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"That was Snare who trapped you. You'll need a light source to scan for them."
- Guiding Light
Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.
Appearance[]
Snare is a greenish-brown grassy entity with holes hiding retractable spike-like growths. While dormant, it looks akin to a circular dirt patch on the ground. When stepped on by a player, it releases its large white spikes to impale them.
Redibles has stated that Snare expands beyond The Greenhouse floor, as it also has a large series of interconnected vines underground, with its traps poking up from said vines.[1]
Behavior[]
Inside each room in The Greenhouse, 1-3 Snares will spawn. If a player steps on it, Snare will release its spikes into their foot, immobilizing them for a few seconds, dealing 20 damage to them. This prevents players from moving or using items. However, there is a chance for a Snare to be a fake, letting players walk over it without any consequence. Snare can also spawn in The Courtyard, as of The Mines update, at the entrance or inside of the basement, which can catch the players off guard.
Notes[]
- It is strongly recommended to have a light source during The Greenhouse section, as there will be no reliable light sources, making it somewhat difficult to detect Snare.
- In The Mines Update, it is now easier to avoid the entity, as the Greenhouse is now slightly brighter.
- As of The Backdoor update, Snare has has a small chance to spawn Rush.
- It is recommended that players check the ground ahead of them as they traverse The Greenhouse.
- Lightning can strike, illuminating the room slightly for a few moments, which can be useful for locating Snare, as well as for finding closets.
- Eyes may also act as a light source to locate Snares. It can be useful if a player doesn't have any light sources or is preserving fuel for the next room.
- Since Guiding Light appears in dark rooms after a few minutes, it can also be used to locate Snare.
- It is common for multiple Snares to appear in a room.
- If one is unable to get to a hiding spot due to Snare's trap, they can use the crucifix as a last option against Rush.
- Items can not be equipped while being trapped by Snare.
- If a player has an item equipped, it's automatically unequipped. This could be lethal if Rush comes near a player or if Screech spawns when they are trapped.
- Items are not automatically equipped after being released by Snare.
- Snare was removed in The Mines because they can spawn in crawlspaces, up to 3 on top of one another, causing the player to be soft-locked. But it is going back in a future update (Most likely using modifiers).
Modifiers[]
- If any of Snare's modifiers are enabled, such as 'Watch Your Step', Snare can freely spawn in the Hotel, and is no longer exclusive to the Greenhouse.
- Its modifier extension "Are Those Pancakes?!" can have up to 3-4 Snares to spawn in rooms.
- Its other modifier extension, "I Love Pancakes!!!" can cause up to 6-8 Snares to spawn in a room. Also, Snare's damage can now be fatal.
- Post-The Hunt update, there can be two Snares with "Watch Your Step" modifier. It can also spawn in The Library.
- The only exceptions are that Snare cannot spawn at all in The Reception and during Seek's chase sequences.
- Its modifier extension "Are Those Pancakes?!" can have up to 3-4 Snares to spawn in rooms.
Modifiers[]
Bugs[]
- If a player steps on Snare at the same time Rush kills them, the death screen will appear normal but Rush's audio will still play in the background.
- Guiding Light will also say Rush's death message, but the death screen will say the player died to Snare.
- This is similar to a bug where players are able to die to Timothy.
- This can also happen with Snare.
- Prior to the Floor 2 update, If a player used any of Snare's modifiers, (i.e. "Watch Your Step," "Are Those Pancakes?!", or "I Love Pancakes!!!") Snare could spawn on the roof, and players will only be able to see Snare's spikes from below. This is fixed because of Snare's new design.
- Prior to the Floor 2 Update, there was a bug where if players were standing in the middle of a Snare, Rush, Ambush, A-60, and A-120 couldn't kill the players.
- This happens because the player's hitbox was covered by Snare's invisible hitbox.
- To do this consistently players first had to step on the Snare. After the animation finishes, the player needed to stay on the middle of it in order to not be killed.
- It was possible to do the bug without stepping on it at first, but it was really inconsistent.
- Using any of Snare's modifier, it's possible for some Snares to be bugged; they can't be triggered, and if players step on them, nothing will happen.
- This happens because these Snares are technically from the next room, but they were positioned incorrectly and spawned in the previous room. Snare is likely coded to only be triggered by players that are in the room to which Snare corresponds, which is why it can't be triggered.
Trivia[]
- Snare and Timothy are the only entities that can damage players but are non-fatal.
- They can both become fatal with modifiers.
- According to Redibles, Snare actually spreads farther underground, with a large series of vines, with its traps poking up like weeds.[1]
- As of the Floor 2 update , Snare is currently the only entity that does damage within The Hotel without an achievement.
- When a player dies to Rush while being trapped by Snare, Guiding Light will have unique dialogue.
- In the Tower Heroes Event, Snare appears as one of El Goblino's traps, specifically, when El Goblino is upgraded to Level 4.
- Snare's name comes from Snare Trap.
- Snare looks and behaves similarly to the Spikeweed from Plants Vs. Zombies.
- Snare's texture is "grass," and its teeth texture is "glacier.".
- According to Guiding Light, Snare is sentient, and it really is named Snare.
- Snare had a rare chance of appearing in The Mines before they were removed from said place.