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Deathicon "Oye, hombre... I had the weirdest dream. I was m- muy pequeño, and I was fighting dat macho-meat-düd! Weird, right? Eheehee!"
- El Goblino
Disclaimer: Possible Triggering Content: Trypophobia!
The content in this page may be disturbing to people who have Trypophobia. Proceed at your own risk.

Speech"That was Snare who trapped you. You'll need a light source to scan for them."
- Guiding Light

Snare is a minor entity in DOORS, residing in The Hotel and The Outdoors. It appears in The Courtyard and The Greenhouse and can spawn anywhere within The Outdoors. It serves as an obstacle during these floors and a trap that will stop players from hiding from hostile entities.

Overview Appearance[]

Snare is a greenish-brown grassy entity with holes hiding retractable spike-like growths. While dormant, it looks akin to a circular dirt patch on the ground. When stepped on by a player, it releases its large white spikes to impale them.

RediblesQW has stated that Snare expands beyond The Greenhouse floor, as it also has a large series of interconnected vines underground, with its traps poking up from said vines.[1] This implies that Snare is a part of the World Lotus.

Behavior Behavior[]

The Hotel[]

Inside each room in The Greenhouse, 1-3 Snares will spawn. If a player steps on it, Snare will release its spikes into their foot, immobilizing them for a few seconds, dealing 20 damage to them. This prevents players from moving or using items. Snare can also spawn in The Courtyard, as of The Mines update, at the entrance or inside of the basement, which can catch the players off guard.

Notes[]

  • It is strongly recommended to have a light source during The Greenhouse section, as there will be no reliable light sources, making it somewhat difficult to detect Snare.
    • In The Mines Update, it is now easier to avoid the entity, as the Greenhouse is now slightly brighter.
  • It is recommended that players check the ground ahead of them as they traverse The Greenhouse.
  • Lightning can strike, illuminating the room slightly for a few moments, which can be useful for locating Snare, as well as for finding closets.
  • When a player dies to Rush while being trapped by Snare, Guiding Light will have unique dialogue.
  • Eyes may also act as a light source to locate Snares. It can be useful if a player doesn't have any light sources or is preserving fuel for the next room.
  • Since Guiding Light appears in dark rooms after a few minutes, it can also be used to locate Snare.
  • It is common for multiple Snares to appear in a room.
  • If one is unable to get to a hiding spot due to Snare's trap, they can use the crucifix as a last option against Rush.
  • Items can not be equipped while being trapped by Snare.
    • If a player has an item equipped, it's automatically unequipped. This could be lethal if Rush comes near a player or if Screech spawns when they are trapped.
    • Items are not automatically equipped after being released by Snare.
    • Snare was removed in The Mines because they can spawn in crawlspaces, up to 3 on top of one another, causing the player to be soft-locked. But it is coming back in a future update (Most likely using modifiers, though it currently does not work).

The Outdoors[]

  • In The Outdoors, Snare can appear in almost any room (except The Hedge Maze), behaving the same way as the Hotel. Snare can appear during the Eyestalk chase, where it will trap players for a shorter time than usual.
  • Snare is extremely deadly in The Outdoors, as it can immobilize Players long enough to get killed by other entities, such as the Groundskeeper (when on grass), Surge, Eyestalk, Bramble, and Monument.
    • However, the Snares seen in Eyestalk's chase have a slightly reduced stun time.

Modifiers[]

  • If any of Snare's modifiers are enabled, such as 'Watch Your Step', Snare can freely spawn in the Hotel, and is no longer exclusive to the Greenhouse.
    • Its modifier extension "Are Those Pancakes?!" can have up to 3-4 Snares to spawn in rooms.
      • Its other modifier extension, "I Love Pancakes!!!" can cause up to 6-8 Snares to spawn in a room. Also, Snare's damage can now be fatal.
    • After The Hunt Update, there can be two Snares with "Watch Your Step" modifier. It can also spawn in The Library.
    • The only exceptions are that Snare cannot spawn at all in The Reception and during Seek's chase sequences.

Modifiers Modifiers[]

Watch Your Step
"Snare occasionally spawns throughout the floor."
Cannot be used with: 'Are Those Pancakes?!' and 'I Love Pancakes!!!'
Floors: The Hotel
Knobs +5%
Are Those Pancakes?!
"Snare spawns in multiples throughout the floor."
Requires 'Not Five Stars'
Cannot be used with: 'Watch Your Step' and 'I Love Pancakes!!!'
Floors: The Hotel
Knobs +10%
I Love Pancakes!!!
"There are too many Snares. Its attack can now be fatal."
Requires 'Hotel Hell'
Cannot be used with: 'Watch Your Step' and 'Are Those Pancakes?!'
Floors: The Hotel
Knobs +15%

Bugs Bugs[]

  • If a player steps on Snare at the same time Rush kills them, the death screen will appear normal but Rush's audio will continue to play in the background.
    • Guiding Light will also say Rush's death message, but the death screen will say the player died to Snare. This also happens with Curious Light's message for Surge when dying to it whilst stepping on Snare in The Outdoors.
    • This is similar to a bug where players are able to die to Timothy.
  • Prior to the Floor 2 update, If a player used any of Snare's modifiers, (i.e. "Watch Your Step," "Are Those Pancakes?!", or "I Love Pancakes!!!") Snare could spawn on the roof, and players will only be able to see Snare's spikes from below. This is fixed because of Snare's new design.
  • There is a bug where if players were standing in the middle of a Snare, Rush, Ambush, and A-60 can't damage players.
    • This happens because the player's hitbox was covered by Snare's invisible hitbox.
    • To do this consistently players first had to step on the Snare. After the animation finishes, the player needed to stay on the middle of it in order to not be killed.
      • It was possible to do the bug without stepping on it at first, but it was really inconsistent.
  • Using any of Snare's modifiers, it's possible for some Snares to be bugged; they can't be triggered, and if players step on them, nothing will happen.
    • This happens because these Snares are technically from the next room, but they were positioned incorrectly and spawned in the previous room. Snare is likely coded to only be triggered by players that are in the room to which Snare corresponds, which is why it can't be triggered.
  • When using one of Snare's modifiers, (i.e. "Watch your step," "Are Those Pancakes?!" or "I love pancakes!!") it is possible for Snare to spawn on a staircase and reveal its full model.
  • When modifiers were added to The Mines, Snare's modifiers were available, but did not spawn Snare at all.
    • This is no longer the case, as Snare's modifiers are no longer available in The Mines.
  • For unknown reasons, after The Content Update, Snare no longer releases its spikes. It is unknown if this is a bug or not.
    • This has been patched in The Great Outdoors Update.

Trivia Trivia[]

  • Snare is the first hostile entity from a main floor to appear in a subfloor, that being The Outdoors.
    • It is technically the second after the Glitch Fragment Entities, though they did not debut on a specific floor and instead can appear on all floors.
  • Snare had a chance of appearing in The Mines before they were removed from said place.
  • Snare, Sally and Timothy are the only entities that can damage players but are non-fatal.
    • Snare and Timothy can become fatal with modifiers.
  • As of the Floor 2 update, Snare is currently the only entity that does damage within The Hotel without an achievement.
  • In the Tower Heroes Event, Snare appears as one of El Goblino's traps; specifically, when El Goblino is upgraded to Level 4.
  • Snare may take some inspiration from the bear traps from the nightmare mod in Granny, Organic Traps. Both are living creatures, have sharp attributes, and make a similar grunting sound. The only difference is that in DOORS the player automatically frees themselves.
  • Snare's name comes from Snare Trap.
  • Snare's texture is "grass", and its teeth texture is "glacier".
  • Prior to The Mines update, Snare had 17 holes, now it has 19.
  • Snare is heavily implied to be a part of the World Lotus, as stated by the devs.[1]
    • According to Redibles, Snare actually spreads farther underground, with a large series of vines, with its traps poking up like weeds.[1]
  • According to Guiding Light, Snare is sentient.
  • Grampy refers to Snares as "Stickers".
  • If Any snare modifier is on and "Vacuum sealed" modifier on, Snares can spawn inside Vacuum doors, which reveals their whole model floating in the Vacuum.
  • Although Snare may be part of The World Lotus, Snare's vines appear to be much smoother and brown-coloured compared to that of the World Lotus.
  • Redibles revealed that the Snare was going to be a venus flytrap that would act similarly to Dupe, and would appear in The Greenhouse and The Outdoors, that would block wrong doorways, but was scrapped due to it being "weird".[2]

History History[]

August 10, 2025
Added to The Outdoors.
August 30, 2024
Remodeled.
January 28, 2023
Introduced.

Gallery Gallery[]

Gallery References[]

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DOORS Wiki
ENTITIES Entities
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Curious LightSeekTimothySally
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Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoidWorld Lotus
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