| "ACHIEVEMENT UNLOCKED" - The text that appears above achievement notifications. Soundtracks is a featured article of the DOORS Wiki. It is an important part of DOORS. Editing is allowed, but with caution. |
"The official soundtrack on the official channel! Hooray! You can find this song and others on my Soundcloud and Spotify."
- The description of the soundtracks on LSPLASH's YouTube channel.
DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. Currently, all of were are composed by Lightning_Splash.
- Volume 1 was released on August 10th, 2022.
- Volume 2 was released on January 29th, 2023.
- Volume 3 was released on April 10th, 2024.
- Volume 4 was released on September 21st, 2024.
- Volume 5 was released on September 23rd, 2025.
Listen to it on:
Official soundtracks
| No. | Title | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|---|
| 1. | "Dawn of the Doors" | Inside the Lobby. | 3:54 (official soundtrack) 3:33 (loop) 0:21 (end) |
72 BPM | B Major | (official soundtrack) (loop) (end) |
| 2. | "Here I Come" | During Seek's chases in The Hotel. | 1:53 (official soundtrack) 0:08 (start) 0:14 (loop) 0:14 (loop 2) 0:18 (end) |
135 BPM | D♯/E♭ Major | (official soundtrack) (start) (loop) (loop 2) (end) |
| 3. | "Unhinged" | The Library sequence with Figure, Door 50 | 3:11 (official soundtrack) 0:18 (start) 0:42 (loop) 0:35 (end) |
180 BPM | F♯/G♭ Minor | (official soundtrack) (start) (loop) (end) |
| 4. | "Guiding Light" | The death message by Guiding Light. | 1:19 | 148 BPM | D Minor | |
| 5. | "Elevator Jam" | Inside the Elevator of The Hotel. | 0:39 (official sountrack) 0:06 (end) |
146 BPM | D♯/E♭ Minor | (official soundtrack) (end) |
| No. | Title | Name[note 1] | In-game location |
|---|---|---|---|
| 1. | "Dawn of the Doors" | "Audio/new beginning 2" (7767530145) (loop) "Audio/songend" (7767565697) (end) |
game. (loop)game. (end)
|
| 2. | "Here I Come" | "Audio/i have to run v2 w beat" (9932603531) | game.
|
| 3. | "Unhinged" | "Audio/the big red mans intro" (start) (10470715177) "Audio/the big red man" (loop) (10470707502) "Audio/the big red escape but normal" (end) (10472770795) |
game. (start)game. (loop)game. (end)
|
| 4. | "Guiding Light" | "Audio/heres a tip" (10460221938) | game.
|
| 5. | "Elevator Jam" | "Audio/elevatormusic (1)" (7249833877) | game.
|
| No. | Title | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|---|
| 1. | "Jeff's Jingle" | The radio at Jeff's shop of The Hotel | 2:05 (soundtrack) 2:00 (loop) |
176 BPM | E Minor | (source) (in-game)[note 2] |
| 2. | "Unhinged II" | In The Electrical Room after opening the gate.[note 3] | 3:03 (soundtrack) 0:42 (loop) |
90 BPM | F♯/G♭ Minor | (official soundtrack) (intense) (loop) |
| 3. | "Elevator Jammed" | The final cutscene when escaping The Hotel. | 0:56 | 76 BPM | D#/E♭ Major | |
| 4. | "Curious Light" | The death message by Curious Light. | 0:59 | 148 BPM | D#/E♭ Major | |
| 5. | "Trailer Theme - Remix" | The Hotel+ Teaser Trailer and Update Trailer. | 1:38 | 176 BPM | D#/E♭ Major | See § Promotional soundtracks |
| 6. | "Elevator Jam - Remix" | The Screech Plush promotional video. | 1:27 | 146 BPM | D♯/E♭ Minor | See § Promotional soundtracks |
|
| No. | Title | Name[note 1] | In-game location |
|---|---|---|---|
| 1. | "Jeff's Jingle" | "among usp taunt" (6973423505) | game. (door 52 must be loaded)
|
| 2. | "Unhinged II" | "Audio/the big red man rage" (intense) (10472612727) "Audio/FigureThemeEnd" (ambience) (12159119088) |
game. (intense)game. (ambience)
|
| 3. | "Elevator Jammed" | "Audio/theme_shortened" (8474472363) | game.
|
| 4. | "Curious Light" | "Audio/heresatip-new" (10907273416) | game.
|
| No. | Title | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|---|
| 1. | "Dusk Of The Doors" | The exterior of the Lobby. | 3:43 (soundtrack) 3:33 (loop) 0:20 (end) |
72 BPM | B Major | (loop) (end) |
| 2. | "Jeff's Jingle - DNB Remix" | BATTLE MODE Soundtrack along with the Buff Figure and King El Goblino Youtooz showcases. | 1:53 | 88 BPM | E Minor | See § Promotional soundtracks |
| 3. | "Make Haste" | Throughout The Backdoor when Door -50 is opened.[note 4] | 2:11 | 127 BPM | N/A (background noise) | (official soundtrack) (in-game) |
| 4. | "Seek Merch Trailer Theme" | The Seek figure promotional videos. | 1:44 | 76 BPM | D Minor | See § Promotional soundtracks |
| 5. | "Elevator Jam - Retro Mode" | From the radio in Door 0 of Retro Mode. | 0:32 (source, soundtrack) 0:35 (in-game) |
146
BPM, 136 BPM |
D Minor | (source) (in-game)[note 5] |
| 6. | "Elevator Jam - April Fools" | When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event. | 0:30 | 146 BPM | D Minor |
|
| No. | Title | Name[note 1] | In-game location |
|---|---|---|---|
| 1. | "Dusk of the Doors" | "Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop) "Audio/ScariestEndEver" (16932477901) (end) |
game. (loop)game. (end)
|
| 3. | "Make Haste" | "Audio/loserredo2" (16695384009) | game.
|
| 5. | "Elevator Jam - Retro Mode" | "Audio/FloorTwoLeakTwo" (16916005922) | game.
|
| 6. | "Elevator Jam - April Fools" | "Audio/elevatormusicnewnewnewnwe" (16964478520) | game.
|
| No. | Title | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|---|
| 1. | "Ready or Not" | During Seek Chases of The Mines. | 4:44 (official soundtrack) 0:24 (intro) 0:50 (normal loop) 0:12 (cutscene) 0:26 (minecart loop 1) 0:50 (minecart loop 2) 0:22 (end) |
151 BPM | D♯/E♭ Minor | (official soundtrack) (mines intro) (sewers intro) (normal loop) (cutscene) (minecart loop 1) (minecart loop 2) (end) |
| 2. | "Ready to Rumble" | During The Nest in door 150. | 3:19 (official soundtrack) 0:44 (intro) 0:25 (anchor A) 0:25 (anchor B) 0:25 (anchor C) 0:25 (anchor D) 0:25 (anchor E) |
76 BPM | D♯/E♭ Minor | (official soundtrack) (intro & end) (anchor A) (anchor B) (anchor C) (anchor D) (anchor E) (extended chase) |
| 3. | "Jeff's Jam" | During Jeff's Shop in The Mines. | 2:04 | 100 BPM | G Minor | |
| 4. | "Oh Dam" | During the Dam Seek boss fight in door 200. | 3:06 (official soundtrack) 0:18 (intro) 0:25 (phase 1) 0:12 (phase 2) 0:25 (phase 3) 0:25 (end) |
151 BPM | D♯/E♭ Minor | (official soundtrack) (intro) (phase 1) (phase 2) (phase 3) (end) |
| 5. | "Fresh Air" [note 6][1] | During the end of Floor 2 after door 200. | 1:55 (official soundtrack 1:55 (official soundtrack - ambience version) 0:53 (loop) 0:38 (end) |
141 BPM | D#/E♭ Major | (official soundtrack) (official soundtrack - ambience version) (loop) (end) |
| No. | Title | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|---|
| 1. | "The Great Outdoors" | The Great Outdoors Trailer (First Half) | 1:11 | 149 BPM | D♯ minor | (official soundtrack) (tower heroes version) |
| 2. | "The Great Indoors" | The Great Outdoors Trailer (Second Half) | 0:36 | 143 BPM | D♯ minor | |
| 3. | "Son of a Birch" | Eyestalk Chase | 2:03 0:30 1:12 1:01 |
79 BPM | D♯ minor | (official soundtrack) (intro) (chase loop) (outro) (outro sfx) |
| 4. | "Thorns" | The Hedge Maze | 2:37 (official soundtrack) 0:18 (intro) 0:17 (intro sfx) 0:28 (phase 1) 0:28 (phase 2) 0:28 (phase 3) 0:57 (phase 4) 0:13 (chase) 0:05 (outro) |
135 BPM | D♯ minor | (official soundtrack) (intro) (intro sfx) (phase 1) (phase 2) (phase 3) (phase 4) (chase) (outro) |
| 5. | "Keep Off The Grass" | Outdoors Final Cutscene | 0:40 (official soundtrack) 0:32 (in-game) |
70 BPM | D♯ minor | (official soundtrack) (in-game) |
| 6. | "Deals Of The Doors" | Lobby Shop | 3:41 (official soundtrack) 3:33 (in-game) |
144 BPM | B minor | (official soundtrack) (in-game) |
| 7. | "CONTENT CONTENT CONTENT!!!" | The Content Update Trailer | 1:20 | 87 BPM | C minor | |
| 8. | "The Mines Teaser" | The Mines Teaser | 0:57 | 144 BPM | B major | |
| 9. | "The Mines Trailer" | The Mines Full Trailer. | 0:52 | 156 BPM | D♯ minor |
In-game only soundtracks
Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.
| Name[note 1] | Plays at | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|
| I'm Behind You
"Audio/im behind you (Filename) |
During Halt's chase. | 1:51 | 97 BPM | E Minor | |
| Closer
"Audio/closerFullAudio (1)" (main) (filename) |
During Dread's chase. | 1:58 (main) 0:15 (end) |
144 BPM | D#/E♭ Minor | (main) (end) |
| "Audio/loopsecret" | Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors, The Backdoor's exit doors and The Outdoor's entrance in The Greenhouse. | 0:48 | 148 BPM | D#/E♭ Major | |
| "Audio/LoserEnd" | Pulling a Timer Lever in The Backdoor. | 0:17 | 96 BPM | E Minor | |
| "Audio/loserambience" | During Haste's chase when the Timer Lever in The Backdoor runs out. | 0:21 | 107 BPM | F Minor | (source) (in-game) |
| Gods Wind Spooky Eerie 2 (original Roblox audio name) | The ambience that plays in The Greenhouse. | 1:06 | 59 BPM | A Major | (source) (in-game) |
| Mines Elevator
Audio/elevatorMinesHQ |
Inside the Elevator of The Mines, Seems to be a reused track of the Original Trailer (Extended) Music. | 0:42 (track)
0:26 (loop) |
148 BPM | D Minor | (track)
(loop) |
| Hotel Ambience | The ambience that plays in The Hotel. | 1:12 | N/A | N/A | |
| Rooms Ambience | The ambience that plays in The Rooms. | 1:00 | N/A | N/A | |
| Audio/AmbienceMines | The ambience that plays in The Mines. | 5:03 | N/A | N/A |
|
| Name[note 1] | In-game location |
|---|---|
| "Audio/im behind you" (10014083534) | game.
|
| "Audio/closerFullAudio (1)" (main) (11639057440) "Audio/closerEnd" (end) (11638638410) |
game. (main)game. (end)
|
| "Audio/loopsecret" (11091700958) | game. (entrance to The Rooms must be loaded)
|
| "Audio/LoserEnd" (16695021133) | game.
|
| "Audio/loserambience" (16695425474) | game.
|
Removed and Scrapped Soundtracks
The inaccessible "void" area beside The Reception of the Hotel. The neon white block emits music. Stylistic modifications have been made to the model for ease of viewing, including decreasing the opacity of walls, increasing the world brightness, and changing the material of the "void" from neon to plastic.
In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.
| Name[note 1] | In-game location | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|
| "The Angels Fountains 2" (1837403780) | game.
|
1:56 (source) Variable (in-game)[note 7] |
95 (source) Variable (in-game)[note 7] |
B♭ minor | (source) (in-game) |
|
Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.
| Name[note 1] | Description | Length | BPM | Key Signature | Track |
|---|---|---|---|---|---|
| "Audio/courtyard_entrance" | Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. | 0:40 (source) 0:42 (in-game) |
139 BPM | C#/D♭ Minor | (source) (in-game) |
| "Audio/seekv2" | Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase. | 2:10 | 151 BPM | D Minor | |
| The Damned | This audio was found in the old files of the game. (1843640311) | 4:19 | N/A | N/A | |
| "music-calm" "music-scuffed" |
"Music_Calm" and "Music_Stress" in game files. Accidentally left in the old game files, being for an older scrapped project.[2] Both likely proceed from "You Can't Hide - LightningSplash on Twitter (X)" (from Ragdoll Universe). Additionally, the "scuffed" version plays identical in the game, in The Hellrooms but slowed down.[3] | 2:52 | 78 BPM | F Minor | (calm) (stress) |
| Name[note 1] | In-game location |
|---|---|
| "Audio/courtyard_entrance" (7132953277) | game.
|
| "Audio/seekv2" (10944333705) | game.
|
| "The Damned" (1843640311) | game.
|
| "music-calm" (6385111188) | game.
|
| "music-scuffed" (6385120200) | game.
|
Promotional soundtracks
These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.
| Title | Video | Soundtrack | Length | BPM | Key Signature | Track | |||
|---|---|---|---|---|---|---|---|---|---|
| "DOORS: Trailer Theme Extended" |
|
Single | 0:30 1:19 |
74 BPM 148 BPM |
TBA A Major |
| |||
| "Trailer Theme - Remix" |
|
Vol. 2 No. 5 | 1:38 | 176 BPM | D#/E♭ Major | ||||
| "Elevator Jam - Remix" |
|
Vol. 2 No. 6 | 1:27 | 146 BPM | D♯/E♭ Minor | ||||
| "Seek Merch Trailer Theme" |
|
Vol. 3 No. 4 | 1:44 | 76 BPM | D Minor | ||||
| "Trailer Theme - Remix 2" (conjecture) |
|
N/A | 0:14 | 107 BPM | D♯/E♭ Minor | ||||
| "Doors Modifiers Trailer Music" (conjecture) |
|
N/A | 0:25 | 80 BPM | D♯/E♭ Major | ||||
| "Jeff's Jingle - DNB Remix" |
|
Vol. 3 No. 2 | 1:53 | 88 BPM | C Major | ||||
| "The Mines Teaser" |
|
Vol. 5 No. 8 | 0:57 | 144 BPM | B Major | ||||
| "The Mines Trailer" |
|
Vol. 5 No. 9 | 0:55 | 156 BPM | D♯ minor | ||||
| "DOORS The Outdoors" |
|
N/A | 0:14 | 144 BPM | B minor | ||||
| "DOORS The Outdoors" |
|
N/A | 0:47 | 66 BPM | D♯ minor | ||||
| "The Great Outdoors + The Great Indoors" |
|
Vol. 5 No. 1 (The Great Outdoors)
Vol. 5 No. 2 (The Great Indoors) |
2:17 | 149 BPM (The Great Outdoors)
143 BPM (The Great Indoors) |
D♯ minor | ||||
| "Oh Dam - Remix" (conjecture) |
|
N/A | 0:26 | 82 BPM | D♯ minor |
|
Trivia
- The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors.
- Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
- Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
- Fresh Air also uses this Leitmotif.
- Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when the Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek attacks it.
- Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
- Another recurring leitmotif is heard in "The Great Outdoors" , "The Great Indoors", “Son of a Birch”, “Thorns” and “Keep Of The Grass”. (Vol.5).
- The community has come to unofficially refer to two entities by the name of their theme songs, Guiding Light and Curious Light. The entities actually has no official name, though.
- There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
- Lightning_Splash's favorite DOORS soundtrack is Make Haste.[4]
- Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
- Before The Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of
game.Workspace, named Ambience_FigureIntense. - Ghostly Wowzers, one of the contributing developers for DOORS, is unsure where some of the in-game music is coming from within the Hotel.[6]
- Lightning_Splash made the soundtracks in FL Studio.[7]
- Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
- The soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
- During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
- At the end of Unhinged, Unhinged II, Oh Dam, Fresh Air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most audible in Dread's theme.
- The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.
- Unhinged II and Ready to Rumble have endings not found in-game.
- Unhinged II has the same ending as Unhinged, which is when Guiding Light seals the door to The Library, when normally you would run into the elevator to The Mines and Elevator Jammed would play.
- Ready To Rumble has an extended version that would be found when lowering the bridge to exit The Nest.
- The cover of Vol. 5 is the only one so far to have an entity inside of it. (In this case the World Lotus.)
- Rush can be heard in Trailer Theme - Remix, and is the only entity that can be heard in any of the soundtracks.
References
- ↑ LightningSplash on X (September 19, 2024). Retrieved on April 7, 2025. LightningSplash: "i just realized i typo'd one of the songs as Fresh Rain instead of Fresh Air.... i'm too lazy to reupload the album (cause for some reason I can't just edit the name of a track) so we're just gonna have to deal with it"
- ↑ https://twitter.com/LightningSplash/status/1970529565631041902
- ↑ https://youtu.be/cJp7jPUszsw?t=47
- ↑ LightningSplash on Twitter (X) (August 5, 2024). Retrieved on April 7, 2025. r0si3v3: "whats your favourite doors soundtrack…….." LightningSplash: "Make Haste. i LOVE ambience stuff like this"
- ↑ LightningSplash on Twitter (X) (November 1, 2022). Retrieved on April 7, 2025.
- ↑ WowzersItsMe on Fandom (February 13, 2023). Retrieved on April 7, 2025. Snowyypiranha: "Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" WowzersItsM: "good question! not sure about that either"
- ↑ LightningSplash on Twitter (X) (April 18, 2023). Retrieved on April 7, 2025. Unknown: "what app do you use to make music" LightningSplash: "fl studio"
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The name that is displayed in the Roblox Creator Store.
- ↑ As heard when three studs away from the radio or closer.
- ↑ The intense version plays for a few seconds after opening the gate, then switches to the ambient version. The intense version resumes once all the Breaker Switches are placed.
- ↑ Every Timer Lever pulled after the first rewinds the audio by the same amount of time added by the lever. The audio is temporarily muted when rewinding. Assuming the player has pulled a lever, the timer ends when the audio is at 2:00.
- ↑ With all in-game audio properties except with a Volume of 1.
- ↑ Mistitled as "Fresh Rain".
- ↑ 7.0 7.1 With the estimated PlaybackSpeed range of 0.175 to 0.225, the length can vary from 8:40 to 11:08.
- ↑ 8.0 8.1 Both audio instances are each given a random number when loaded, estimated to be between 0.175 to 0.225, which are then assigned to their PlaybackSpeed property. Once set, it will not change for the remainder of the session.


