge will come out of the flood, and try to grab the player. It will slowly follow the player, until they reach a safe spot, in which it will submerge back into the flood. Whenever it comes into contact with a player, it will drag the player down into the flood, instantly killing the player.

Trivia Trivia

  • Seek Sludge is inspired off of Hole from the Tower Heroes event.

Gallery Gallery

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

OverviewAppearance

Seek Eyes appear as small black eyes with cracks on the sides.

BehaviorBehavior

Seek Eyes will not attack the player, all they do is stare and look at them. The eyes will form on walls during Seek's cresendo rooms and in the Seek chase.

Trivia Trivia

  • Seek Eyes are used on almost all forms of Seek.
  • Seek Eyes have 3 UGC Items/hats based off them.

Gallery Gallery

Negative Removed Content

  • If the modifier “You Really Can Run” was activated, Seek's Chase would have been longer (Makes the intersection rooms spawn more), and start earlier (usually door 18-21 in the first chase sequence, and door 67-70 in the second chase sequence, allowing it to occasionally spawn before The Infirmary). It was removed in The Hunt update (15th March 2024) because it made the game easier[3].
    • This is because when the crescendo started, at the time, other entities were disabled from spawning. If modifiers such as “Rush Hour”, "Really Bad Time", “Worst Time Ever” is activated, it would have been significantly easier.
    • Additionally, Seek's Chase is longer, which gives more time where most entities cannot spawn.
  • The audio when opening a door in Seek's crescendo is louder than before.
  • Since The Hunt update, the player can now hear the sound made when opening a door during Seek's crescendo.
  • After the Hotel+ update, Seek's near footsteps sound was removed. The reason for this is unknown.
    • However, players can still hear Seek's near footsteps until Seek leaves the first chase room.

Door Bugs

  • There used to be a bug where if you were in a closet and another player triggers the chase, you would be able to go behind Seek until it goes to the next room.
  • In earlier versions of the game, if a player was using low graphics, the Guiding Light would not illuminate the crawlspaces that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
  • Seek and its eyes on the wall may have red spots, while the correct render is pure black. This is due to the lighting in the game.
  • Sometimes Seek's eyes will not load in, and the player will only be able to see them in paintings and flashing eyes around their screen.
  • In the opening cutscene, when Seek starts to run, the player can hear that the audio for Seek's footsteps is not synchronized with the run animation.
  • During the opening cutscene, it is possible to stand behind Seek during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts.
    • If the player is standing on Seek's spawn point, they will hover above it in the cutscene.
      • This is not the case anymore, as the player will just be automatically moved to the side.
  • At the end of Seek's chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a crucifix. By sitting in the corner and holding it out, it will restrain Seek; therefore, it cannot kill the player. After Seek bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
    • Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the Void to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger Rush or Ambush; if so, they will spawn at the end of the hallway where Seek disappeared.
    • If the player in question has a bad connection, the door will delay opening. By the time the door opens, it’ll be too late to avoid Seek.
    • The player can also do this glitch if they go back into the ending door after they go into the next room.
  • Seek will sometimes T-Pose when spawning if the player has a bad connection.
    • This may also happen if a crucifix has been used just prior.
  • There was a bug when the hands during Seek's chase sequence used to be unable to kill the player. This has now been patched.
  • At the end of Seek's chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the door opening range to prevent delays from opening doors. This effect will still go in action until the door after Seek chase sequence is opened.
    • This does not apply to Dupe doors.
  • There was a bug after the Hotel+ update where Seek would appear late (possibly doors 78-86), and because of The Greenhouse being added, players could not progress and players would die to Seek. This has been patched.
  • There is a bug where the player can block Seek with the automatic door closing feature. To do this, they must use a crucifix on Seek, then take vitamins and run through the doors quickly. If done on time, Seek will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where Seek got blocked.
    • Since Seek is not able to bang on the final door of the chase sequence due to it being stuck, players will remain fast as long as they don't exit the room for a few seconds.
  • There is a bug, where arms do not appear at the last corridor.
  • There is also another bug where the chandeliers do not appear at the last corridor.
  • When using exploits, there's a chance that Seek's animation does not play; therefore, the player does not get the speed when starting the cutscene.
    • Another potential reason for not getting Seek's speed boost is exploits' humanoid speed modification overrides Seek's speed multiplier.
  • There is a bug where the crescendo can last only for two rooms, but when chase starts, Seek will not appear, and the player can freely explore the chase rooms. They will be considered normal rooms, and players will not get speed boosts.[4]
  • Seek can very rarely kill the player even when they have finished the chase. This is due to the player's and Seek's hitboxes colliding the moment before the door closes.
  • There is a bug where Seek will phase through the door after it closes, stopping right in front of it. It will idle while playing its running animation for a few seconds, before phasing back through the door.
  • Seek's eyes can appear in Halt's Hallway.
  • In Seek's bossfight in The Dam, there is a trick that allows you to climb over the boulders and stair railings, allowing you to completely avoid taking any form of damage from Seek.
  • When using a modifier for Eyes, usually one that will have it spawn in every room, you can take damage from it during Seek's rising cutscene.

Trivia Trivia

  • The official soundtrack used for Seek's chase sequence is Here I Come. Seek's second OST is named Ready or Not.
    • The name of the track is most likely a reference to the children's game Hide-and-Seek, where once the seeker has finished counting, they usually shout, "Ready or not, here I come!"
    • There is another reference to the hide and seek game because hide is an entity that pushes you out the hiding spot and if in the seek chase seek will instant kill if you are in a hiding spot.
  • Seek is featured in the original thumbnail of the game. It shows multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as Seek itself.
    • The thumbnail has been changed as of the Hotel+ update, instead featuring Dupe. It was later changed to show The Lookman on it. As of now, the thumbnail shows a swarm of Gloombats instead
  • Seek is the second DOORS plush manufactured by Makeship, which was released on May 11.[5]
    • Seek is also the first DOORS entity to have a Youtooz, which is based off of its crucifix achievement image.[6]
    • As of now, Seek is the only entity to have both Makeship and YouTooz merchandise.
    • The Seek plush can be found sitting next to the Screech plush in the lobby, as it was added during the Tower Heroes Event. It was removed in The Hunt update.
  • Seek has 5 UGC items: Seek's Eye, Seek Headphones, Seek's Eye 2.0 No Veins, Seek's Eye 2.0 With Veins, and Seek's New Whip.
    • Seek's Eye is currently the least expensive UGC item compared to other LSPLASH products.
    • Seek's New Whip is currently the only UGC item that references the 2023 April Fools Event.
    • Seek is currently the entity with the most UGC items, the second before was Figure.
  • Prior to The Hunt update, Seek's eyes can be seen in the Lobby, behind a barricaded section with wooden planks near the initial spawn point. Currently they are located near fireplace opposite The Backdoor part, emitting the same sound heard in the gamerun.
  • Seek was the first entity to be added to the game and that was created specifically for DOORS.
  • Seek is one of the three entities able to escape the Crucifix, the others being the Figure and Grumble.
    • Seek's crucifix achievement image is a reference to a meme from Sparkles And Champagne.
  • Seek seems to be the primary antagonist of the game (Figure being the tertiary and Grumble being the secondary), as Seek is guaranteed to spawn, can escape a crucifix, and its chase sequences are one of the major events in the game, and their true powers are revealed in Floor 2.
    • Otherwise, this shows that Seek can take any form of wants to and is the most powerful and smartest entity in the game. They can even corrupt other entities, as shown in the ending cutscene of Floor 2, where they most likely corrupted the Queen Grumble.
  • Seek's Jumpscare sound effect is the same as Jack's Jumpscare sound effect but high pitched.
  • Seek is currently the only entity that can kill in 6 ways instead of 1, with those ways being hands, fire, goo, worms, blobs, and the entity itself.
  • During the first Seek Chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing a lot of players.
    • As of the Hotel+ update, the game no longer makes the player run automatically after the cutscene, forcing them to run on their own.
  • Seek was supposed to chase you in pitch dark due to the guiding light not existing at the moment.
  • Seek's chase sequence animations were improved in the Hotel+ Update.[7]
  • The old model for Seek was changed because the mesh was not created by the DOORS developers, nor were any of the appendage's moveable or poseable. Seek's old model was actually a retextured version of a character in a game called The Legend of Zelda: Ocarina of Time 3D, where its base origin was a recurring enemy called a ReDead, who is a tall zombie-like monster.
  • Seek is named after how it 'seeks' the player.[8]
  • Seek is one of the few entities capable of altering a player's appearance upon death; another notable entity is Figure. The dead bodies of those killed in the chase sequence have a similar texture to Seek.
  • In the Hotel+ Update, Seek can manifest paintings by showing a painting with Seek's eyes to hint at its arrival.
    • Interacting with the "painting" will show a message that reads, "This isn't a painting."
    • In The Hunt update the "paintings" can appear after the chase.
    • Seek is also one of the few entities to be shown in a painting, another being Jack in the painting Captain Jack.
  • The player's screen will start to slightly shake while in the chase, possibly to make it harder to pass the crawlspaces easily, or to add realism.
  • The dark-red aura of the chase can be a reference to the Ink Demon's chases and appearances from Bendy and The Ink Machine that is manifested through walls being filled with dark aura.
  • Seek may be based off by the Lost Ones in the Bendy and Ink Machine franchise. Both of have humanoid and disproportionate bodies, is aggressive to the player, and is covered with Inky substance around their body.
  • Specimen 2 from Spooky's Jumpscare Mansion may be Seek's main inspiration, as both of them appear as humanoids made of goo. Specimen 2 can also appear from the green mud in the HD Renovation of the game.
  • Seek's appearance is based off of Shambling Mass from Undertale due to their appearance on MTT Resort.
  • Seek's eyes' vein texture ID is 1935531878.
  • The sound of footsteps may be edited sound of Heathe vy Footstep Sound Effect.
  • Seek's eyes that appear before the chase make an ambient noise when they appear and blink.
    • The bigger the eye, the louder the ambience is.
    • Seek's eyes do not blink in the mobile version.
  • Seek's jumpscare eye resembles the eye on its old model.
  • Seek's eyes, the "Seek's Eye" and "Seek Headphones" UGC items[9] and the eye on Seek's head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player (or more precisely, the camera, since most of the time the game is in first person). For this reason, the cameo eyes in the Lobby and during the pre-chase cutscene do not follow the player but the camera instead.
  • Before the Hotel+ update, Seek's eyes rarely used to appear in The Courtyard's walls or the middle of the room.
    • This has now been changed, due to The Greenhouse and the fact that Seek's second chase sequence cannot appear that late now.
  • Seek's eyes can sometimes overlap, making a fusion of 2 or 3 eyes.
  • After the Seek chases, its eyes' ambient sound can still be heard if standing close to the wall.
    • Eye particles can appear after the chase.
  • Seek's eyes can be a navigation to avoid Dupe doors, due to them always leading to the right door.
  • Seek is not an anatomically correct human figure, but rather a mound of black goo that tried taking the shape of one, with one of Seek's eyes being planted on the face.[1][2]
    • There is a theory, that the paintings during Seek's crescendo are its shapeshiftings and not actual paintings.

  • Seek and the black goo are the same model, as evidenced by the black goo peeking under Seeks feet.
  • It may be the case that, canonically, Seek is constantly stalking the players and their progress.
  • Seek's arms either kill the player by strangling them or pull them out of a window. However, for the latter to be true, the Grand Hallway has to be several yards above ground for fall height to be deadly.
  • Seek does not scream so much as letting out a guttural noise, done by manipulating itself.[10]
  • RediblesQW has claimed that Seek most likely could form a mouth if it wanted to.[11]
  • Seek is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form.[12]
  • Seek is Wowzers' favorite major character.[13]
  • Seek is one of Redibles' favorite entities.[14]
  • Screech is most likely the result of a Giggle coming into contact with Seek’s goo, as the two have the same substance covering them.
  • Seek in real life would have a height of 1.96 meters (7 studs).
  • Seek has a very small chance of not spawning in the Hotel. It is guaranteed to spawn in The Mines.
    • This is likely a bug.
  • Prior to The Mines update, Seek's octagon room was exclusive to the chase. After said update, it can generate as a normal room outside the chase; Dupe is usually present.
  • There is no true form of Seek in any way, Seek is one large goop taking forms (blobs, arms, humanoid, etc) according to Redibles.
  • Seek's "goop" is referred to as "Slime" by Guiding Light.
  • Seek cannot take the commonly fan-represented form of it wearing furry ears as its goo would stain the furry accessories[15]
  • Seek's Sludge form in The Dam is based off of the Hole from the Tower Heroes Event.
  • In The Caverns, it is possible to only get the 2 way intersections, therefore not going into a similar area where the Queen Grumble cutscene takes place.
  • Seek speeds up drastically when all players are dead. This is so players can revive faster.
  • Although many people believe that Seek is the humanoid figure made of goop, Seek is actually just a black goop that can transform into any shape, and it uses eyes to find the players.

Achievement Related Achievements

You Can Run

You Can Run
"But you can't um... um... uhh..."
Successfully run from Seek.

Take a Breather

Take a Breather
"Sit down for a moment."
Use a Crucifix against Seek.

Running Track

Running Track
"Cart Ride From Seek (For Free Knobs)"
Escape Seek in the Mines.

Down The Drain

Down The Drain
"Down you go!"
Beat Seek in The Dam.

See You Soon

See You Soon
"That sure was the beginning."
Escape The Mines.

History History

January 28, 2023
Fixed a bug where the player can auto-run the chase.
January 28, 2023
Seek's cutscene in which it rises from the ground was changed.
October 29, 2022
The game will now remove extra Seek effects if graphics are set to 4 or below. Fixed issue where Seek's eyes wouldn't appear at all outside of Seek's chase.
August 20, 2022
Changes to the Seek chase.
August 10, 2022
Introduced.

Gallery Gallery

This gallery refers to the assets that are no longer in-game, most due to the Hotel+ update.

Gallery References

  1. 1.0 1.1 "seek is just a mound of slime that took the shape of something slightly resembling a humanoid, with one of the wall eyes stuck right on the face." – RediblesQW, Twitter
  2. 2.0 2.1 "seek is not made of anything, seek IS the "goo", the goo only takes forms of things (such as a human, giant hands, eyes)" – RediblesQW, Twitter
  3. https://discord.com/channels/458441314023899159/1006982064458960916/1218248509246148608
  4. https://www.youtube.com/watch?v=85vchf79EcM
  5. [1]
  6. https://twitter.com/youtooz/status/1645551411315261442
  7. Q: "And another thing I really like is the seek chase." A: "theres a lot of improvements coming to both of those in the next update, i think you will be very pleased" – RediblesQW, Twitter
  8. "Seek seeks." – DoorsRoblox, Twitter
  9. "i gave the hat an optical illusion that makes it seem as if the eyes is always looking at you" – RediblesQW, Twitter
  10. "not necessarily a scream, more just a guttural like noise that it makes probably by manipulating itself in some way" – RediblesQW, Twitter
  11. "actually, correction: it doesnt have a mouth, but im sure it could if it wanted to" – RediblesQW, Twitter
  12. "well while seek has the ability to shape itself into pretty much anything that doesnt necessarily mean its good at doing it perfectly or replicating things accurately" – RediblesQW, Twitter
  13. Q: "What is your favorite Boss Entity? (Figure, Seek)" A: "seek" - Wowzers
  14. "in no way did i think a solid black goo man with a cyclops eye would become one of my most beloved and iconic character designs lol" - RediblesQW, Twitter
  15. https://discord.com/channels/458441314023899159/1006982064458960916/1110140675321757817
  16. https://www.makeship.com/products/seek-plush
  17. https://twitter.com/DoorsRoblox/status/1653104571365875728
  18. https://twitter.com/DoorsRoblox/status/1654531405559525376
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