
| "Oye, thank goodness Bob said something, or I'd be toast, hombre." - El Goblino The Backdoor still exists, but THE HUNT: First Edition badge and event are no longer in-game. This article serves as a record for something that was removed or archived. |
"Yeah, I've got time."
- "Other Way Around" Achievement description
The Backdoor is a subfloor that can be accessed from a side door in the exterior of the Lobby, or through the "Create Elevator" Menu. As of August, 10th, 2025, The Backdoor is only able to be entered if players have previously obtained the Detour achievement from entering The Rooms or The Outdoors.
The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.
The Backdoor was initially released on March 15, 2024 for the 2024 Roblox event, The Hunt: First Edition, where it awarded players the "THE HUNT - First Edition" achievement and a badge for the event. The trailer was uploaded to YouTube 1 day prior to the event. After the event concluded on March 30, 2024, the subfloor remained in the game, although its entrance was changed, and also rewarded 2 different achievements, making "THE HUNT - First Edition" achievement unobtainable.
Overview
The entrance to The Backdoor, blocked by Curious Light.
The Backdoor entrance can be found by exiting The Lobby via the front doors, taking a right, and proceeding until a player reaches an opening in the gate. If a player has not entered a Subfloor yet, a glowing Curious Light themed barrier will be seen blocking the opening and text will appear stating that players need the Detour achievement (which is obtainable by entering a subfloor for the first time) to proceed. Behind the gate is a door acting as an elevator, which holds up to four players. During The Hunt: First Edition, players could've instead accessed The Backdoor by entering any of the elevators in the once-barricaded corridor in The Lobby, which contained a sign which explained how players could've obtained "THE HUNT: First Edition" achievement.
The Backdoor contains its own cast of unique entities, with similar, yet different ways of attacking players compared to the entities that are found within The Hotel. Drawers can be found throughout The Backdoor, and may contain Gold, Room Keys (in rooms with locked doors), or Vials of Starlight.
Closets and Time Levers also appear throughout The Backdoor.
The Backdoor features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players will have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout The Backdoor. This will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always have a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door. As players' remaining time decreases, the background music changes accordingly, becoming more intense and frantic. If players run out of time, Haste will spawn and begin chasing them, instantly killing any players it reaches. Haste will disappear immediately if players pull a Timer Lever before it succeeds in killing them.
The Backdoor's appearance is similar to The Hotel, with the most noticeable differences being that The Backdoor has lightbulbs instead of wall lamps, brighter lights and a different wood for its interior. The floor is most likely the Basement floor of the Hotel. This is proven by stairs that lead down to an area with Backdoor decorations, including a blocked door with a broken timer, in the Lobby.
The final door, -01, contains the Bottle of Starlight, which players can purchase for 100 Gold, as well as a Time Lever.
Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, a cutscene will play where the door will shatter into pieces, revealing a yellow glowing portal behind it. Then, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or "THE HUNT: Escape The Backdoor" if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to The Reception with the use of an ancient rock portal, and will be able to continue their run in The Hotel. Players will retain their remaining health, and any items in their inventory, but they will not be able to use the Pre-Run shop.
Entities
Entities are unnatural beings that inhabit The Backdoor. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can.
Unique Entities
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Blitz is a hostile entity that appears in The Backdoor.
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Red Light
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Modifier(s)
"Blitz from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
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The Lookman is a hostile entity that appears in The Backdoor.
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Lookman No Looking
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Modifier(s)
"The Lookman from The Backdoor has a chance to appear."
Requires 'Other Way Around'
Floors: The Hotel, The Mines, The Backdoor (With Admin Panel), The Rooms (With Admin Panel), The Outdoors (With Admin Panel)
Gallery
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Haste is the main antagonist of The Backdoor, and acts as a time limit.
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Time Out
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Modifier(s)
"The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
Gallery
Non-Exclusive Entities
- Curious Light - A death messenger to the player after dying in subfloors.
- Glitch - Acts as a failsafe and attacks players that are lagging too far back from the rest of the team when in multiplayer elevator.
- Glitch Fragment Entities - Glitched variations of Screech, Rush and Ambush that appear when interacting with a Glitch Fragment.
Hazards
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The Vacuum is a major hazard in The Backdoor.
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Room Mechanics
Guaranteed Rooms
- Door -51, Storage Room
- Door -50, Two Gates Room
- Door -01, Starlight Bottle Room
The Backdoor padlock.
Locked Rooms
Locked Rooms require a Backdoor Room Key to progress into the next room. The required Room Key may be found in or on top of drawers or on the floor.
Dark Rooms
Occasionally, rooms may spawn without any light, accompanied by a mysterious sound cue (similar to the one present in The Hotel). However, unlike The Hotel, there is no entity (e.g. Screech) that spawns exclusively in dark rooms. This only causes a visual hindrance.
Timer Lever Rooms
Rooms that contain a Time Lever, which can be activated to add to the timer of Haste spawning. They can be found in normal rooms or in side rooms.
Special Locations
The Elevator's exterior during The Hunt.
Entrances
Elevator (Removed)
Before The Hunt: First Edition ended, when starting a run, an Elevator teleported players to Room -51. It opened itself once all players have loaded into the game and closed automatically. This Elevator did not feature the Pre-Run Shop, and the song Elevator Jam did not play. Whilst in the Lobby, the elevator doorframe had a blue outline, the same as the event area entrance, as that was the brand color for the The Hunt: First Edition event.
The Backdoor Entrance after The Hunt.
Backdoor Entrance
At present, provided they have the Detour achievement, players can go outside the Lobby's doors, take a right, and pass through to enter The Backdoor. Once players are loaded in, they appear just on the doorstep of the Lobby's backdoor. The door will shut after a few seconds, like the Elevator. Similar to the elevator, it does not feature the Pre-Run Shop, and the song Elevator Jam does not play.
Room -51.
Room -51
Room -51 is the first room in The Backdoor. Tables, drawers, closets, and decorative boxes may generate within the room. A Room Key generates on top of a table or set of drawers behind a fenced-off corner. Players must crouch beneath the fence and collect the Room Key to progress to Room -50. This is the only room in The Backdoor where there is no time limit, as the timer does not start until the door to Room -50 opens.
The Two Gates Room.
Two Gates Room (Room -50)
The Two Gates Room, or Room -50, is guaranteed to be the first room to generate after Room -51. The Two Gates Room consists of two gates (one of which may be closed), with a wall running between them. A guaranteed Time Lever is attached to the front of said wall, and upon a player interacting with it, one minute will be added to the in-game timer.
The Two Gates Room after Room -50 can reappear, however it usually will have a difference (such as a lack/different position of a Timer Lever, or one of the gates may be opened or closed).
Room -01.
Room -01
Room -01 is the final room in The Backdoor. This room will generate a Time Lever next to the entrance. The room's centerpiece is the Bottle of Starlight, which floats above a pedestal surrounded by a pile of bricks. Players can purchase it for
100 gold. There is a staircase on each side of the pedestal, leading to a raised floor. Door 0000 is situated behind an open gate on the back wall. Once a player opens Door 0000, all players (whether dead or alive) will be teleported to The Reception after a skippable 15-second intermission. An empty doorway will appear behind them presenting signs of Curious Light, this empty doorway also appears when a player enters or exits The Rooms.
Secondary Locations
Multi Gate Room
The Multi Gate Room.
The Multi Gate Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark room, and Timer Levers may spawn in this room.
The Wall Room.
The Wall Room
The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room.
- Time Levers can't spawn in this room.
The Maintenance Hallway.
The Maintenance Hallway
The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark room, and Timer Levers may spawn in this room.
The Staircase Room.
The Staircase Room
The Staircase Room is a room that players are likely to encounter during a run. This room consists of up to 10 sets of stairs, running upwards and downwards. Each stairway will lead to a floor that contains a door. Only one floor will contain the proceeding door. This room may spawn as a dark room. Timer Levers cannot spawn in this room, although they may generate within side rooms.
In-game soundtrack
See Soundtracks for a full collection of sounds.
Bugs
- There is a rare bug that can cause a fake door to have 2 handles.[4] This can also happen in The Hotel and The Mines.
- Sometimes, even when Blitz is not rebounding, it will still show the rebound animation and sound.
- There is a bug where the Lookman can spawn slightly lowered in the ground.[5]
- If a player has a weak internet connection or is playing on low graphics, Blitz's glow may remain in rooms until lighting updates.
- Blitz can leave a lamp lit even after breaking it, although the glitched lamp will not emit any light.
- There is a bug where when entering a room with unnumbered doors fails to generate the door to the next room, which is replaced by a regular unnumbered door or a giant black box, softlocking players until Haste spawns.
- On low graphics settings, one can semi-accurately spot whether or not a door is an instance of Vacuum or not due to light pouring out from under the door and nearby walls. Though, this only works when the room behind the door has lights, therefore it is not fully accurate when searching for splinter rooms.
- If a player goes forward just as they opened a locked door, they can go up through the ceiling and end up outside the room, softlocking them unless they fall into a position where they can fall off the map, and then Glitch will teleport them back.
- However, in some cases, they won't go through the ceiling and be stuck in mid-air. For this to happen, the next room has to have one or more closets. In this situation, the player has to walk backwards to the closet and hide into it. After exiting the closet, they are back to the floor and can progress again.
- If a player stalls/runs away from Haste for too long, it will kill them instantly with no jumpscare, bypassing god mode and crucifixes.
Trivia
- The Backdoor is the second subfloor to be added to DOORS, with the first being The Rooms.
- The Backdoor is also the first (and currently only) subfloor to be added during an official ROBLOX event.
- Before the post-Hunt update, the Backdoor was in the Lobby, did not require the "Detour" achievement, and had an elevator.
- There was a sign in the Hunt lobby which notified players that once the event was over, the Backdoor would become more difficult, although currently no major changes seem to have been made.
- Redibles confirmed that The Backdoor was fully planned, developed, and released in 2 weeks and most of the ideas used in the Backdoor are recycled scrapped ideas.[6]
- The Backdoor is canonical to the DOORS' Lore.[7]
- The exit door in -01 is an unlabelled -00 door. This can only be seen using exploits or by looking through the game files.[exploits]
- The achievement description for "Other Way Around", reading "Yeah, I've got time." is a reference to The Incredibles, to the Bob Parr's line.
- The Backdoor is currently the fastest floor to clear, including RETRO Mode. (April Fools 2024 Event) The average time to clear the Backdoor is around 7 minutes and 40 seconds, whereas the average time to beat RETRO Mode is between 9 1/2 minutes to 10 1/2 minutes. Ten minutes is impossible as the Drakobloxxers arrive in 600 seconds, which is 10 minutes.
- If the timer has over 2 minutes, the main ambience will not play, due to the fact it is a soundtrack last for almost only 2 minutes.
- Time remaining on the timer affects some odds:
- If there is less than 1 minute left, Blitz will rebound less.
- If there is less than 30 seconds left, Blitz will never rebound, so players can keep going and find a lever faster. This is also the same when there is literally NO time left.
- Time Levers also are affected if there is less time left.
- If more than 2 minutes remain, no time levers will spawn, because players have enough time.
- If a lever that spawns when there are more than ~65s left, it will add 30 seconds.
- Otherwise, if there are less than ~65s left upon spawning, it will add 60 seconds. However, if the timer goes below 65 seconds when the time lever spawned before it was 65 seconds, it can still have 30 seconds.
- Only one Timer Lever used to be loaded at a time. The next Timer Lever could generate as soon as the previous one unloaded, given it met the time constraint for it to spawn.
- Since Glitch unloads 4 rooms behind player, and the game always generates 1 room ahead, Time Levers would spawn at minimum 5 rooms apart from each other (excluding the guaranteed spawns at Doors -50 and -01). Therefore, if a player flipped a Time Lever in the current room or in the previous 3 rooms, there would be no need to scour the side rooms for more levers.
- As of The Content Update, time levers will now spawn more frequently, possibly in every room, until one lever is flipped, at which point generation goes back to every 5 rooms as mentioned above.
- The ambient sounds will play when the timer hits a multiple of 15, excluding the "tension" audio that plays on the last 30 seconds.
- This will only happen if there are less than 2 minutes left, as the audio only starts at that time. This may be because the ambience sound is one track that begins to play starting from that point.
- The Backdoor might get a touch up in the future.[8]
- So far, the Backdoor has received a minor update in the 2025 April Fools Event, receiving an additional set of rooms that can generate.
- Like The Rooms, players are not able to use revives in The Backdoor.
- Prior to The Mines Update however, players could still revive as long as the timer is above 00:15.
- The Backdoor will not receive any modifiers directly.[9] However, certain mechanics from The Backdoor are modifiers.
- If a player escapes The Backdoor, they will be granted 50 knobs.
- It is almost guaranteed to get all room types in a single run.
- Similarly to The Rooms, when exiting The Backdoor, the game counts it as a floor, with a parenthesized "1" next to it.
- As of now, The Rooms no longer has a parenthesized "2", because it was changed to "1", so that people won't get confused about The Mines and The Rooms.
- Similar to The Rooms and The Outdoors, Hide is not present in The Backdoor, so players can hide for as long as they wish (until Haste spawns).
- When exiting The Backdoor, it plays the same animation as when exiting The Rooms.
- Miscellaneous entities don't spawn in The Backdoor, such as Jack, Timothy, and Shadow (excluding Glitch).
- When Haste spawns, it will print "erm.. hello bro" into the console.
- Judging by the Backdoor's design and location, the floor is most likely the Basement floor of the Hotel. This is proven by stairs that lead down to an area with Backdoor decorations, including a blocked door with a broken timer, in the Lobby.
- A quote from Curious Light states that The Backdoor is a very old place, however, not any older than The Hotel, despite being in much worse shape and almost forgotten, and some things missing within it.[10]
- The Blitz, Oh modifier is likely a reference to the character Blitzø from Helluva Boss.
- The Backdoor is the only subfloor that does not cost Stardust to enter.
- Entering The Backdoor from the Lobby will display the text "Using The Backdoor..." instead of, for example, "Heading to The Hotel..." which is seen when entering all other floors.
Related achievements
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Detour
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Around Back
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Other Way Around
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THE HUNT: First Edition
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Error
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Related Modifiers
"Blitz from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Lookman from The Backdoor has a chance to attack."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"Some doors will lead to... nowhere (like in The Backdoor)."
Requires 'Other Way Around'
Floors: The Hotel, The Mines
"The Backdoor's timer and levers will appear. Haste attacks if timer hits 0."
Requires 'Other Way Around'
Floors: The Hotel
Gallery
References
- ↑ Q: whats Blitz pronouns A: any -Lsplash, Twitter
- ↑ "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter
- ↑ LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X
- ↑ https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120
- ↑ https://doors-game.fandom.com/wiki/File:Lookman_in_the_ground.png
- ↑ "fully planned, developed, and released in two weeks... -Redibles, X
- ↑ "..the floor itself is canon!" -LightningSplash, X
- ↑ Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though" - Lsplash, Twitter
- ↑ LightningSplash on Twitter: "no, Backdoors is meant to not have modifiers" (link)
- ↑ https://youtu.be/Uq2yRbbCR0I?si=1rpZnB04j9k0h1FG&start=65





































































































































