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DOORS Wiki
DOORS Wiki
DOORS Wiki
Official wiki
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Achievement
"ACHIEVEMENT UNLOCKED"
- The text that appears above achievement notifications.
Soundtracks is a featured article of the DOORS Wiki. It is an important part of DOORS. Editing is allowed, but with caution.
Speech
"The official soundtrack on the official channel! Hooray! You can find this song and others on my Soundcloud and Spotify."
- The description of the soundtracks on LSPLASH's YouTube channel.

DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. Currently, all of were are composed by Lightning_Splash.

  • Volume 1 was released on August 10th, 2022.
  • Volume 2 was released on January 29th, 2023.
  • Volume 3 was released on April 10th, 2024.
  • Volume 4 was released on September 21st, 2024.
  • Volume 5 was released on September 23rd, 2025.

Listen to it on:

Soundtracks Official soundtracks

Doors Soundtrack
No. Title Plays at Length BPM Key Signature Track
1. "Dawn of the Doors" Inside the Lobby. 3:54 (official soundtrack)
3:33 (loop)
0:21 (end)
72 BPM B Major (official soundtrack)
(loop)
(end)
2. "Here I Come" During Seek's chases in The Hotel. 1:53 (official soundtrack)
0:08 (start)
0:14 (loop)
0:14 (loop 2)
0:18 (end)
135 BPM D♯/E♭ Major (official soundtrack)
(start)
(loop)
(loop 2)
(end)
3. "Unhinged" The Library sequence with Figure, Door 50 3:11 (official soundtrack)
0:18 (start)
0:42 (loop)
0:35 (end)
180 BPM F♯/G♭ Minor (official soundtrack)
(start)
(loop)
(end)
4. "Guiding Light" The death message by Guiding Light. 1:19 148 BPM D Minor
5. "Elevator Jam" Inside the Elevator of The Hotel. 0:39 (official sountrack)
0:06 (end)
146 BPM D♯/E♭ Minor (official soundtrack)
(end)
Additional information
No. Title Name[note 1] In-game location
1. "Dawn of the Doors" "Audio/new beginning 2" (7767530145) (loop)
"Audio/songend" (7767565697) (end)
game.StarterGui.MainUI.Main_Lobby.Music (loop)
game.StarterGui.MainUI.Main_Lobby.MusicEnd (end)
2. "Here I Come" "Audio/i have to run v2 w beat" (9932603531) game.Workspace.Ambience_Seek
3. "Unhinged" "Audio/the big red mans intro" (start) (10470715177)
"Audio/the big red man" (loop) (10470707502)
"Audio/the big red escape but normal" (end) (10472770795)
game.Workspace.Ambience_FigureStart (start)
game.Workspace.Ambience_Figure (loop)
game.Workspace.Ambience_FigureEnd (end)
4. "Guiding Light" "Audio/heres a tip" (10460221938) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Blue
5. "Elevator Jam" "Audio/elevatormusic (1)" (7249833877) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.Music

Doors Soundtrack Vol 2
No. Title Plays at Length BPM Key Signature Track
1. "Jeff's Jingle" The radio at Jeff's shop of The Hotel 2:05 (soundtrack)
2:00 (loop)
176 BPM E Minor (source)
(in-game)[note 2]
2. "Unhinged II" In The Electrical Room after opening the gate.[note 3] 3:03 (soundtrack)
0:42 (loop)
90 BPM F♯/G♭ Minor (official soundtrack)
(intense)
(loop)
3. "Elevator Jammed" The final cutscene when escaping The Hotel. 0:56 76 BPM D#/E♭ Major
4. "Curious Light" The death message by Curious Light. 0:59 148 BPM D#/E♭ Major
5. "Trailer Theme - Remix" The Hotel+ Teaser Trailer and Update Trailer. 1:38 176 BPM D#/E♭ Major See § Promotional soundtracks
6. "Elevator Jam - Remix" The Screech Plush promotional video. 1:27 146 BPM D♯/E♭ Minor See § Promotional soundtracks
"Jeff's Jingle" audio properties
  • MusicClose
    • RollOffMaxDistance: 50
    • RollOffMinDistance: 3
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
  • MusicFar
    • RollOffMaxDistance: 125
    • RollOffMinDistance: 5
    • RollOffMode: LinearSquare
    • PlaybackSpeed: 1
    • Volume: 0.65
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 3.7
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2
      • Density: 1
      • Diffusion: 1
      • DryLevel: -3
      • WetLevel: -2
Additional information
No. Title Name[note 1] In-game location
1. "Jeff's Jingle" "among usp taunt" (6973423505) game.Workspace.CurrentRooms.52.ShopStuff.RadioShop.Hitbox.RadioShop (door 52 must be loaded)
2. "Unhinged II" "Audio/the big red man rage" (intense) (10472612727)
"Audio/FigureThemeEnd" (ambience) (12159119088)
game.Workspace.CurrentRooms.100.FigureSetup.AmbienceIntense (intense)
game.Workspace.CurrentRooms.100.FigureSetup.Ambience (ambience)
3. "Elevator Jammed" "Audio/theme_shortened" (8474472363) game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Cutscenes.Elevator1.EndMusic
4. "Curious Light" "Audio/heresatip-new" (10907273416) game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Yellow

Doors Soundtrack Vol 3
No. Title Plays at Length BPM Key Signature Track
1. "Dusk Of The Doors" The exterior of the Lobby. 3:43 (soundtrack)
3:33 (loop)
0:20 (end)
72 BPM B Major (loop)
(end)
2. "Jeff's Jingle - DNB Remix" BATTLE MODE Soundtrack along with the Buff Figure and King El Goblino Youtooz showcases. 1:53 88 BPM E Minor See § Promotional soundtracks
3. "Make Haste" Throughout The Backdoor when Door -50 is opened.[note 4] 2:11 127 BPM N/A (background noise) (official soundtrack)
(in-game)
4. "Seek Merch Trailer Theme" The Seek figure promotional videos. 1:44 76 BPM D Minor See § Promotional soundtracks
5. "Elevator Jam - Retro Mode" From the radio in Door 0 of Retro Mode. 0:32 (source, soundtrack)
0:35 (in-game)
146

BPM, 136 BPM

D Minor (source)
(in-game)[note 5]
6. "Elevator Jam - April Fools" When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event. 0:30 146 BPM D Minor
"Elevator Jam - Retro Mode" audio properties
  • RollOffMaxDistance: 60
  • RollOffMinDistance: 10
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 0.937333345413208
  • Volume: 0.5
Additional information
No. Title Name[note 1] In-game location
1. "Dusk of the Doors" "Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop)
"Audio/ScariestEndEver" (16932477901) (end)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutside (loop)
game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutsideEnd (end)
3. "Make Haste" "Audio/loserredo2" (16695384009) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.Music
5. "Elevator Jam - Retro Mode" "Audio/FloorTwoLeakTwo" (16916005922) game.Workspace.CurrentRooms.0.StartRadio.Part.PlaySound
6. "Elevator Jam - April Fools" "Audio/elevatormusicnewnewnewnwe" (16964478520) game.StarterGui.MainUI.Initiator.Main_Game.PreRun.MusicHuman

Volume 4
No. Title Plays at Length BPM Key Signature Track
1. "Ready or Not" During Seek Chases of The Mines. 4:44 (official soundtrack)
0:24 (intro)
0:50 (normal loop)
0:12 (cutscene)
0:26 (minecart loop 1)
0:50 (minecart loop 2)
0:22 (end)
151 BPM D♯/E♭ Minor
(official soundtrack)


(mines intro)


(sewers intro)


(normal loop)


(cutscene)


(minecart loop 1)


(minecart loop 2)


(end)
2. "Ready to Rumble" During The Nest in door 150. 3:19 (official soundtrack)
0:44 (intro)
0:25 (anchor A)
0:25 (anchor B)
0:25 (anchor C)
0:25 (anchor D)
0:25 (anchor E)
76 BPM D♯/E♭ Minor
(official soundtrack)


(intro & end)

(anchor A)
(anchor B)
(anchor C)

(anchor D)


(anchor E)
(extended chase)
3. "Jeff's Jam" During Jeff's Shop in The Mines. 2:04 100 BPM G Minor
4. "Oh Dam" During the Dam Seek boss fight in door 200. 3:06 (official soundtrack)
0:18 (intro)
0:25 (phase 1) 0:12 (phase 2)
0:25 (phase 3)
0:25 (end)
151 BPM D♯/E♭ Minor
(official soundtrack)


(intro)


(phase 1)


(phase 2)


(phase 3)


(end)
5. "Fresh Air" [note 6][1] During the end of Floor 2 after door 200. 1:55 (official soundtrack
1:55 (official soundtrack - ambience version)
0:53 (loop)
0:38 (end)
141 BPM D#/E♭ Major
(official soundtrack)


(official soundtrack - ambience version)


(loop)

(end)

Vol5
No. Title Plays at Length BPM Key Signature Track
1. "The Great Outdoors" The Great Outdoors Trailer (First Half) 1:11 149 BPM D♯ minor
(official soundtrack)

(tower heroes version)
2. "The Great Indoors" The Great Outdoors Trailer (Second Half) 0:36 143 BPM D♯ minor
3. "Son of a Birch" Eyestalk Chase
2:03


0:30


1:12


1:01

79 BPM D♯ minor
(official soundtrack)

(intro)

(chase loop)

(outro)
(outro sfx)
4. "Thorns" The Hedge Maze 2:37 (official soundtrack)
0:18 (intro)
0:17 (intro sfx)
0:28 (phase 1)
0:28 (phase 2)

0:28 (phase 3)
0:57 (phase 4)
0:13 (chase)
0:05 (outro)
135 BPM D♯ minor
(official soundtrack)

(intro)

(intro sfx)

(phase 1)


(phase 2)


(phase 3)


(phase 4)


(chase)


(outro)
5. "Keep Off The Grass" Outdoors Final Cutscene 0:40 (official soundtrack)
0:32 (in-game)
70 BPM D♯ minor
(official soundtrack)

(in-game)
6. "Deals Of The Doors" Lobby Shop 3:41 (official soundtrack)
3:33 (in-game)
144 BPM B minor (official soundtrack)

(in-game)
7. "CONTENT CONTENT CONTENT!!!" The Content Update Trailer 1:20 87 BPM C minor
8. "The Mines Teaser" The Mines Teaser 0:57 144 BPM B major
9. "The Mines Trailer" The Mines Full Trailer. 0:52 156 BPM D♯ minor

Hiding In-game only soundtracks

Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.

Name[note 1] Plays at Length BPM Key Signature Track
I'm Behind You

"Audio/im behind you (Filename)

During Halt's chase. 1:51 97 BPM E Minor
Closer

"Audio/closerFullAudio (1)" (main) (filename)
"Audio/closerEnd" (end) (filename)

During Dread's chase. 1:58 (main)
0:15 (end)
144 BPM D#/E♭ Minor (main)
(end)
"Audio/loopsecret" Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors, The Backdoor's exit doors and The Outdoor's entrance in The Greenhouse. 0:48 148 BPM D#/E♭ Major
"Audio/LoserEnd" Pulling a Timer Lever in The Backdoor. 0:17 96 BPM E Minor
"Audio/loserambience" During Haste's chase when the Timer Lever in The Backdoor runs out. 0:21 107 BPM F Minor (source)
(in-game)
Gods Wind Spooky Eerie 2 (original Roblox audio name) The ambience that plays in The Greenhouse. 1:06 59 BPM A Major (source)
(in-game)
Mines Elevator

Audio/elevatorMinesHQ

Inside the Elevator of The Mines, Seems to be a reused track of the Original Trailer (Extended) Music. 0:42 (track)

0:26 (loop)

148 BPM D Minor (track)

(loop)

Hotel Ambience The ambience that plays in The Hotel. 1:12 N/A N/A
Rooms Ambience The ambience that plays in The Rooms. 1:00 N/A N/A
Audio/AmbienceMines The ambience that plays in The Mines. 5:03 N/A N/A
"Audio/loserambience" audio properties
  • RollOffMaxDistance: 20
  • RollOffMinDistance: 1
  • RollOffMode: InverseTapered
  • PlaybackSpeed: 1
  • Volume: 0.6
  • DistortionSoundEffect
    • Level: 0.63
  • EqualizerSoundAffect
    • HighGain: 6
    • LowGain: 3
    • MidGain: 0
Additional information
Name[note 1] In-game location
"Audio/im behind you" (10014083534) game.ReplicatedStorage.ClientModules.EntityModules.Shade.Music
"Audio/closerFullAudio (1)" (main) (11639057440)
"Audio/closerEnd" (end) (11638638410)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.Ambience (main)
game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.AmbienceEnd (end)
"Audio/loopsecret" (11091700958) game.Workspace.CurrentRooms.<Door Number>.RoomsDoor_Entrance.Door (entrance to The Rooms must be loaded)
"Audio/LoserEnd" (16695021133) game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.MusicEnd
"Audio/loserambience" (16695425474) game.ReplicatedStorage.FloorClientStuff.ClientRemote.Haste.Ambience

Damage Removed and Scrapped Soundtracks

The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.

The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.

In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.

Name[note 1] In-game location Length BPM Key Signature Track
"The Angels Fountains 2" (1837403780) game.Workspace.CurrentRooms.0.Parts.VoidCollision.PlaySound 1:56 (source)
Variable (in-game)[note 7]
95 (source)
Variable (in-game)[note 7]
B♭ minor (source)
(in-game)
Audio properties
  • PlaySound
    • RollOffMaxDistance: 36
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: 0
      • LowGain: -80
      • MidGain: 0
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0
  • PlaySound
    • RollOffMaxDistance: 75
    • RollOffMinDistance: 2
    • RollOffMode: Linear
    • PlaybackSpeed: Variable[note 8]
    • Volume: 4
    • EqualizerSoundEffect
      • HighGain: -80
      • LowGain: 0
      • MidGain: -80
    • ReverbSoundEffect
      • DecayTime: 2.687
      • Density: 1
      • Diffusion: 1
      • DryLevel: -80
      • WetLevel: 0

Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.

Name[note 1] Description Length BPM Key Signature Track
"Audio/courtyard_entrance" Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. 0:40 (source)
0:42 (in-game)
139 BPM C#/D♭ Minor (source)
(in-game)
"Audio/seekv2" Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase. 2:10 151 BPM D Minor
The Damned This audio was found in the old files of the game. (1843640311) 4:19 N/A N/A
"music-calm"
"music-scuffed"
"Music_Calm" and "Music_Stress" in game files. Accidentally left in the old game files, being for an older scrapped project.[2] Both likely proceed from "You Can't Hide - LightningSplash on Twitter (X)" (from Ragdoll Universe). Additionally, the "scuffed" version plays identical in the game, in The Hellrooms but slowed down.[3] 2:52 78 BPM F Minor (calm)
(stress)
Additional information
Name[note 1] In-game location
"Audio/courtyard_entrance" (7132953277) game.ReplicatedStorage.Sounds.LA_The Courtyard
"Audio/seekv2" (10944333705) game.Workspace.SeekMoving.Music
"The Damned" (1843640311) game.Workspace.The Damned
"music-calm" (6385111188) game.StarterGui.MainUI.Unused.Music.Music_Calm
"music-scuffed" (6385120200) game.StarterGui.MainUI.Unused.Music.Music_Stress

Currency Promotional soundtracks

These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.

Title Video Soundtrack Length BPM Key Signature Track
"DOORS: Trailer Theme Extended"
DOORS TEASER TRAILER

DOORS EXTENDED TRAILER

DOORS RELEASES

Single 0:30

1:19
74 BPM

148 BPM
TBA

A Major

"Trailer Theme - Remix"
DOORS HOTEL+ TEASER TRAILER

DOORS HOTEL+ UPDATE TRAILER

Vol. 2 No. 5 1:38 176 BPM D#/E♭ Major
"Elevator Jam - Remix"
*ENDS JAN 29* OFFICIAL DOORS SCREECH PLUSH

Vol. 2 No. 6 1:27 146 BPM D♯/E♭ Minor
"Seek Merch Trailer Theme"
DOORS SEEK PLUSH (ENDS JUNE 16!!)

MERCH ANNOUNCEMENT: SEEK YOUTOOZ

Vol. 3 No. 4 1:44 76 BPM D Minor
"Trailer Theme - Remix 2" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**

N/A 0:14 107 BPM D♯/E♭ Minor
"Doors Modifiers Trailer Music" (conjecture)
DOORS: MODIFIERS! **PLUSH ENDS OCT 8**

N/A 0:25 80 BPM D♯/E♭ Major
"Jeff's Jingle - DNB Remix"
DOORS X YOUTOOZ

MAKESHIP FIGURE PLUSH!

Vol. 3 No. 2 1:53 88 BPM C Major
"The Mines Teaser"
DOORS: FLOOR 2 TEASER

Vol. 5 No. 8 0:57 144 BPM B Major
"The Mines Trailer"
DOORS: FLOOR 2 FULL TRAILER

Vol. 5 No. 9 0:55 156 BPM D♯ minor
"DOORS The Outdoors"
DOORS - 🍃 ... What's behind the door?

N/A 0:14 144 BPM B minor
"DOORS The Outdoors"
DOORS: ??? REVEAL TEASER

N/A 0:47 66 BPM D♯ minor
"The Great Outdoors + The Great Indoors"
DOORS: THE GREAT OUTDOORS - TRAILER

Vol. 5 No. 1 (The Great Outdoors)

Vol. 5 No. 2 (The Great Indoors)

2:17 149 BPM (The Great Outdoors)

143 BPM (The Great Indoors)

D♯ minor
"Oh Dam - Remix" (conjecture)
DOORS DESK MAT

N/A 0:26 82 BPM D♯ minor

Trivia Trivia

  • The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors.
    • Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
    • Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
    • Fresh Air also uses this Leitmotif.
    • Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when the Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek attacks it.
    • Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
    • Another recurring leitmotif is heard in "The Great Outdoors" , "The Great Indoors", “Son of a Birch”, “Thorns” and “Keep Of The Grass”. (Vol.5).
  • The community has come to unofficially refer to two entities by the name of their theme songs, Guiding Light and Curious Light. The entities actually has no official name, though.
  • There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
  • Lightning_Splash's favorite DOORS soundtrack is Make Haste.[4]
  • Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
    • Lightning_Splash has tweeted about this by embedding SiIvaGunner's rip of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead.[5]
  • Before The Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of game.Workspace, named Ambience_FigureIntense.
  • Ghostly Wowzers, one of the contributing developers for DOORS, is unsure where some of the in-game music is coming from within the Hotel.[6]
  • Lightning_Splash made the soundtracks in FL Studio.[7]
  • Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
  • The soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
  • During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
  • At the end of Unhinged, Unhinged II, Oh Dam, Fresh Air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most audible in Dread's theme.
  • The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.
  • Unhinged II and Ready to Rumble have endings not found in-game.
    • Unhinged II has the same ending as Unhinged, which is when Guiding Light seals the door to The Library, when normally you would run into the elevator to The Mines and Elevator Jammed would play.
    • Ready To Rumble has an extended version that would be found when lowering the bridge to exit The Nest.
  • The cover of Vol. 5 is the only one so far to have an entity inside of it. (In this case the World Lotus.)
  • Rush can be heard in Trailer Theme - Remix, and is the only entity that can be heard in any of the soundtracks.

Gallery References

  1. LightningSplash on X (September 19, 2024). Retrieved on April 7, 2025. LightningSplash: "i just realized i typo'd one of the songs as Fresh Rain instead of Fresh Air.... i'm too lazy to reupload the album (cause for some reason I can't just edit the name of a track) so we're just gonna have to deal with it"
  2. https://twitter.com/LightningSplash/status/1970529565631041902
  3. https://youtu.be/cJp7jPUszsw?t=47
  4. LightningSplash on Twitter (X) (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"
  5. LightningSplash on Twitter (X) (November 1, 2022). Retrieved on April 7, 2025.
  6. WowzersItsMe on Fandom (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" WowzersItsM: "good question! not sure about that either"
  7. LightningSplash on Twitter (X) (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"

Gallery Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The name that is displayed in the Roblox Creator Store.
  2. As heard when three studs away from the radio or closer.
  3. The intense version plays for a few seconds after opening the gate, then switches to the ambient version. The intense version resumes once all the Breaker Switches are placed.
  4. Every Timer Lever pulled after the first rewinds the audio by the same amount of time added by the lever. The audio is temporarily muted when rewinding. Assuming the player has pulled a lever, the timer ends when the audio is at 2:00.
  5. With all in-game audio properties except with a Volume of 1.
  6. Mistitled as "Fresh Rain".
  7. 7.0 7.1 With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.
  8. 8.0 8.1 Both audio instances are each given a random number when loaded, estimated to be between 0.175 to 0.225, which are then assigned to their PlaybackSpeed property. Once set, it will not change for the remainder of the session.
vte
DOORS Wiki
ENTITIES Entities
Overview
Lobby
Curious LightSeekTimothySally
ICON HOTEL
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoidWorld Lotus
ICON MINES
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoidWorld Lotus
Achievement
Floor 3, Upcoming
Unknown
Icon BACKDOOR
The Backdoor
Curious LightBlitzHasteLookman
Icon ROOMS
The Rooms
Curious LightA-60A-90A-120
Icon OUTDOORS
The Outdoors
Curious LightBrambleCawsEyestalkGrampyGroundskeeperMandrakeMonumentSnareSurgeWorld Lotus
Icon BM
BATTLE MODE
Guiding LightCurious LightA-90AmbushBlitzDreadDupeEyesGiggleHideLookmanRushScreechVoid
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCg==SCJVEREECH)
Door Locations
Overview
Lobby
InteriorExterior
ICON HOTEL
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
ICON MINES
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Icon BACKDOOR
The Backdoor
Room -51Two Gates RoomRoom -01
Icon ROOMS
The Rooms
A-0000Exit RoomsA-1000
Icon OUTDOORS
The Outdoors
Greenhouse CourtyardThe ClearingThe MillThe Hedge Maze
Icon RM
RETRO MODE
ElevatorThe ReceptionSeeking Wall RoomThe LibraryJeff's ShopThe CourtyardThe Electrical RoomThe Winners Room
Icon BM
BATTLE MODE
ElevatorThe ReceptionThe Grand HallwayThe Dining HallThe GreenhouseThe BridgesThe Sewers
Usage Mechanics
Interact
General

Achievement AchievementsAdminPanelButtonHD Admin PanelLaddre ClimbingDresser ContainersXbox Button X ControlsDeathicon Death ScreenSpeech DialogueDoors Info DoorsSTAIR FloorsHEARTBEAT CONTROL MINIGAME Heartbeat Control MinigameHIDING HidingINTERACTED InteractablesTodays Deals ItemsINTERACT LootingLOTUS REVIVE Lotus RebirthingMODIFIERS ModifiersReviveicon RevivesRiftIcon RiftLockiconSVG Room MechanicsSavesicon SavesSeed SeedsSHOPS Shops

Player
Player

DAMAGE DamageHEALTH HealthBetterInventorySVG InventorySpeedboosticonicon Movement SpeedStatusEffectNewIcon Status Effects

Currency
Currencies
KnobBoost BoostsCodesicon CodesGold GoldKnobs KnobsStardusticonfiles Stardust
Todays Deals
Items

Stopi A-90's Stop SignALARMCLOCK Alarm ClockAloeBadRender AloeBackdoorKey Backdoor Room KeyHDBandage BandagesImages-icon bandagepack Bandage PackHDBattery BatteriesBatteryPackORIGINAL Battery PackBigbombi Big BombBombi BombLibrary Book BookGlovesTakeover Boxing GlovesBreadIcon BreadBreakerSwitch Breaker PoleBuddy Icon BuddyIcon Handheld Flashlight BulklightCandleimage CandleIconCandyCornItem CandyCandy Bags Icon Candy BagsCheese CheeseCompass Icon CompassCrucifiximage CrucifixDonutIcon DonutElectrical Room Key Electrical Room KeyEvil Dollar Square Icon 420x420 Evil DollarFlashlight backdoor update FlashlightGenerator Fuse icon FuseGFRender Glitch FragmentGlowstick Icon2 GlowstickGoldguni Gold BlasterHerbwitoutout Green HerbGween Soda Gween SodaBoxi Hiding BoxKeyimage Hotel Room KeyCrucifixApril Holy Hand GrenadeIron Key Icon Iron KeyKnockbombi KnockbombLanternIcon LanternLaserPointerIcon Laser PointerIcon lighter2 LighterIcon lockpick2 LockpickItem Lotus Icon LotusLotusPetalIcon Lotus PetalWhat Triggers Anti-Cheat Ambush? This Thing! M249Mini shield icon real Mini Shield PotionMoonlightCandleIcon Moonlight CandleMoonlight Float Moonlight FloatMultitoolIcon MultitoolNanai NannerThe peel Nanner PeelScanner Icon NVCS-3000Solution Paper PaperPainting Puzzle 0 Puzzle PaintingRetro Key Retro Keyink=Rift Jar Rift JarIcon Shakelight ShakelightShearsIcon ShearsBig sheild pot Shield PotionSkeletonkeyimage Skeleton KeySmoothieTransparent SmoothieBottleStarLightNew Starlight BottleChug Jug of Starlight Icon Starlight JugStar Vial Starlight VialAnglehead Icon StraplightChair item Throwable PropHackers Favorite Items Tip JarIcon vitamins Vitamins

Puzzles Miscellaneous
EventIcon
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools EventThe Takeover EventThe Halloween Spotlight Event
History
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSEchidenpaiGhostly Wowzersjasper_creationsLightning_SplashLSPLASH (Group)NormallyAverageRediblesQW
Gallery
Game Updates
Alpha ReleaseThe Hotel+ Update2023 April Fools UpdateThe Modifiers UpdateThe Hunt Update2024 April Fools UpdateThe Mines Update2024 Trick Or Treat UpdateThe Content Update2025 April Fools UpdateThe Great Outdoors Update2025 Trick Or Treat Update
Overview
Collaborations
MakeshipYoutoozThe RoomsPLS DONATETower Heroes CollabUntitled Tag Game CollabTales Of Tanorio CollabEpic Desk