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Not to be confused with The Mines.


The Mines Update is the update that brought The Mines to DOORS and changed The Hotel.

Gallery Full Changelog[]

  • Added The Mines.
  • Added 4 new entities:
  • Implemented the Shears.
  • Changed Figure's walking path in the Library.
  • Dupe can now spawn in The Greenhouse.
  • Hide now gives you the heartbeat control minigame. If you fail twice, you get pushed out of the hiding spot and take 40 damage. If successful, you get pushed out of the hiding spot but take no damage.
  • Hide now has a physical form.
  • Rush can now open 2 doors forward.
  • During Seek's chase there is a stronger aim assist during the hallway segments.
  • Bookshelves now fall in the Seek chase upon reaching them.
  • The first room after the Seek chase always flickers the lights.
  • Figure now spawns in when The Library is opened (formerly The Library Entrance) eliminating the lag spike that would occur.
  • Figure runs faster.
  • Figure now has bright lights on its head.
  • Guiding Light now seals the doors to The Library, and after the end of every Seek chase.
  • Jeff is now animated. When his tip jar is full, he empties it. This allows the player to tip him more. He also places the items on the cushions himself.
  • You now need a Lighter to light the Candle.
  • Essential items now appear as a smaller slot in the hotbar and you no longer automatically hold them when collected.
  • Instead of the door number falling off of Dupe's trick doors, it becomes scratched.
  • Ambush has been noticeably reworked:
    • It rebounds less and can despawn either at the behind or ahead.
    • It can stall for a random amount of time between forward and backward passes.
    • It no longer breaks the lights.
    • It has a smaller raycasting and lower incoming sound.
  • Appearance of The Infirmary has been overhauled, rooms with locked and unlocked chests can be found.
  • Appearance of The Courtyard has been overhauled.
  • Snare appears in The Courtyard, in the grass areas.
  • Screech has improved animation.
  • Doors in The Greenhouse have been changed to look like The Courtyard entrance and exit doors, with the door numbers on them.
  • There are less Snares in The Greenhouse.[citation needed]
  • Changed Halt's Hallway to look like an abandoned dining room.
  • Added 9 new items:
  • Added 4 new interactables:
  • Added 17 new achievements:
    • Lost In Translation; Transform an item in the Rift.
    • Whoever Smelt It; Successfully survive a Firedamp room.
    • Trespassing; Escape the Nest
    • Dead Of Night; Survive Dread.
    • I Don't Believe My Eyes; Successfully survive a swarm of Gloombats.
    • Just A Prank; Successfully survive an attack from Giggle.
    • Helping Hand; Throw a Giggle off of another player.
    • Trickshot; Throw a Glowstick at a Giggle
    • Running Track; Successfully escape Seek in the Mines.
    • Down The Drain; Drain Seek in the Dam.
    • It's Not My Time; Use a Crucifix against Dread.
    • Flyswatter; Use a Crucifix against a swarm of Gloombats.
    • Not Funny; Use a Crucifix against a Giggle.
    • The Bigger They Are; Use a Crucifix against a Grumble.
    • See You Soon; Escape the Mines.
  • Added new animations.
  • Gold is no longer collected when the cursor is pointed at them and now requires to be picked up manually.
  • Bandages and Batteries now spawn without the player being lower than full HP / having a flashlight respectively.
  • New sounds when Containers containing an item/consumable are opened.
  • Added 2 new rooms to The Hotel.
  • Tweaked room generation in The Hotel.
  • Updated Potted Plant's model.
  • Added Credits.

History Patches[]

September 1st, 2024 (First Patch)[]

September 18th, 2024 (Second Patch)[]

  • Fixed a bug where Modifiers would transfer into The Mines.
  • Now revives will be taken away only when the next door is opened.
  • Fixed A-90's spawn behavior.
  • Fixed a bug which could duplicate items.

Gallery Gallery[]

Gallery References[]

Most information is taken from the article Update Logs.

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DOORS Wiki
Entities
Overview
Lobby
Curious LightSeekTimothySally

The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoidWorld Lotus

The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoidWorld Lotus
Achievement
Floor 3, Upcoming
Unknown

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The Rooms
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