"Oye... who do you think made this page? Soundtracks, I mean." - El Goblino Soundtracks is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Needs Additional Information section for Volume 4. |
"The official soundtrack on the official channel! Hooray! You can find this song and others on my Soundcloud and Spotify."
- The description of the soundtracks on LSPLASH's YouTube channel.
DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. They are composed by Lightning_Splash.
Volume 1 was released on August 10th, 2022.
Volume 2 was released on January 29th, 2023.
Volume 3 was released on April 10th, 2024.
Volume 4 was released on September 21st, 2024.
Listen to it on:
Official soundtracks
Vol. 1
No. | Title | Plays at | Length | BPM | Key | Track |
---|---|---|---|---|---|---|
1. | "Dawn of the Doors" | Inside the Lobby. | 3:54 (soundtrack) 3:33 (loop) 0:21 (end) |
72 BPM | B Minor
or D Major |
Play (MP3) (loop) Play (MP3) (end) |
2. | "Here I Come" | During Seek's chase. | 1:52 | 135 BPM | D♯/E♭ Major | Play (MP3) |
3. | "Unhinged" | The Library sequence with Figure. | 3:14 (soundtrack) 0:18 (start) 0:42 (loop) 0:35 (end) |
180 BPM | F♯/G♭ Minor | Play (MP3) (start) Play (MP3) (loop) Play (MP3) (end) |
4. | "Guiding Light" | The death message by Guiding Light in the Hotel and the Mines | 1:19 | 148 BPM | D Major | Play (MP3) |
5. | "Elevator Jam" | Inside the Elevator of the Hotel. | 0:39 | 146 BPM | D♯/E♭ Minor | Play (MP3) |
No. | Title | Name[note 1] | In-game location |
---|---|---|---|
1. | "Dawn of the Doors" | "Audio/new beginning 2" (7767530145) (loop) "Audio/songend" (7767565697) (end) |
game. (loop)game. (end)
|
2. | "Here I Come" | "Audio/i have to run v2 w beat" (9932603531) | game.
|
3. | "Unhinged" | "Audio/the big red mans intro" (start) (10470715177) "Audio/the big red man" (loop) (10470707502) "Audio/the big red escape but normal" (end) (10472770795) |
game. (start)game. (loop)game. (end)
|
4. | "Guiding Light" | "Audio/heres a tip" (10460221938) | game.
|
5. | "Elevator Jam" | "Audio/elevatormusic (1)" (7249833877) | game.
|
Vol. 2
No. | Title | Plays at | Length | BPM | Key | Track |
---|---|---|---|---|---|---|
1. | "Jeff's Jingle" | The radio at Jeff's shop. | 2:05 (soundtrack) 2:00 (loop) |
176 BPM | E Minor | Play (MP3) (source) Play (MP3) (in-game)[note 2] |
2. | "Unhinged II" | In The Electrical Room after opening the gate.[note 3] | 3:03 (soundtrack) 0:42 (loop) |
90 BPM | F♯/G♭ Minor | Play (MP3) (intense) Play (MP3) (ambience) |
3. | "Elevator Jammed" | The final cutscene when escaping the Hotel. | 0:56 | 76 BPM | G Minor | Play (MP3) |
4. | "Curious Light" | The death message by Curious Light in the The Rooms or The Backdoor. | 0:59 | 148 BPM | C Major | Play (MP3) |
5. | "Trailer Theme - Remix" | The Hotel+ Teaser Trailer and Update Trailer. | 1:38 | 176 BPM | G Minor | See § Promotional soundtracks |
6. | "Elevator Jam - Remix" | The Screech Plush promotional video. | 1:27 | 146 BPM | D♯/E♭ Minor | See § Promotional soundtracks |
|
No. | Title | Name[note 1] | In-game location |
---|---|---|---|
1. | "Jeff's Jingle" | "among usp taunt" (6973423505) | game. (door 52 must be loaded)
|
2. | "Unhinged II" | "Audio/the big red man rage" (intense) (10472612727) "Audio/FigureThemeEnd" (ambience) (12159119088) |
game. (intense)game. (ambience)
|
3. | "Elevator Jammed" | "Audio/theme_shortened" (8474472363) | game.
|
4. | "Curious Light" | "Audio/heresatip-new" (10907273416) | game.
|
Vol. 3
No. | Title | Plays at | Length | BPM | Key | Track |
---|---|---|---|---|---|---|
1. | "Dusk Of The Doors" | The exterior of the Lobby. | 3:43 (soundtrack) 3:33 (loop) 0:20 (end) |
72 BPM | B Minor
or D Major |
Play (MP3) (loop) Play (MP3) (end) |
2. | "Jeff's Jingle - DNB Remix" | The Buff Figure and King El Goblino Youtooz showcases. | 1:53 | 88 BPM | C Major | See § Promotional soundtracks |
3. | "Make Haste" | Throughout The Backdoor when Door -50 is opened.[note 4] | 2:11 | 127 BPM | E Minor | Play (MP3) (official soundtrack) Play (MP3) (in-game) |
4. | "Seek Merch Trailer Theme" | The Seek figure promotional videos. | 1:44 | 76 BPM | D Minor | See § Promotional soundtracks |
5. | "Elevator Jam - Retro Mode" | From the radio in Door 0 of Retro Mode. | 0:32 (source, soundtrack) 0:35 (in-game) |
136
BPM, 146 BPM |
D
Minor, Db/C# Minor |
Play (MP3) (source) Play (MP3) (in-game)[note 5] |
6. | "Elevator Jam - April Fools" | When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event. | 0:30 | 136 BPM | D Major | Play (MP3) |
|
No. | Title | Name[note 1] | In-game location |
---|---|---|---|
1. | "Dusk of the Doors" | "Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop) "Audio/ScariestEndEver" (16932477901) (end) |
game. (loop)game. (end)
|
3. | "Make Haste" | "Audio/loserredo2" (16695384009) | game.
|
5. | "Elevator Jam - Retro Mode" | "Audio/FloorTwoLeakTwo" (16916005922) | game.
|
6. | "Elevator Jam - April Fools" | "Audio/elevatormusicnewnewnewnwe" (16964478520) | game.
|
Vol. 4
No. | Title | Plays at | Length | BPM | Key | Track |
---|---|---|---|---|---|---|
1. | "Ready or Not" | During Seek Chase at the Mines. | 4:44 (official soundtrack) 0:24 (intro) 0:50 (normal loop) 0:12 (cutscene) 0:26 (minecart loop 1) 0:50 (minecart loop 2) 0:22 (end) |
151 | D♯/E♭ Major | Play (MP3) (official soundtrack) Play (MP3) (intro) Play (MP3) (normal loop) Play (MP3) (cutscene) Play (MP3) (minecart loop 1) Play (MP3) (minecart loop 2) Play (MP3) (end) |
2. | "Ready to Rumble" | During the Nest in door 150. | 3:19 (official soundtrack) 0:44 (intro) 0:25 (anchor A) 0:25 (anchor B) 0:25 (anchor C) 0:25 (anchor D) 0:25 (anchor E) 0:25 (grumble chase) |
76 | D♯/E♭ Major | Play (MP3) (official soundtrack) Play (MP3) (intro) Play (MP3) (anchor A) Play (MP3) (anchor B) Play (MP3) (anchor C) Play (MP3) (anchor D) Play (MP3) (Anchor E used in multiplayer) Play (MP3) (grumble chase) |
3. | "Jeff's Jam" | During Jeff's shop in door 152. | 2:04 | 100 | D Minor | Play (MP3) |
4. | "Oh Dam" | During the Dam Seek boss fight in door 200. | 3:06 (official soundtrack) 0:18 (intro) 0:25 (phase 1) 0:12 (phase 2) 0:25 (phase 3) 0:25 (end) |
151 | D♯/E♭ Major | Play (MP3) (official soundtrack) Play (MP3) (intro) Play (MP3) (phase 1) Play (MP3) (phase 2) Play (MP3) (phase 3) Play (MP3) (end) |
5. | "Fresh Air (Misspelled as Fresh Rain on Spotify and Apple Music), (Has a remix too)” | During the End of Floor 2 after door 200. | 1:55 (official soundtrack 1:55 (official soundtrack - ambience version) 0:53 (loop) 0:38 (end) |
141 | G Minor | Play (MP3) (official soundtrack) Play (MP3) (official soundtrack - ambience version)Play (MP3) (loop) Play (MP3) (end) |
In-game only
Some soundtracks in the game have not been officially released to streaming services.
Name[note 1] | Plays at | Length | BPM | Key | Track | |
---|---|---|---|---|---|---|
I'm Behind You
"Audio/im behind you (Filename) |
During Halt's chase. | 1:51 | 97 BPM | E Major | Play (MP3) | |
Closer
"Audio/closerFullAudio (1)" (main) (filename) |
During Dread's chase. | 1:58 (main) 0:15 (end) |
144 BPM | E♭ Minor | Play (MP3) (main) Play (MP3) (end) | |
"Audio/loopsecret" | Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors and The Backdoor's exit doors. | 0:48 | 148 BPM | C Major | Play (MP3) | |
"Audio/LoserEnd" | Pulling a Timer Lever in The Backdoor. | 0:17 | 96 BPM | E Minor | Play (MP3) | |
"Audio/loserambience" | During Haste's chase when the Timer Lever in The Backdoor runs out. | 0:21 | 107 BPM | F Major | Play (MP3) (source) Play (MP3) (in-game) | |
TBA | The ambience that plays in The Greenhouse. | 1:06 | 59 BPM | A Major | Play | |
Audio/elevatorMinesHQ | Inside the Elevator of The Mines. | 0:42 (TRACK)
0:26 (LOOP) |
148 BPM | D Minor | Play (TRACK)
Play (LOOP) | |
TBA | The ambience that plays in The Rooms | 1:00 | Play |
|
Name[note 1] | In-game location |
---|---|
"Audio/im behind you" (10014083534) | game.
|
"Audio/closerFullAudio (1)" (main) (11639057440) "Audio/closerEnd" (end) (11638638410) |
game. (main)game. (end)
|
"Audio/loopsecret" (11091700958) | game. (entrance to The Rooms must be loaded)
|
"Audio/LoserEnd" (16695021133) | game.
|
"Audio/loserambience" (16695425474) | game.
|
Unused
Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.
Name[note 1] | Description | Length | BPM | Key | Track |
---|---|---|---|---|---|
"Audio/courtyard_entrance" | Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. | 0:40 (source) 0:42 (in-game) |
139 | C#/Db Minor | Play (MP3) (source) Play (MP3) (in-game) |
"Audio/seekv2" | Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase. | 2:10 | 151 | D Minor | Play (MP3) |
The Damned | This audio was found in the old files of the game. (1843640311) | 4:17 | TBA | TBA | Play (MP3) |
Name[note 1] | In-game location |
---|---|
"Audio/courtyard_entrance" (7132953277) | game.
|
"Audio/seekv2" (10944333705) | game.
|
Removed
In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.
Name[note 1] | In-game location | Length | BPM | Key | Track |
---|---|---|---|---|---|
"The Angels Fountains 2" (1837403780) | game.
|
1:56 (source) Variable (in-game)[note 6] |
TBA | TBA | Play (MP3) (source) Play (MP3) (in-game) |
|
Promotional soundtracks
These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.
Title | Video | Soundtrack | Length | BPM | Key | Track | |||
---|---|---|---|---|---|---|---|---|---|
"DOORS: Trailer Theme Extended" |
|
Single | 1:19 | 148 BPM | A Major | Play | |||
"Trailer Theme - Remix" |
|
Vol. 2 No. 5 | 1:38 | 176 BPM | G Minor | Play | |||
"Elevator Jam - Remix" |
|
Vol. 2 No. 6 | 1:27 | 146 BPM | D♯/E♭ Minor | Play | |||
"Seek Merch Trailer Theme" |
|
Vol. 3 No. 4 | 1:44 | 76 BPM | D Minor | Play | |||
"Trailer Theme - Remix 2" (conjecture) |
|
N/A | 0:14 | 107 BPM | D♯/E♭ Minor | Play | |||
"Doors Modifiers Trailer Music Extended" (conjecture) |
|
N/A | 1:30 | 80 BPM | D♯/E♭ Minor | Play | |||
"Jeff's Jingle - DNB Remix" |
|
Vol. 3 No. 2 | 1:53 | 88 BPM | C Major | Play | |||
"Dawn of the Doors - Remix" |
|
N/A | 0:46 | 73 BPM | B Major | Play |
Trivia
- The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors.
- Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
- Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
- Fresh Air also uses this Leitmotif.
- Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when The Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek kills Her.
- Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
- The community has come to unofficially refer to a certain entity by the name of its theme song, Guiding Light. The entity actually has no official name, though. The same goes for the Curious Light, having its theme song labelled as Curious Light in the second volume of the soundtrack.
- There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
- Lightning_Splash's favorite DOORS soundtrack is Make Haste.[1]
- Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
- Before the Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of
game.Workspace
, named Ambience_FigureIntense. - Ghostly Wowzers is unsure where some of the in-game music is coming from within the Hotel. [3]
- Lightning_Splash made the soundtracks in FL Studio.[4][5]
- Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
- The newly added soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
- During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
- At the end of Unhinged, Unhinged II, Oh Dam, fresh air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most hearable in Dread's theme.
- The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.
References
- ↑ Q: "whats your favourite doors soundtrack…….." A: "Make Haste. i LOVE ambience stuff like this" -Lightning_Splash, X
- ↑ [1] – Lightning_Splash, Twitter
- ↑ Q:"Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" A:"good question! not sure about that either"
- ↑ Q:"What app does LSplash use to make the Doors soundtracks? I'm assuming FL Studio." A:"he's been using FL studio"
- ↑ Q: "what app do you use to make music" A: "fl studio" - LightningSplash, Twitter
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The name that is displayed in the Roblox Creator Store.
- ↑ As heard when three studs away from the radio or closer.
- ↑ The intense version plays for a few seconds after opening the gate, then switches to the ambient version. The intense version resumes once all the Breaker Switches are placed.
- ↑ Every Timer Lever pulled after the first rewinds the audio by the same amount of time added by the lever. The audio is temporarily muted when rewinding. Assuming the player has pulled a lever, the timer ends when the audio is at 2:00.
- ↑ With all in-game audio properties except with a Volume of 1.
- ↑ With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.
- ↑ 7.0 7.1 Both audio instances are each given a random number when loaded, estimated to be between 0.175 to 0.225, which are then assigned to their PlaybackSpeed property. Once set, it will not change for the remainder of the session.